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  • doesnt really matter, just corretly configure the config.h file in the battle engine. And items should go after pokemon.
    Well... Yes... But to be honest with you... For cry expansion... I need find where break limiter.. Becouse cries after pointer 0x01FF <In Hoenn Auxilary> Does not work... So for fully expansion i can expand dex to 511 <Normaly game have 410 slots... Usable 368 <25 limbos does not have cries and can't have them. Allways use UNOWN cry> So for clear usage i can add maximaly with fully working cries only 125 Pokemons.
    Anyway, feel free to submit Gen. 7 sprites in the repository thread... We still need some few sprites (especially back sprites)...
    That's nice! However, we're not posting Mega Gyarados sprite in my repository thread anymore since there's already a sprite in MrDollSteak's thread... But still, thanks for that!
    me doy cuenta ahora de que no lo dijera hacer nada ajaja
    si inserta mi versión, la rutina debe trabajar como azurile13 dijo. tal vez sea que no, pero hágalo y dígame lo que pasa~
    AY ES "BL MALLOC"
    aquí:
    main:
    push {r4, lr}
    ldr r4, =(0x0203AD18)
    mov r0, #largest_pocket_size_plus_one
    lsl r0, r0, #0x3
    bl malloc
    str r0, [r4, #0x0]
    cmp r0, #0x0
    beq return
    ldr r0, =strings_size
    ok so "bl" means "branch with link."
    no estoy seguro de los parámetros de la instrucción bl, y la manera con que debe insertar eso es cuando tiene la rom abierta en algo como KarateKid's asm gui o cualquier ud. usa
    um
    puede extraer la rutina de Nameless Firered Project si quiere. no sé si azurile13 la haya insertado o no
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