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[COMPLETE] Let's Play Pokemon Snakewood! (HD Remix)

Rainbow Chara X

Impossible to gauge!
129
Posts
8
Years

  • We're going to dive straight into the heart of this game's stupidity. Get your popcorn and your drinks, folks, this is going to be a big one!

    Chapter 28 - A Comedy of Errors​
    Spoiler:

     
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    Rainbow Chara X

    Impossible to gauge!
    129
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    8
    Years

  • Well, we've reached it - the final battle. The epic conclusion, where the balance of life and death hangs over -- oh who am I kidding, it's Snakewood we're talking about.

    Chapter 29 - Breaking Point​
    Spoiler:

     
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    Rainbow Chara X

    Impossible to gauge!
    129
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  • NORMALLY, I would be sad that it's all over. But I'm not. Was more fun than I was expecting, though.

    Chapter 30 - To Greener Pastures (FINALE)​

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    Rainbow Chara X

    Impossible to gauge!
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  • The game may be over, but there's still bonus chapters to go.

    [font=verdana, geneva, lucida, lucida grande, arial, helvetica, sans-serif]Bonus Chapter #1 - Final Team Set-Up[/font]
    [font=verdana, geneva, lucida, lucida grande, arial, helvetica, sans-serif][/font]

    [Listen to this while you read through: Let's Dance, Boys]

    Basically, I'm going to go through members of the Crew and analyze them more in depth.

    Active Crew -

    Spoiler:


    Back-up Crew -
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    Rainbow Chara X

    Impossible to gauge!
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  • Now let's take a look at all of these horrible Fakemon our favorite creatures from one of the worst best games ever made.

    [font=verdana, geneva, lucida, lucida grande, arial, helvetica, sans-serif]Bonus Chapter #2 - Fakemon Encyclopedia[/font]
    [font=verdana, geneva, lucida, lucida grande, arial, helvetica, sans-serif][/font]

    A / S - Outstanding

    B - Good

    C - Average

    D - Below par

    F – Unacceptable

    E / SSS – Non-applicable / Joke

    Some oddities:

    Lickitung is replaced with a bigger version of the Meteor/Dragon Trainer sprite with solid red eyes for some reason. Despite not being obtainable, Shinigami, Stitcher and Miasmar have altered backsprites (In the case of Shinigami and Stitcher, it's literally their front sprite repurposed as a back sprite).

    -----------------------------------------------------------------------------------------------------------------------------

    Fakemons #1-30
    :

    Spoiler:


    Fakemons #31-60:

    Spoiler:


    Sinnoh / Unova Pokemon:

    Spoiler:

     
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    Rainbow Chara X

    Impossible to gauge!
    129
    Posts
    8
    Years

  • This came packaged with the rom hack and I'm going to tear into it like a starved rat.

    [font=verdana, geneva, lucida, lucida grande, arial, helvetica, sans-serif]Bonus Chapter #3 - ... A Cast Interview?[/font]
    [font=verdana, geneva, lucida, lucida grande, arial, helvetica, sans-serif][/font]

    Spoiler:

     
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    Rainbow Chara X

    Impossible to gauge!
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  • FREEDOM FREEDOM FREEDOM OY​


    [font=verdana, geneva, lucida, lucida grande, arial, helvetica, sans-serif]
    Final Thoughts (REVIEW)​
    [/font]
    [font=verdana, geneva, lucida, lucida grande, arial, helvetica, sans-serif][/font]

    (Rating scale:
    Excellent (84 – 100)
    Good (70-83)
    Average(50 -69)
    Bad – also counts as B-Movie So Bad It's Good in case I happen to enjoy it (35 – 49)
    Awful (34 to 0))

    Full Title: Pokemon Snakewood (Fixed) (as the version I was playing was from a more recent patch)

    Originally published
    : October 27th, 2010 on Pokecommunity

    Type: Pokemon rom hack, which qualifies as turn-based RPG

    Length: For me it took about 60+ hours even with savestates, and that's because I went out of my way to show everything. A regular player probably won't even get that far for... various reasons.

    Difficulty: It started off slightly difficult, but managable. Then Veracity's Ho-oh happened. It got worse with the Elite Four as we're suddenly dealing with Pokemon in the high sixties. To say nothing of the awful kaizo puzzles or the fact that the final opponents have Pokemon in the high seventies and eighties. In short, it got unbearable to the point where I don't think I could have done it without cheats and guides.

    Developers/Artists/Etc.: Cutlerine, The Rykeet (Someone who made the sprites aside from Cutlerine), Angel Laboratories (Although I'm not sure how much they actually contributed), etc.

    Overall Plot:
    • Hoenn is under a zombie apocalypse and you as an amnesiac with a "mysterious past" have to go find out answers and potentially stop it. You fight the Four Horsemen of the Apocalypse, some Taoist dude, get the favor of the Dragon King and fight the dark lord of the dead.

    Pros & Cons

    +Pretty original in that kind of "teenager making things up as they go along" kind of way.

    +It has some good Fakemon (Shinigami, Zangol, Stitcher, etc.)

    +The main character was pretty good… at first

    +It doesn't fall into the conventional traps of a zombie apocalypse and I'll grant that it's not that predictable

    +By virtue of being Pokemon Ruby, I like the music.

    +The murder mystery segment back in Mauville was pretty well done

    +When the writing actually tried, it was surprisingly effective (Veracity & his sister, Zombie Norman, etc.)

