• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
C
Reaction score
35

Profile posts Latest activity Postings Media Albums About

  • Hi again! I know this is a huge request and all, but as you might have seen, I just don't have time or the means to work on my hack anymore :(. I'm looking for someone to completely take over on its production. You're an amazing hacker, so I thought I would ask you if you are interested! I thought I remembered you saying that you don't have a current project, too. Anyway, its in the Hacks Showcase now if you're trying to look for it on the forums. I completely understand if you don't want to, of course. But I REALLY need to hand this project off because it has so much potential, and such a great start!

    Thanks!
    ahaha, good. :)

    I would right now but I have to get off in a second. I can't find time to get on anymore.. :(
    September 27, 2010

    [css-span="text-transform:uppercase;font-weight:bold"]Object: Private Messages Quota Exceeded[/css-span]

    Dear colcolstyles,

    In the name of myself, I hereby request that you clear some space.
    Thank you in advance for your anticipated collaboration.

    Sincerely,
    HackMew
    Yeah, I'll probably make mine monospaced (Or use the NTME thing I said earlier, since it's monospaced.), maybe a different font, since it might be carved into the sign if you think about it.

    As for the cpuset, I'll try that. The fastset didn't even do it at all, and I have no other pallets being written. Also, should I use the fastset for a tilemap, or the cpuset?

    edit: I've got it to load the pallet, tiles, and tilemap, but it shows up white. What's up with that?
    Interesting... then why does NTME have a text bookmark? It might just be a GSC leftover text.

    I already have my image binaries ready, so I can at least display the sign image. If it comes down to text, I might just take a screenshot of each different letter, and make a table of LZ77 compressed letters, and load them out into the tiles. As for reading the string, that'll be hard :(

    I guess it'll take a while anyways. I was aiming for imitating coolboyman's signs, but on GBA.

    Sorry to pester again, but this one I think shouldn't be too hard.

    What is a good method of loading a 16 color pallet into the pallet area? I'm having trouble getting my test ROM to cooperate...

    I've tried this:

    @set up pallet
    ldr r0, =pal
    @add r0, r3, r0
    ldr r1, pallet
    @mov r1, #0xA0
    @lsl r1, r1, #0x13 @r1 = 0x05000000 = Palette Memory
    mov r2, #0x08 @0x08 32bit writes
    swi 0xC

    pal is an incorperated binary with the pallet, and pallet is just a pointer to the pallet ram.
    Hey, quick question I want to ask real quick:
    Alright, so I'm going further in my hacking, and making a signpost routine. I have a few questions I thought you might know. If you don't, that's fine too :)

    1. How can I retrieve text so I can write it to video RAM? (At lease give the adress :p)
    2. Should I switch modes and start with fresh pallets, or keep it simple and write to BG0 and just refresh the screen?

    Any help would be nice :)
    It's because I'm focusing much more on ThePokemonBoard.. I mean a small community is a tight one.. It's also hard to find people that'll help you here.. You're not one of them though..

    Also UPDATE: I lost all of my files in my External Drive which contains all of my works and pokemon sprites..
    I was just going to say that, that is a brilliant way of making the routine work and that you should keep me informed on any updated. ;)
    "colcolstyles has exceeded their stored private messages quota and cannot accept further messages until they clear some space."

    Also, keep me updated. :)
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Back
Top