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Input on my Team

X-Tyranitar

Professional Rom Hacker
  • 53
    Posts
    10
    Years
    I am a competitive battler, and was wondering if anyone could give me their input on my team, and any recommendations they may have.

    Alazakam @Life Orb
    Ability: Magic Guard
    Nature: Timid
    Ev's - 4 Def / 252 SpAtk / 252 Spd

    Calm Mind
    Psychic
    Signal Beam
    Shadow Ball

    Hydreigon @White Herb
    Ability: Levitate
    Nature: Bold
    Ev's - 220 Hp / 64 Def / 56 SpAtk / 156 SpDef / 14 Spd

    Draco Meteor
    Earth Power
    Flamethrower
    Dark Pulse

    Archeops @Life Orb
    Ability: Defeatist
    Nature: Adamant
    Ev's - 118 Hp / 140 Atk / 252 Spd

    Stone Edge
    U-turn
    Rock Polish
    Aerial Ace

    Heatran @Air Balloon
    Ability: Flash Fire
    Nature: Bold
    Ev's - 4 Hp / 158 Def / 96 SpAtk / 252 SpDef

    Eruption
    Flash Cannon
    Will-o-Wisp
    Stealth Rock

    Blissey @Leftovers
    Ability: Natural Cure
    Nature: Calm
    Ev's - 252 Hp / 252 SpDef / 4 Spd

    Wish
    Protect
    Toxic
    Seismic Toss

    Skarmory @Sitrus Berry
    Ability: Sturdy
    Nature: Jolly
    Ev's - 122 Hp / 136 Def / 252 Spd

    Spikes
    Stealth Rock
    Roost
    Whirlwind

    I hope to get lots of negative, yes negative reviews helping me improve.:)
     

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    Where do you get your EV spreads from?

    Alakazam is simply too frail to set up Calm Mind. It's better off as an all-out attacker; replace CM with Substitute to block status or to scout switch ins or Hidden Power Fire/Ice for Ferrothorn/Forretress/Scizor and Dragonite/Salamence respectively. I'd rather not use both Signal Beam and Shadow Ball at once because Alakazam is walled by Steels otherwise and both already hit other Psychics supereffectively and that's redundant. Use Focus Blast over one of them. Sure, the accuracy is annoying, but Alakazam needs the Fighting coverage for Steels.

    While Hydreigon's defenses are decent, Dragonite is better at running bulky spreads because of Multiscale. Hydreigon is also meant to be an all-out attacker rather than a defender. Don't bother with White Herb unless you use Shell Smash; the stat drops from Draco Meteor can be reset by switching:
    -Draco Meteor
    -Fire Blast
    -Superpower
    -Earth Power/Earthquake/Dark Pulse/Roost/Tailwind
    Nature: Rash/Mild
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb/Expert Belt

    Or
    -Substitute
    -Dragon Pulse
    -Focus Blast
    -Fire Blast/Roost
    Nature: Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Leftovers/Life Orb

    Or
    -Draco Meteor
    -Fire Blast
    -Focus Blast
    -U-turn/Dark Pulse
    Nature: Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Specs

    Archeops is terrible in OU not only because of its ability, but also because of its bad defenses that make it more likely for its ability to trigger. I'd have Scizor instead, for its good synergy with Hydreigon:
    -U-turn
    -Bullet Punch
    -Superpower
    -Pursuit/Quick Attack
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 SDef
    Item: Choice Band
    Ability: Technician

    Or
    -Swords Dance
    -Bullet Punch
    -Superpower/Brick Break
    -Bug Bite
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb/Leftovers
    Ability: Technician

    Or
    -Swords Dance
    -Bullet Punch
    -Bug Bite/Superpower
    -Roost
    Nature: Adamant
    EVs: 252 HP/40 Atk/216 SDef
    Item: Leftovers
    Ability: Technician

    If you want to keep Archeops, don't use Rock Polish on it, as it's fast enough already:
    -Stone Edge
    -Acrobatics
    -Earth Power/Earthquake
    -U-turn
    Nature: Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Flying Gem

    Flying Gem boosts Acrobatics' power, making it a strong move after Archeops uses up the Gem, since Acrobatics gets stronger if the user isn't holding anything.

