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- Seen Oct 23, 2015
OKAY
This is mainly for gogojjtech, but I'm hoping that he will be able to answer this for me because I'm stumped.
There's that one fix for FireRed that allows the game to play 12 DS channels. I figured out, in theory, how to do the same for all games that use the Sappy engine. However! If you look through the Sappy doc you'll find this little bit here:
"However, there is many issues when changing it. When actually running the game, it often happens that the game manages to "force" it's own parameters (and ignore your changes)"
And I have found that Fire Emblem has this very same problem. By default it has 7 DS channels, and won't extend any more, much like Ruby. My question is this: has anyone ever looked into why this might be happening? Does it sound like something fixable with just hex?
This is mainly for gogojjtech, but I'm hoping that he will be able to answer this for me because I'm stumped.
There's that one fix for FireRed that allows the game to play 12 DS channels. I figured out, in theory, how to do the same for all games that use the Sappy engine. However! If you look through the Sappy doc you'll find this little bit here:
"However, there is many issues when changing it. When actually running the game, it often happens that the game manages to "force" it's own parameters (and ignore your changes)"
And I have found that Fire Emblem has this very same problem. By default it has 7 DS channels, and won't extend any more, much like Ruby. My question is this: has anyone ever looked into why this might be happening? Does it sound like something fixable with just hex?