    +I'm not gonna lie – the eventing is professional. Cutlerine knew what he was doing.

    +I did like some of the black comedy. Hell, even a lot of the dumb comedy and some of the reference nonsense too.

    +Gleis was interesting just because of how conniving he turned out to be.

    +Some of the backdrops were cool, like the Frigid Way and the Film University.

    +There was a lot of cut content, most of which sounded kind of interesting.

    --

    -The story is awful in every sense of the word. It starts off… okay, but as it goes on, it becomes more and more deranged and confused to the point where I couldn't even keep track of what was happening aside from bare essentials. (Aka. "Okay we went from point A to point B, let's not question what's happening for the sake of our sanity"). There's so many plot elements and characters that get introduced but ultimately wind up not having much of a purpose.[/color]

    -The Deadly Seven are some of the most annoying characters I've ever seen, and the fact Cutlerine tried to make them "serious" by the end doesn't redeem them at all.

    -The game is too long in the wrong ways and a fair amount of it feels like padding. Credit that Cutlerine was even able to make it last as long as a real game but he sure couldn't articulate himself for most of it!

    -The bad Fakemon heavily outnumber the good ones. The Madio and Hombone families are probably the biggest offenders. The zombie Pokemon are just as bad because a fair amount of them are just mediocre palette swaps with horrible pun names.

    -Aside from a few characters (Meteor, Izumii, Veracity, Gleis, etc.), everybody is either uninteresting, unlikable, or both. The main character counts under this too, because aside from their surprising genre savviness, they aren't really that well written. The default names and their sprites are still bad.[/color]

    -Speaking of sprites, a lot of the spritework in the game is mediocre at best. Cutlerine tried to preach that "you don't need good graphics to have a good game", which is an obvious excuse because even he said "don't take Snakewood so seriously". He has so many excuses that conflict with one another, which gives me the impression he was trying his damndest but didn't want people to call him out.

    -The insane difficulty, especially by the end. There is no way I could have gotten past that if I didn't cheat or use guides. You could argue that Senex and them were superbosses since the "Elite Four" are what actually give you the ending screen, but that has its own issues.

    -The Telefang part was arguably the worst pre-postgame segment for many reasons. The biggest one being that it was just extremely unpleasant, what with the Telefang branding themselves as "so innocent could never harm a fly" while Pokemon are "mindless killing machines" despite being rather vicious themselves. Kyogre and Rayquaza's sudden offscreen deaths don't help much either.

    -The Madio Caves and the Inquisition Boardroom are... well, frankly, some of the worst pieces of level design I've seen in a game yet. One-way teleports and an invisible teleport maze you can only figure out through trial and error? You kinda deserve to get laughed out the room at that point.

    -References being used a plot point is beyond lazy and laughable, especially when he brings in stuff like real life religions and places while he's doing this. The references themselves don't even make sense and conflict with the world of Pokemon as it is…

    -The ending was probably the peak of how insultingly pretentious the game could get. Not only does Cutlerine try to pass off this entire game as if it had some greater meaning, but he tries to drag you the player into it and it's like... I remember being like this when I was younger? I grew out of it for a reason.

    -See, here's the thing about stories with greater meaning: You have to make sure the story/game is enjoyable for people to care to begin with. Snakewood tries to tout "life is madness", but in reality it's just him trying justify the dumber moments of the game by pretending they were all part of the plan... which itself happened because he wanted to write a more traditional dark fantasy story but lost interest by the time the Horsemen arrived.​

    -That and the whole "I'm a better writer than the actual creators of Pokemon" mentality is just... oof. Especially as modern Pokemon has been proven to have some pretty compelling characters and storylines as of late.​

    Final Thoughts (40/100):

    (Original score was 30/100)

    Snakewood is not a very good game, guys. I was genuinely into the zombie apocalypse setting until everything collapsed on itself and became a black hole of stupidity, references and other such tripe. Snakewood is a game I would never recommend to anybody unless you really want to see the madness firsthand.

    If you like the game, all power to you, but just be aware of its flaws. I personally can't stand it, which is why it's the king of the Recycle Bin now.

    ... Fun fact: The whole "Snakewood got awards at Pokecommunity" thing? It's speculated that it even got up there because it was the only eligible hack at the time. If that's true, that's just sad.

    Future Dan: (To be honest, I can appreciate some more stuff about it now that I've gotten some time to think about it. When it's not trying to be anything other than an outrageous parody I can give it some slack. When it turns into Cutlerine's edgy fanfic, that's when it gets unironically bad.)

    With that said, though... Guys, I'm glad you've all stuck around to see me finish this thing. I'm not really one for sappy speeches, so I'll just leave it at this:

    Thanks for watching.
     
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    Rainbow Chara X

    Impossible to gauge!
    129
    Posts
    8
    Years

  • Surprise! You're probably wondering: what even is this? Didn't you cover everything Snakewood have to offer?

    Yes. But the war is far from won, my friends.

    If I could describe this chapter in any apt way, consider this a... teaser for things to come. None of this is in Snakewood proper, this is all me.


    [COMPLETE] Let's Play Pokemon Snakewood! (HD Remix)
    [font=verdana, geneva, lucida, lucida grande, arial, helvetica, sans-serif]Chapter #31 - Invitation of Darkness
    [COMPLETE] Let's Play Pokemon Snakewood! (HD Remix)

    (Finale 2)
    [/font][font=verdana, geneva, lucida, lucida grande, arial, helvetica, sans-serif]

    [/font]

    Spoiler:

     
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