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General game making help

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godo156

All Hail the Glow Cloud
69
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13
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  • Hello, people. Back awhile ago, I went to check to see how to get pokemon animated in battle, but it said I needed a folder for every frame in a animation. Is there a way I can just make it work by using a gif? Thank you whoever answers.
     

    me2hack

    Graphics Artist
    286
    Posts
    14
    Years
    • Seen Mar 12, 2011
    From what I've seen your gonna need to make a whole module to integrate .gif images. What would be easier though, is using frames on a canvas and then using rects. =/
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    @me2hack: module? Rects? What are they? (I'm not a technologically smart person...)
    A module is a whole load of scripts that figure out how gif files work, how to get each frame of a gif and display them properly and update them at the right speed.

    Rects is the way the Pokémon icons (used in the party screen) and trainer back sprites (showing the player throwing a Poké Ball) currently work to display animation. Each frame is placed in a line in a single file, and then the game takes everything contained within a rectangle out of that file (i.e. a frame) in turn and displays/updates it like that.

    If I were you, I'd just wait until someone else is nice enough to make a tutorial to show how to do this.
     

    Invokez

    Formerly Known as SytheXP
    23
    Posts
    13
    Years
    • Seen Feb 24, 2011
    Program: RPG Maker XP
    Version: Poccil's Starter Kit
    Help Type needed?: Graphics help

    As many of you may know CrazyNinjaGuy recently released his B/W style starter kit and I noticed the Pokemon Sprites are 192x192 in size where as Poccil's are 128x128. What I want to do is use larger sprites so I can use Gen 5 sprites with Poccil's kit. I am wondering if there is anything in particular I need to change or can I just update all my sprites to 192x192? If I do have to edit something could someone please walk me through it as I have been away from RPG Maker for some time now and am just getting back into it. All help is appreciated and I hope I stated my problem/question clearly enough for easy comprehension.

    Thanks in advance.
     

    Rizzy

    // Friendship >> Chuck Norris
    47
    Posts
    13
    Years
    • Seen Jul 19, 2011
    Is there a way to make a game make on RPG Maker run faster, like the x400 that makes GBA roms run faster?
    Is there a way to use running shoes on a RPG Maker game?
     

    godo156

    All Hail the Glow Cloud
    69
    Posts
    13
    Years
  • (This doesn't exactly concern anything related to game making, but as the program itself) when I was going to buy rpg maker xp, it blasted an error at me (and yes, I did have internet connection), it said that the pti-whatever wasn't allowing me to do it. How do I get pass this?
     

    Alias-

    It was Suicidally Beautiful.
    4
    Posts
    13
    Years
  • I've been gone from RMXP for a long time and I come back seeing something called Neo Mode 7 that apparently lets you makes your RMXP project 3D. I found a nice version, but I was wondering if there is a modded version for Poccil's kit, or does script simply work as is?
     
    406
    Posts
    14
    Years
  • I don't know if this question is asked or not, and I don't feel like reading alot because im kinda in a hurry.
    But I need a program to change battle sprites, and it has to be animated like in Black and White.
    Anyone know/have one?

    EDIT: I also need a cry editor.
     
    Last edited:

    carmaniac

    Where the pickle surprise at?
    671
    Posts
    15
    Years
  • I've been gone from RMXP for a long time and I come back seeing something called Neo Mode 7 that apparently lets you makes your RMXP project 3D. I found a nice version, but I was wondering if there is a modded version for Poccil's kit, or does script simply work as is?

    Nope, needs a complete rewrite for it to be able to work in essentials, but, help-14 has actually released essentials with Neo Mode 7 which is in the resource section somewhere.
     

    carmaniac

    Where the pickle surprise at?
    671
    Posts
    15
    Years
  • Does anybody know how to modify Essentials so when you play it the resolution and size is the same size as a normal GBA game? Help.

    Look in the spriteresizer code and change the width and height values to double the size of the GBA screen resolution. And mess around slightly with the $ResizeFactor code as well.
     

    lx_theo

    Game Developer
    958
    Posts
    14
    Years
    • Seen Nov 2, 2013

    Didn't work. I've also tried Glitchfinder's script, but that came up with the.. argument blah blah blah error.

    Considering I'm pretty sure the part he's referring to is exactly what the game takes to determine the size, then I think you probably changed the wrong thing. Can't say I know what the right one is though.
     
    14
    Posts
    13
    Years
    • Seen Apr 12, 2011
    Not sure where to post this, but i am having trouble using poccil's poke essentials for RMXP. I am used to using advance map for making my mapmaking. I am designing the first floor of the house. The dimensions in advance map for this room are 13x10, but RMXP only allows me to have a minimum of 20x15 map dimensions. How do deal with this?
     

    thepsynergist

    Vinemon: Sauce Edition Programmer and Composer
    795
    Posts
    15
    Years
  • Not sure where to post this, but i am having trouble using poccil's poke essentials for RMXP. I am used to using advance map for making my mapmaking. I am designing the first floor of the house. The dimensions in advance map for this room are 13x10, but RMXP only allows me to have a minimum of 20x15 map dimensions. How do deal with this?

    Fill the space you aren't using with black tiles. This is standard with RPG Maker in itself.
     

    madarawolf

    Espada Cuarta
    56
    Posts
    15
    Years
    • Seen Jul 23, 2023
    How do I add new pokemon to the starter kit?
     
    Last edited:
    11
    Posts
    16
    Years
    • Seen Oct 28, 2013
    Hi!
    I'm new in hack pokémon roms, and i really need to know if i can CREATE (not edit) new maps and connect them?
    My idea is create a pokémon hackrom who the player can play on kanto, johto and hoenn... (a lot of maps)

    Thanks a lot :)
     
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