Dylanrockin
That guy
- 276
- Posts
- 13
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- Seen Jun 9, 2016
So, this also is a question that I needed to raise, since this also applies to critical hits. But, I was trying to apply an increase in priority, based on your side of the field, if you had a switch activated. Now, normally this is easy to do, assuming your Pokemon possesses something the other doesn't/does. But, I wanted it to increase the priority for only my Pokemon, regardless of what it's ability or item is. I was going to use this as a way to test certain moves in varying other features related to field effects.
That's essentially what I would like for it to do, however, this along with critical hits can only be applied, assuming your Pokemon HAS something. But, I want this to work, regardless of what you have or don't have. This has been something that I've been trying to work around for weeks, but I just can't seem to wrap my head around applying Critical Hit modifiers and priority modifiers.
So, I was wondering how I can essentially do this, without having my Pokemon hold anything or have any sort of ability.
That's essentially what I would like for it to do, however, this along with critical hits can only be applied, assuming your Pokemon HAS something. But, I want this to work, regardless of what you have or don't have. This has been something that I've been trying to work around for weeks, but I just can't seem to wrap my head around applying Critical Hit modifiers and priority modifiers.
So, I was wondering how I can essentially do this, without having my Pokemon hold anything or have any sort of ability.
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