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MrDollSteak
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  • Hi, sorry. I've tried using your Toggle Runaway asm code in the ASM resource thread. It doesn't seem to work.
    I've inserted the compiled code into 0x1500110.

    I then inserted 01 48 00 47 00 00 11 91 50 09 at 0x1687E. For some reason, when I try to run away from battle, it just freezes.
    Hi!
    Have you inserted the method Mega Evolution in your Hack- Rom ?

    If so , I need to know because I get no option Mega - Evolution .
    I have completely made ​​the tutorial , I did all the steps, I added the GT3 for mega evolution but nothing me nothing appears to megaevolve .
    I hope your answer, and apologize for any inconvenience .

    (Sorry for my bad english :( t___t )
    I made an ini and posted it in your thread. I mainly just wanted to double check that the Fairy type was working and it is.
    Understood, thanks! And to bring back animations, you just have to follow Chaos' tutorial on disabling, right (but instead copying the bytes from a clean rom)?
    Congrats on finishing the Gen III second frames! :D

    Also, I was wondering if the default sprites in Emerald were stored sequentially and if they can be cleared out with a hex editor. Is this safe to do if they're not being used?
    O vale, lo que pasa es que lo que quiero es ponerlo jajaja, nada mas que no sabia cual era de todos los post, muchas gracias y disculpe por las molestias.
    Creo que no entendí muy bien, aunque a lo que me refería es a como ponerlo o guiarlo hacia el programa, osea que el programa lo reconozca.

    O mas bien yo saber en donde se encuentra y como cambiarle el nombre y la descripcion a la habilidad.
    Disculpe buenas noches antes que nada, queria hacer una pregunta acerca de las habilidades, ¿como se en donde se encuentra la habilidad para poder probarla?, lo que pasa es que agrego la habildiad, pero cuando busco la habilidad no se en donde se encuentra o en donde ponerla, la habilidad que trato de agregar es Protean:

    .text
    .align 2
    .thumb
    .thumb_func
    .global protean

    AbilityBufferUser:
    push {r0-r5}
    ldr r0, .Bank
    ldrb r0, [r0]
    mov r1, #0x58
    ldr r2, .BattleData
    mul r0, r1
    add r2, r0, r2
    ldrb r0, [r2]
    ProteanCheck:
    cmp r0, #0xA9
    bne Return
    BufferType:
    ldrb r0, [r2, #0x1]
    ldrb r1, [r2, #0x2]
    CheckVariableTypeMoves:
    ldr r4, .CheckTypeLoc
    ldr r4, [r4]
    ldrb r4, [r4, #0x13]
    mov r5, #0x3F
    and r4, r5
    cmp r4, #0x0
    beq CheckMove
    b CheckSameType
    CheckMove:
    ldr r3, .MoveIndex
    ldrh r3, [r3]
    cmp r3, #0xA5
    beq Return
    GetMoveType:
    ldr r4, .MoveData
    mov r5, #0xC
    mul r5, r3
    add r4, r4, r5
    ldrb r4, [r4, #0x2]
    CheckSameType:
    cmp r0, r4
    bne ChangeType
    cmp r1, r4
    beq Return
    ChangeType:
    strb r4, [r2, #0x1]
    strb r4, [r2, #0x2]
    ldr r3, =0xFF0003FD
    lsl r4, #0x10
    add r3, r4
    ldr r0, .BufferTypeLoc
    str r3, [r0]
    BufferMessage:
    mov r0, #0x49
    ldr r1, .Bank
    ldrb r1, [r1]
    bl DisplayMessage
    Return:
    pop {r0-r5}
    ldrb r1, [r0]
    str r2, [sp]
    mov r0, #0x2
    mov r2, #0x0
    ldr r3, .Return
    bx r3

    DisplayMessage:
    ldr r2, .DisplayMessageBL
    bx r2

    .align 2

    .Bank: .word 0x02023D6B
    .BattleData: .word 0x02023C04
    .MoveIndex: .word 0x02023D4A
    .CheckTypeLoc: .word 0x02023FE8
    .MoveData: .word 0x8250C04
    .BufferTypeLoc: .word 0x02022AB8
    .Return: .word 0x0801D7E1
    .DisplayMessageBL: .word 0x080173AD

    *Insert 00 49 08 47 xx xx xx 08 at 1D7D8


    1D7D8: No se si es la direccion en donde se en cuentra,me imagino que si lo malo es que no se como ponerla en el programa.
    hey MRDS question how would u go about adding the assault vest and eviolite to an emerald rom? because i have the routines i dont know how to get the image to show up even with item image manager and complete item editor? and also how would i get the effect to actually activate for that item?
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