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Get-Together Joker Mafia

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  • Get-Together Joker Mafia
    This is a Mafia game with a little twist in the mechanics. This game will feature 3 Leaders who will be trying to be the last team remaining. The Leaders can recruit players into their team to try and build a majority but be warned - players CAN swear fealty elsewhere and once you have no loyal members left, you can be killed!

    That said, do you still wish to continue with this perilous game? If so, find the details below and be quick with signups - they will close on Thursday 8th July!

    Please also express interest if you wish to be a Leader, otherwise Leaders will be randomly assigned.

    Roles

    Leaders x 3

    Leaders have the following abilities:
    - Recruit one player every night
    - Block another Leader's recruit once per game
    - Kill one member of their chat any point in the game, once a game

    They cannot die until they are the only member of their team left. This means that NO players in their group are allied with them. Otherwise, all killing actions will not work (but blocking etc. will). Everyone will know who the Leaders are.

    Power Roles x 4-6 (Dependent on player count)

    Mostly to spice things up and to give teams the edge, adding the following PRs to the game:
    - Vigilante (visits one player each night and kills them)
    - Doc (visits one player each night and prevents kills on them)
    - Troublemaker (can choose at the beginning of the Day Phase to cause trouble, meaning all players vote for TWO people)
    - Cop (visits one player each night and learns what chats a player is in, along with which player they're aligned to)
    - Lightning Rod (chooses one player each night - all actions directed at that player will be redirected to the Lightning Rod) OPTIONAL
    - Monitor (chooses one player each night - any feedback messages they receive will also be received by the Monitor) OPTIONAL

    Mechanics

    - Players can be recruited into multiple chats. Players are aligned with the last Leader that recruited them. This means that they can swap to and fro Leaders.
    - If a player is targeted by multiple Leaders in one Night phase, they will enter both chats but will get to choose who they ally with. I will only let them know how many people are in each chat before making the decision.
    - Leaders can kill ANYONE in their chat, regardless of alliance.
    - Phases and voting are the same as normal.
    - The game ends once one Leader and their team remains, even if unrecruited players are alive at the end.
    - Any unrecruited players will not win, even if alive at the end of the game.
    - Recruitment will trump ALL actions apart from the Lightning Rod. This is mostly so that if the Cop checks a player, they will see who someone is recruited with, rather than seeing them unrecruited when they are not and leading to misinformation.
    - Leaders will be unkillable N0. This is to prevent one Leader dying immediately.

    Rules

    - Day and Night Phases are both 24 hours.
    - Majority vote will be who is lynched.
    - Players that do not vote twice in a row will not be allowed to use their Night Action the following phase.
    - If players continue to not vote, they will be removed from the game.
    - Inactive players will not be allowed to use their Night Action the following phase (I won't enforce a specific limit, but will keep an eye on the game).
    - Do not speak of anything about the game outside of the game itself or in the dead chat if there is one.
    - Votes to be formatted as [Vote] Player
    - The game will be played on the forums, but to avoid missing updates please assign yourself the @Mafia role on our PC Discord (this is done by typing !addrole Mafia in either #gt-general or your team channel).
     
    Last edited:
    23,562
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    • She/Her, It/Its
    • Online now
    It sounds a little complicated. But as long as I don't need to roleplay I think I'll give it a try.
     
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