- 14
- Posts
- 9
- Years
- Seen Apr 7, 2015
A few weeks ago, I tried to put a team together on here with a Gengar/Zoroark core. It was terrible. So after downloading Showdown and taking the advice of some of the more friendly players there, I came up with what I have now. It does well enough, but I know it isn't the best it could be.
Problem is, I'm not as well versed in the world of Pokemon builds as some, so I wanted to bring it here to let you guys pick it apart!
I noticed two issues with it: I get walled by bulky things. Once a Calm Mind goes off for my opposition, I'm essentially stuck spinning my wheels. Secondly, I have way too many shared types. Bisharp eats my team. T-Tar is trouble. Well, anything fast and Dark east my team. Not sure how to cover that without gimping myself...
So here's what I have now:
Medicham @ Medichamite (Love this 'mon to no end)
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Rock Slide
- Earthquake
- Knock Off
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Latios @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Draco Meteor
- Defog
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Wish
- Body Slam
- Iron Head
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Poison Jab
Also: If i wanted to import this to handheld, given that a Jirachi is something I most likely won't be able to find, what could I replace him with?
Thanks for any help you may be able to offer! I"m open to suggestions/ideas on any front!
Problem is, I'm not as well versed in the world of Pokemon builds as some, so I wanted to bring it here to let you guys pick it apart!
I noticed two issues with it: I get walled by bulky things. Once a Calm Mind goes off for my opposition, I'm essentially stuck spinning my wheels. Secondly, I have way too many shared types. Bisharp eats my team. T-Tar is trouble. Well, anything fast and Dark east my team. Not sure how to cover that without gimping myself...
So here's what I have now:
Medicham @ Medichamite (Love this 'mon to no end)
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Fake Out
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Rock Slide
- Earthquake
- Knock Off
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Latios @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Draco Meteor
- Defog
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Wish
- Body Slam
- Iron Head
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Poison Jab
Also: If i wanted to import this to handheld, given that a Jirachi is something I most likely won't be able to find, what could I replace him with?
Thanks for any help you may be able to offer! I"m open to suggestions/ideas on any front!
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