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  • Ah okay, I see the crits now, I need to REDO some things about the sprite but look at your votes you're winning :d
    Hey here's the fusion if you want to get rid of the hat tell me ;) used Lass and Dawn and female biker
    aww thank you ^ ^ thanks for the fanart thing, hmm, I should now make a sprite or tile but it won't look good since it is a completely differnt art hm.. the only solution is to do every sprite for you, since it looks better if there is one style, or I'll try to copy the style you're usin, it looks realistic so..
    halo thar Astar :) It's Yamato, um I was hacking and I accidentally hacked your hack.... hahahah... now it has my logo I picked wrong rom sorry

    I read over your conversation with you and Ray Maverick if you ever need anything inserted or made I'm your guy (except script)
    Well, as I mentioned in the description, only blocks with a specific Background Byte will be treated as though they have three layers. I did this because otherwise I would have to repoint every single piece of block data (which would take a while given how many tilesets there are) and AdvanceMap wouldn't be compatible with the hack either.
    Yeah, I was afraid people wouldn't be able to see the difference.
    Blocks be default only have an upper layer and a lower laver. My hack adds a third layer to blocks with a specific Background Byte. So, for example, "water edge" blocks use the lower layer for the water tiles and the upper layer for the ledge tiles. With my hack, you can have a third layer above both of those, which I used to put the tree tiles on. Does that make sense?
    I don't like it any more than you do. It's just something hackers have to put up with. But if you really don't want people to look through your ROM, you should look into locking the map data. A lock of that sort (one that makes the game un-openable with AdvanceMap) makes the game incredibly difficult to crack, at least to the average hack player. I developed one for Emerald that works pretty well (actually, I haven't released it so I don't actually know how well it works) but, that I know of, there's no lock for Fire Red other than the ineffective "change the ROM Header" one.
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