Interesting... then why does NTME have a text bookmark? It might just be a GSC leftover text.
I already have my image binaries ready, so I can at least display the sign image. If it comes down to text, I might just take a screenshot of each different letter, and make a table of LZ77 compressed letters, and load them out into the tiles. As for reading the string, that'll be hard :(
I guess it'll take a while anyways. I was aiming for imitating coolboyman's signs, but on GBA.
Sorry to pester again, but this one I think shouldn't be too hard.
What is a good method of loading a 16 color pallet into the pallet area? I'm having trouble getting my test ROM to cooperate...
I've tried this:
@set up pallet
ldr r0, =pal
@add r0, r3, r0
ldr r1, pallet
@mov r1, #0xA0
@lsl r1, r1, #0x13 @r1 = 0x05000000 = Palette Memory
mov r2, #0x08 @0x08 32bit writes
swi 0xC
pal is an incorperated binary with the pallet, and pallet is just a pointer to the pallet ram.