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MrDollSteak
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  • I think I somehow got a perfected Dragon Tail/Circle Throw:

    Spoiler:
    Disculpa amigo la habilidad sand force, hace que se paralice la pantalla, ya lo he checado varias veces no se si este bien, que te reporte este bug, o sea solo mi error.
    Disculpa amigo la habilidad sand force, hace que se paralice la pantalla, ya lo he checado varias veces no se si este bien, que te reporte este bug, o sea solo mi error.
    Just checked out your Sugimori resource thread, and the second frames look great! Are you planning on releasing the animation patch once the Gen 3 Emerald sprites are finished?
    I wasn't sure why it was not compatible. I was under the impression that it was because the absence of tool support or something. Anyways, using it now, works great. I'd put it up as a mandatory patch for anyone hacking FR, so gj :P
    This base IS NOT compatible with hacks that are in progress.

    What areas of ROM space are occupied?

    ---
    EDIT: Nvm, I didn't bother to download and check! Anyways, I think you should change that. I just repointed my scripts about 10000 bytes below and fixed the pointers and it was compatible :D
    My god, you are awesome. I'll check the thread again.
    You have never found that bug before?
    Also, I didn't get your instructions to use the old Hydro Pump animation.
    I checked at 0x1CE9EE and 00 A5 27 is there. But I didn't get the part where I go to the offset in bold 02 XX XX 31 08 nor what I have to do in order to use the old Hydro Pump's animation after I go over there...
    Sorry asking again, but SphericalIce couldn't help either, so...
    http://www.filedropper.com/pokmonds5
    You can find there my game, with your Rombase and 5 simple alterations (some fixes to your Rombase, infinite TMs, deletable HMs, Pokémon XP when catching a wild and some effectiveness testing).
    Also, the .sav file, a save game when I was just about of picking an egg and my two Pokémon that were in the Day-Care, and another where I pick the egg and hatched it for some tests, but didn't retrieve my Pokémon so the game wouldn't glitch on me.
    Hey MrDS, if it's not too much trouble I had a question, in your Decap ROM base how do I edit the type matchups?
    Sup man!
    I'm sorry to come and talk to you here, but I think it's easier than the chat for "away communication".
    Anyways, I was trying to fix the Day-Care glitch and I was getting FBI's help. Problem is he fixed the Cerulean Day-Care problem, and I'm looking at the Four Island Day-Care.
    The Four Island Day-Care is also broke, and I'm not being able to fix it. I tried FBI's way, getting a clean Rom script for both the old lady and the old man, but that didn't work. I checked the bytes via HxD and they look the same for hundreds and hundreds of bytes. Don't know what the problem is, nor how to fix it. Also, I fastly tried debugging it, but as my skills at it are nearly 0, I didn't get much far.
    Also, FBI told me to pass this to you, and he said "yip yip".
    In a similar problem, I was trying to get Hydro Pump's original animation to use in another move. In your Rombase, Hydro Pump's animation is at 0x912210. In a clean Rom, it's at 0x1CE9EE.
    I went to G3T and simply repointed "Animation Offset" to 0x1CE9EE. While the movement of the particles seemed alright, instead of water, the game displayed "gray square things".
    Once again, I opened both a clean Rom and your Rombase with HxD, went to 0x1CE9EE and everything in both Roms seemed perfectly the same. That said, I don't know why Hydro Pump's old animation couldn't be used by just repointing the "Animation Offset" to its previous location.
    Can you help with these two problems?
    What.....?you don't know that who can help me?Uh ..... this is not possible, I do not believe you do not know that Who can tell me the answer of my question.....
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