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Recent content by Shiny Quagsire

  1. Shiny Quagsire

    I can't remember exactly, judging by the offset it looks like it's a 16-bit integer (or an...

    I can't remember exactly, judging by the offset it looks like it's a 16-bit integer (or an instruction?), I'd experiment with it a bit, pretty sure the normal pokeball is 01 or something low.
  2. Shiny Quagsire

    memes

    memes
  3. Shiny Quagsire

    [ASM & Hex] How can I go about learning to hex-edit the Gen III ROMs?

    This is less of a hex editing issue and more of a game reverse engineering issue. There's some things where you can identify structures in a ROM and not have to understand what is using it, but for minor things it generally requires being able to reverse engineer the ROM and understanding Thumb...
  4. Shiny Quagsire

    Quick Research & Development Thread

    This is a GBA memory mapping thing, http://problemkaputt.de/gbatek.htm#gbamemorymap
  5. Shiny Quagsire

    Not particularly, but all the code is done and worked when I tested it last... 3 years ago...

    Not particularly, but all the code is done and worked when I tested it last... 3 years ago? Dang. Source is at https://github.com/shinyquagsire23/Wizard-DN, I think MEH had an inserter but I'm not 100% certain there, seem to recall it having mixed results for some reason.
  6. Shiny Quagsire

    Development: Decompilation of Ruby and Sapphire in C

    Yeah I started it, but lost time/interest because disassembly unfortunately isn't the most exciting thing. Would probably be easier to redo it anyhow for armips or similar, and also use macros for the script commands as opposed to assembly bits.
  7. Shiny Quagsire

    Quick Research & Development Thread

    In Fire Red, 0824EFC4 contains a table of structures 4 bytes long describing which environments go with a map's Fight Type. The structure is as follows: <byte> Map Type <byte> Battle Background Index <Half-Word> Padding An equivalent structure does not seem to exist in Emerald or Ruby. The...
  8. Shiny Quagsire

    Mostly working on getting Wii U homebrew up to stat, also preparing IOSU stuff.

    Mostly working on getting Wii U homebrew up to stat, also preparing IOSU stuff.
  9. Shiny Quagsire

    I've been working on Wii U stuff lately, keep forgetting to check back here.

    I've been working on Wii U stuff lately, keep forgetting to check back here.
  10. Shiny Quagsire

    woomy

    woomy
  11. Shiny Quagsire

    Development: Animated Sprites in Ruby and FireRed

    I've done this once, it requires modifying the routine which assigns the animation to the Pokemon sprite to load them from a table, like trainer animations do. Don't think I have the source to that anywhere though...
  12. Shiny Quagsire

    artificial RED | Complete 721 Pok?mon rombase | Update 12/08/16 | Version 1.1

    Hm, looking at the animations they seem kinda janky to me. I've tried one-size-fits-all animations but they never quite seemed right. Perhaps you could find the routine which accesses the normal Pokemon sprite animation and then force it into a tabled set of animations for each Pokemon, similar...
  13. Shiny Quagsire

    Research: Pokemon Super Mystery Dungeon - SOS/Rescue/Thank You Research

    I think I found the function used to judge the validity of SOS codes, although I'll have to investigate as to how it even checks the things. It has the strings "bad SOS len", "bad DC huff", "bad AC huff", "bad SOS" and "bad SOS component count", just taking a guess, perhaps the SOS codes are...
  14. Shiny Quagsire

    Research: Pokemon Super Mystery Dungeon - SOS/Rescue/Thank You Research

    The codes kinda remind me of base64, wonder if they do something similar to that in terms of getting raw data to inputtable ASCII. I might try to see if I can track down where in the code they actually read those out, since I got my cart dumped and decrypted.
  15. Shiny Quagsire

    Development: Dynamic Overworld Palettes

    Looks great, it always bothered me with how hacky the palette system was done, especially with respect to reflections and weather. Seems like this actually managed to improve on a lot of things without having to compromise either, which is great.
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