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[ASM & Hex] (Fire Red) Modifiying Exp Gain?

42
Posts
8
Years
    • Seen May 15, 2024
    I was doing some experimenting with a Fire Red ROM, and followed a tutorial to allow Pokémon to reach up to level 255.

    While the tutorial worked and I can get Pokémon that high, unfortunately, I quickly realised that actually getting to level 255 via manual experience gain would be somewhat a pain (even if this was all just for fun)

    I placed some very high level wild Blissey somewhere to test how much Exp they would give, but these only seem to give at most 9000 Exp or so.
    A trainer with 6 level 255 Blissey only gave about 15k Exp per Blissey... and this was with an outsider Pokémon holding Lucky Egg (I'm not sure if the Exp All patch I have is affecting this value, as I don't remember where that patch came from).

    I did some searching to see if Exp gain edits in Fire Red had been done before, but only managed to find a topic where the offset to change the multiplier for Lucky Egg was given, which makes the Blissey now give ~27k Exp.



    Question is, how can I modify the Exp gain formula so that I can gain more Exp? From what I've seen, apparently it will break if you earn more than ~54k Exp, though I never found out why this happens or if it can be prevented somehow.

    Would it be a binary edit, or something I can do in XSE (or both)?
     
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