    Your current Heatran set is illegal; only Quiet Heatran can have Eruption, due to the event setting it that way; Eruption Heatran should only be used in Trick Room teams. Even if that set was legal, Eruption on a defensive Heatran won't work because it weakens the lower Heatran's HP goes. Heatran should use these sets; Flash Cannon has poor coverage with Heatran's Fire STAB, so don't bother with it:
    -Fire Blast
    -Earth Power
    -Hidden Power (Ice/Grass)
    -Stealth Rock/Flame Charge/Taunt/Toxic
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Leftovers/Air Balloon
    Ability: Flash Fire

    Or
    -Lava Plume
    -Protect
    -Roar
    -Stealth Rock/Toxic/Will-o-Wisp
    Nature: Calm
    EVs: 248 HP/252 SDef/8 Spe
    Item: Leftovers
    Ability: Flash Fire

    Or
    -Overheat/Fire Blast
    -Earth Power
    -Flamethrower
    -Hidden Power (Ice)/Dragon Pulse
    Nature: Modest
    EVs: 112 HP/160 SAtk/236 Spe
    Item: Choice Scarf
    Ability: Flash Fire

    Or
    -Fire Blast/Overheat
    -Earth Power
    -Dragon Pulse/Hidden Power (Ice)
    -Flamethrower/Hidden Power (Grass)
    Nature: Modest/Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs
    Ability: Flash Fire

    Change Blissey's EV spread to 4 HP/252 Def/252 SDef to help it take physical hits better.

    Skarmory is currently Taunt bait. Your current EV spread doesn't make use of its good defenses. It's also recommended you use one hazard on it at a time to make room for more important moves:
    -Spikes/Stealth Rock
    -Whirlwind
    -Roost
    -Brave Bird/Taunt
    Nature: Impish/Careful
    EVs: 224 HP/252 Def/32 SDef or 224 HP/32 Def/252 SDef
    Item: Leftovers/Shed Shell
    Ability: Sturdy

    Or
    -Stealth Rock
    -Spikes
    -Brave Bird
    -Taunt
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Custap Berry
    Ability: Sturdy

    I also noticed that this team is extremely vulnerable to Fighting Pokemon like Terrakion, Breloom and Conkeldurr. Alakazam and Skarmory are the only ones who can stand up to them I'm afraid. Some other Pokemon to consider are Dragonite, Therian Landorus, Jellicent and Volcarona:

    Dragonite:
    -Dragon Dance
    -Outrage/Dragon Claw
    -Fire Punch
    -ExtremeSpeed/Earthquake/Roost
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Leftovers/Lum Berry
    Ability: Multiscale

    Therian Landorus:
    -Stealth Rock/Gravity
    -Earthquake
    -Stone Edge
    -U-turn
    Nature: Adamant
    EVs: 200 HP/64 Atk/244 Def
    Item: Leftovers

    Jellicent:
    -Scald/Surf
    -Will-o-Wisp
    -Recover
    -Taunt
    Nature: Bold
    EVs: 248 HP/216 Def/44 Spe
    Item: Leftovers

    Volcarona:
    -Quiver Dance
    -Bug Buzz
    -Fire Blast/Fiery Dance
    -Hidden Power (Ground)/Giga Drain
    Nature: Timid/Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Lum Berry

    Or
    -Quiver Dance
    -Fire Blast/Fiery Dance
    -Bug Buzz
    -Roost
    Nature: Timid
    EVs: 240 HP/252 Def/16 Spe
    Item: Leftovers

    Or
    -Quiver Dance
    -Bug Buzz
    -Fire Blast/Fiery Dance
    -Rest
    Nature: Modest
    EVs: 160 HP/236 SAtk/112 Spe
    Item: Chesto Berry
     
    Last edited:

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    I guess that works, though you'll have to give Blissey Stealth Rock. In that case, give up Wish and Protect so that you can use that move and Softboiled.
     
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