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  • Yeah, it does but 55 more would be sweet I guess! ^-^
    Hmm, you could tell me how you did it in FR, I'll try and see what I can do to do the same in Emerald. Can you add more map headers then 0xFC?
    Ah, sorry for the late reply! I was wondering if you could let me know how you'd expand the amount in Emerald? I need it pretty badly in my hack haha x)
    Hey, question: Did you expand the amount of map headers in Sinnoh Legacy? xD
    Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary, Happy Anniversary!
    I will ! Thanks for the info! I had those offsets already but I still really appreciate it! If I do make progress (Like almost have it or do have it) I will let you know for sure!
    It's so strange, I can view all battle BG, I try to reupload to other host.

    Thanks to report it!
    Just remember to edit the table to contain the index numbers used in your game. If you've got any questions, then hurry up asking them, because I can't promise anything about being online the coming two weeks.
    Ahh.. its ok ^_^
    Last one?
    My game crashes when I implemeted Male and Female in Kirlia

    I set the Male evolution as "Level" same as Female
    Male Kirlia will evolve into Gardevoir at 30
    Female kirlia will also evolve into Gardevoir at lv.30
    Hello mate ^_^
    Sorry If Im requesting you this....
    Your tutorial on how to add new evolution method, it simply amazing but theres something not stated in your tut. all of your routines are good, but you didnt included in the other routines if it is level or none...
    My request is
    Can you make a patch file of it somewhere in 0xC00000?
    Thanks in Advance
    Well, is it? I'm not too sure about that since I don't live in an English speaking country and I can't confirm your statement, nor I do actually speak English very often :)
    I have a question about evolution table. Do i place the pointer+1 for THUMB mode if my evolution method is created by THUMB?
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