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  • I've already taught my apprentices. And I don't really have any idea of when I'll leave PC. Could be tomorrow or in 3 years. Who knows.
    Nah Day and night is a No no for me...well at this time im far on the hack...that is 2 minuts of a-map and inserting 1 or 2 tiles....kinda starting fresh....
    and of imma changing the regular pokemon ows, u know like updating the pidgey ow to its HG/SS one and such for the time im still working on mah custom(Or edited) people ows...and theyre baws
    Ehhh noooo its like this:
    i cahnge the pal and need to go to NSE hex editor to edit some bytes for that Ow to make that pal work.....and it will work completely fine in game....
    Buuuut if i change the next new pallete it will show in NSE that new pallete(That is different from the one that will work)
    In game the new one uses the 1st new one though.
    idk like if u insert a typhlosion sprite and a blaziken sprite and blaziken uses typhlosions pal.
    hey dude
    i need to talk to u about something u were talking to link...
    About the pallete expanding of the Ow's in NSE....
    He exapnded the table for me to 45 different palletes....but when i used pal 15 for example the other new pals all use the same pal as the pal for pal 15....
    Seems this happened kinda to u too(i kinda stalked the convos) and he found a way to make it work or sooo...
    Can u clear me up kinda coz i still have the rom with the expaneded table that is kinda useless...
    Things are OK. I fly back to college tomorrow. I'm looking forward to seeing my suitemates again.

    What new with you?
    Don't worry about it. If you had more important things to do, you had more important things to do. I was left without electricity for 3 days anyway, and have spent the time since then fixing bugs for LaZ on LC.

    Hope you had a better Christmas/New Year than I did, cos mines was, quite frankly, utter S**TE.
    Any chance of a quick update on the movesets and/or tm/hm compatibilities?
    Not that I'm in any great rush, as I'm still trying to iron out some bugs on the patch AND on LC, but I'd like to know if you are still doing them, and if you are, how far through them you are?
    Apologies if this seems a bit short - I typed it at like 3:30 AM XD.
    Thanks buddy I'll try to take it easy today :P

    As for HotY, I have to update the thread and release something first XD
    Yep all your palettes are still there, I added them to the new found table, and
    DayAndNight should work with all of them. :)
    PM your email so I can send the ips
    I've finished.

    Since your were using the DayAndNight the ROM wasn't loading from the standard table!
    It turns out that there was ANOTHER PALETTE TABLE at 0x1A2400, that was being loaded from.

    All of the palettes are now properly inserted into that table, and run wonderfully in game.
    -You should change your settings.ini file for the palette table at 0x1A2400

    As long as you don't insert any more palettes, everything should be fine.


    AND... I also took the liberty of fixing a couple of other OW related things.

    Since you have 32x32 OWs for the main character, the animation where you enter a name for yourself was off.
    -Now it's fixed!

    I also quickly adjusted the palette for the girl OW so she displays correctly,
    you can still adjust the palette if you need to though, I just changed it because it was bothering me. lol

    Also you'll notice that the Name your rival thing will show the rival incorrectly, don't worry.
    It's actually loading a completely different sprite at 0x3E1980, so open that offset if you want to change it.

    That's it, when you come back PM your email so I send you the ips :)
    Yes!!!
    I've got it working!

    I'll explain in a minute, just need to do some finishing touches to make sure you never have this problem again! :)
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