Brings it down slightly more from Corveone's numbers with Bright Powder. Is not familiar with Crystal Kaizo. Assumes the same Generation 2 mechanics.
T = Move * Accuracy * Evasion - Bright Powder
Uses a value of 0 to 255 for the move. Assumes a 100% accurate move, so 255. Plugs that in.
T = 255 * Accuracy * Evasion - Bright Powder
Assumes just Double Team (or just Smokescreen) for this. Technically uses very similar, but slightly different accuracy numbers in Generation 2 for accuracy/evasion. Only moves the needle by a hair
at most and not at all at times against Corveone's numbers. Goes like this:
0: 100/100
+1: 75/100
+2: 60/100
+3: 50/100
+4: 43/100
+5: 36/100
+6: 33/100
Sets Bright Powder at 20 also. Compares the resulting number against a random number between 0 and 255. Hits if the random number equals T or less. So, the final numbers for +6 evasion and -0 accuracy (assuming correct calculations and no rounding mistakes):
0: 235/255 = 92.16%
+1: ((255 * 75 / 100) - 20) / 255 = 67.16%
+2: ((255 * 60 / 100) - 20) / 255 = 52.16%
+3: ((255 * 50 / 100) - 20) / 255 = 42.16%
+4: ((255 * 43 / 100) - 20) / 255 = 35.16%
+5: ((255 * 36 / 100) - 20) / 255 = 28.16%
+6: ((255 * 33 / 100) - 20) / 255 =
25.16%
Benefits fully from both accuracy lowering moves AND evasion-boosting moves in Generation 2, unlike later generations. So, with +6 evasion on your Pokemon, -6 accuracy on the enemy Pokemon, and Bright Powder: ((255 * 33 / 100 * 33 / 100) - 20) / 255 =
3.05%.
May not be practical to reach those numbers in-game, though. Why?
1. Obtained Bright Powder from transferring Mewtwo or a legendary bird from Generation 1 to 2. Will likely not happen. Doubts a Kaizo hack to give you access to easier evasion hacks too.
2. Makes no sense to bring every opposing Pokemon's accuracy down. Will probably take more damage setting up 6 Smokescreens than using offensive moves and knocking the enemy out. Spoilered the math below.
Short answer: Are you going to take four or less attacks at +6 evasion? Go offensive. Any more than that? Smokescreen x6. Specifies this result for not getting hit once, not expected damage taken.