Dylanrockin
That guy
- 276
- Posts
- 13
- Years
- Seen Jun 9, 2016
Hello, I was curious on how to make .FL's HUD become disabled, whenever an event is interacted with. Since my game is very heavy on cutscenes and lengthy exposition, I don't want the HUD to be visible whenever I am talking with an NPC, or whenever story-crucial dialogue is going, since that pretty much would remove any and all kinds of immersion that there would be. I don't want to use a Switch, since that would involve having to go to every single event in the game and applying that switch to turn on and then off, which would be a pain.
I've never dabbled in something that involved NPC/Event scripting in RGSS before, and I'm just not sure where to start with this. I edited a lot of the functions that are currently in .FL's HUD, such as adding a clock, repositioning the Pokemon Icons, and adding a few little character specific functions.
I've never dabbled in something that involved NPC/Event scripting in RGSS before, and I'm just not sure where to start with this. I edited a lot of the functions that are currently in .FL's HUD, such as adding a clock, repositioning the Pokemon Icons, and adding a few little character specific functions.
Last edited: