Low key Toxtricity has six protuberances on it's chest instead of four
Thievul's normal sprite palette has 13 colours whereas its shiny counterpart has 12. Just letting you guys know :)
thanks for letting me know! here are the fixed versions:
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and here's an update:
icons:
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battle sprites:
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alcremie sprites:
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i'll fix gmax meowth soon. i dont remember seeing your post but the icon palettes i used are the ones sent to me by the other project leader. i believe he received it from someone else who used to do the icons for gen 7 before. can you pm me your palette? i wanna ask some stuff as well- Gigantimax Meowth normal and shiny sprite has 16 and 14 colours in their palette respectively.
- This is more of a question, None of the icons actually uses the three palettes utilised in the gba games. Is this deliberate?
edit: After reading the front post, it seems like the palettes you are using for the icons are slightly different from my reference palettes. They look the same in the naked eye but their RGB values have some slight differences. May I know how you obtained these palettes from? I can't seem to find them anywhere officially online. I got mine from Skeli's Dynamic Pokemon Expansion by simply exporting the palette from the pokeicons inside the graphics folder.
hey friend, good job you are doing, I just wanted to ask you, when would you have the sprites of the final evolutions of the galar starters?
RSE and FRLG have visually identical but hexadecimally slightly different palettes for the menu sprites. Might be because of that.
Hiiiii, i have a question... i'm actually works in a hackrom with pokemon emerald... but various of yours sprites don't have the 2nd frame... can i create these 2nd frame of the sprites?
Hi good day i edited some sprites of sir leparagon sprites
Good day i just want to share my edited sprites of final evolution of gen 8 starters
Credits to Leparagon's Sprites
What tools do you use?Can you tell me where to download or how to search,thx!