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MrDollSteak
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  • Hello MRDOLLSTEAK I was just wondering how is the emerald decap and attack rom base your working on I would really love to use it in my 880 emerald rombase when it's done
    Hello MrDollSteak,

    I got one quick question.
    Q: I was reading both your (Decap) and JPAN (Hacked Engine) post and in both posts in says that u have to use that patch before the other one.
    What is the correct in order to patch since there are 3 different patches, 1 clean firered, 2 hacked engine, 3 decap base.
    okay so today i expanded emerald upto 880 but when i put all my expanded offsets in G3HS everything works except move tutors it keeps giving me this error "move tutors have not been fully loaded because there was an error. either not enough moves were loaded due to a bad number in the ini or the learned data offset is bad/coruptted. the error occured trying to read the move #65535 the current number of moves is 510.

    okay so this is my G3HS ini


    [0003]
    name = Pokemon Emerald (E)
    gamecode = BPEE
    numberofpokes = 880
    pokebasestats = 0x9c3f90
    pokebasestatslength = 0x1C
    pokenames = 0x9c19c0
    pokenameslength = 0xB
    typenames = 0x9c1730
    typenameslength = 0x7
    numberoftypes = 24
    items = 0x5839a0
    numberofitems = 377
    itemsdatalength = 0x2C
    abilities = 0x31b6db
    numberofabilities = 78
    abiltiesnamelength = 0xD
    egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
    leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
    learnedmoves = 0x9c9fd0
    learnedmoveslength = 0x2
    attacknames = 0xe3cf80
    numberofattacks = 511
    attacknamelength = 0xD
    eggmovepointer1 = 0x703F0
    eggmovepointer2 = 0x70468
    eggmovelimit = 0x70464
    tmhmcompatibility = 0x9d6758
    tmhmcompatibilitylength = 8
    tmlist = 0x616040
    tmlistentrylength = 2
    numberoftms = 50
    numberofhms = 8
    evolutiontable = 0x9d90a0
    evolutionsperpoke = 5
    lengthofoneentry = 8
    evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Stone,Trade (Hold Item),ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
    evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
    evolutiontablepointers = 0x6D140,0x6D190,0x6D234,0x6D384,0x70030,0x13E558
    offsetstochangetolslr0r60x1 = 0x6D170,0x6D38E,0x6D1DC,0x6D238,0x6D248,0x6D272,0x6D29C,0x6D2CA,0x6D2EA,0x6D30E,0x6D31E
    offsetstochangetonewminus1 = 0x6D338,0x6D3AA,0x70036
    theshedinjafix = 0x13E3FA
    changetonewnumbertimes8 = 0x7001E,0x70054,0x70022,0x70056
    pokedex = 0x9e9470
    lengthofpokedexentry = 0x20
    nationaldexorder = 0x9e80f0
    numofnondexpokesbetweencelebiandtreeko = 25
    numofnondexpokesafterchimecho = 28
    dextype = E
    jambo51learnedmovehack = False
    numofpokesbetweencelebiandtreeko = 25
    movetutorcomp = 0x9d82dc
    movetutorcomplen = 4
    movetutorattacks = 0x61500c
    mtattackslen = 2
    mtattacksnum = 32
    frontspritetable = 0x9cad94
    backspritetable = 0x9cc918
    frontpalettetable = 0x9ce49c
    shinypalettetable = 0x9d0020
    enemyytable = 0x9d3728
    playerytable = 0x9d1ba4
    enemyaltitudetable = 0x9d52ac
    iconspritetable = 0x9d5620
    iconpalettetable = 0x9d63e4
    iconpalettes = 0xdde1f8
    numiconpalettes = 3
    footprints = 0x9e1a24
    locationnames = 0x5A1480
    locationstart = 0x0
    locationend = 0xD4
    locationtblfmt = 2


    and this is my expanded offsets

    pokemon names = 9C19C0
    pokemon base stats = 9C3F90
    pokemon movesets = 9C9FD0
    front sprites/PokemonAnimations = 9CAD94
    back sprites = 9CC918
    normal palette = 9CE49C
    shiny palette = 9D0020
    player Y = 9D1BA4
    enemy Y = 9D3728
    altitude = 9D52AC
    icons = 9D5620
    icon palette control = 9D63E4
    Tm compatability = 9D6758
    tutor compatability = 9D82DC
    evolutions = 9D90A0
    footprints = 9E1A24
    cry table = 9E27E8
    cry table 2 = 9E512C
    axuillary cry table = 9E7A70
    national dex = 9E80F0
    hoenn dex(pokedex) = 9E8770
    hoenn dex(summary) = 9E8DF0
    pokedex entries = 9E9470

    please help me with this it would be greatly appreciated
    Thanks for the tip, I found it. The palette was compressed the wrong way or something, was a couple bytes to fix it.
    Well, we've already added a bunch of moves, and are 95% done with our hack. Do you remember how to fix those bugs, or did you not figure it out? And if you didn't figure it out, can you provide a 1.4 patch so I can compare it to 1.5a?
    Disculpe que significa esto:

    Where: XX 28 is the index for 'Mega Evolution Rainbow Particles'
    YY 28 is the index for 'Mega Stone Particle' and
    ZZ 28 is the index for 'Mega Evolution Symbol Particle'

    La verdad no entiendo esto muy bien o lo que debo hacer y disculpe si lo molesto tanto
    Hey MrDS, I heard that you encountered some bugs that us in the Clover dev team are encountering. Shiny stars are black, and the egg's palette is all screwed up. Do you know how to fix this? Thanks.
    Just a question: Can Focus Sash be in the Sturdy's routine or in Focus Band's? I've been wondering Focus Sash acts like Gen V's Sturdy.
    I FINALLY GOT MEGA EVOLUTION TO WORK and im loving it just one question do u know a item editor that actually adds images to a rom because complete item editor dosent allow that
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