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- Posts
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- Years
- Seen Jan 8, 2017
Hey guys, just a fellow lover of Steel-Types. I've been trying to mold this team together ever since X and Y came out, I just recently got into competitive battling but have been playing since Red and Blue came out, haha. Anyways any advice helps!
Ferrathorn:
-Spikes
-Stealth Rock
-Leech Seed
-Power Whip
Nature: Relaxed
EV: 252 HP/252 DEF/4 ATK
Item: Rocky Helmet
Ability: Iron Barbs
Excadrill:
-Rock Slide
-Earthquake
-Brick Break
-Rapid Spin
Nature: Jolly
EV: 252 SPD/252 ATK/4 HP
Item: Focus Sash
Ability: Mold Breaker
Klefki:
-Light Screen
-Reflect
-Toxic
-Thunder Wave
Nature: Impish
EV: 252 HP/130 SP DEF/126 DEF
Item: Light Clay
Ability: Prankster
Heatran:
-Earth Power
-Flamethrower
-Ancient Power
-HP Ice
Nature: Modest/Timid
EV: 252 SP ATK/252 SPD/4 HP or 252 SP ATK/252 HP/4 SPD
Item: Air Balloon
Ability: Flash Flare
Aeigislash:
-Swords Dance
-King's Shield
-Shadow Sneak
-Iron Head
Nature: Adamant
EV: 252 HP/252 ATK/4 SPD
Item: Weakness Policy
Ability: Stance Change
Mawile:
-Sucker Punch
-Play Rough/ Iron Head
-Substitute
-Swords Dance
Nature: Adamant
EV: 252 ATK/252 HP/4 DEF or SP DEF
Item: Mawilite
Ability: Intimidate
I'll give a bit of a rundown of how it usually works for me so you guys can get an understanding of why I may have chosen certain attacks/items/natures. I have two leads, Klefki and Ferrathorn. Ferrathorn sets up hazards and I lead with him if I know I safely can, and then either stall out and take out as many Pokémon as I can before it dies off or I switch out if I have to, obviously. Klefki I lead with if I need more of a defensive lead, for example if they have Fire Pokémon on their team or Fighting. Klefki is a good transition for my Aeigislash as it sets up good defense, then I can switch in safely and use swords dance, while at the same time getting hit by a x2 attack to activate weakness policy, so I basically get a double SD in one turn. For some people that's the end for them, haha. Otherwise it can usually take out one Pokémon for sure. Since Klefki has Prankster I normally switch it in and out, throwing the screens back up and paralyzing to slow pokemon down for my slow steel types. Or using toxic for bulky types that may give me trouble later. Excadrill I don't like to use as a sweeper, more of a revenge killer for fire types. It survives whatever they hit me with by using focus sash and then rock slide them to death ie. Charizard, Talonflame... However I am having trouble with this, because my Rapid Spinner is also my Focus Sash Pokémon. Also I'm not entirely sure I need it with Heatran, although excadrill can also be use to handle Rotom-W which gives my team trouble a lot. Heatran's position is obvious, switch him in to take fire hits. It also has Air Balloon to take ground hits for me, but usually when I throw Heatran at a ground type it cant do much either way. It doesn't see good at OHKO-ing them, so they pop the balloon then kill it with earthquake/earth power right after. Lastly, there's Mawile as my late-game sweeper. Does a great job for the most part, although I'm debating its moveset. I used to run Play Rough, Iron Head, Sucker Punch and Taunt, but I'm not too sure which works yet. This team is pretty solid all together, but I know needs work. It handles Fire Very well, and does decent against fighting, but gets torn apart by ground. Again any comments help! Thanks!
Ferrathorn:
-Spikes
-Stealth Rock
-Leech Seed
-Power Whip
Nature: Relaxed
EV: 252 HP/252 DEF/4 ATK
Item: Rocky Helmet
Ability: Iron Barbs
Excadrill:
-Rock Slide
-Earthquake
-Brick Break
-Rapid Spin
Nature: Jolly
EV: 252 SPD/252 ATK/4 HP
Item: Focus Sash
Ability: Mold Breaker
Klefki:
-Light Screen
-Reflect
-Toxic
-Thunder Wave
Nature: Impish
EV: 252 HP/130 SP DEF/126 DEF
Item: Light Clay
Ability: Prankster
Heatran:
-Earth Power
-Flamethrower
-Ancient Power
-HP Ice
Nature: Modest/Timid
EV: 252 SP ATK/252 SPD/4 HP or 252 SP ATK/252 HP/4 SPD
Item: Air Balloon
Ability: Flash Flare
Aeigislash:
-Swords Dance
-King's Shield
-Shadow Sneak
-Iron Head
Nature: Adamant
EV: 252 HP/252 ATK/4 SPD
Item: Weakness Policy
Ability: Stance Change
Mawile:
-Sucker Punch
-Play Rough/ Iron Head
-Substitute
-Swords Dance
Nature: Adamant
EV: 252 ATK/252 HP/4 DEF or SP DEF
Item: Mawilite
Ability: Intimidate
I'll give a bit of a rundown of how it usually works for me so you guys can get an understanding of why I may have chosen certain attacks/items/natures. I have two leads, Klefki and Ferrathorn. Ferrathorn sets up hazards and I lead with him if I know I safely can, and then either stall out and take out as many Pokémon as I can before it dies off or I switch out if I have to, obviously. Klefki I lead with if I need more of a defensive lead, for example if they have Fire Pokémon on their team or Fighting. Klefki is a good transition for my Aeigislash as it sets up good defense, then I can switch in safely and use swords dance, while at the same time getting hit by a x2 attack to activate weakness policy, so I basically get a double SD in one turn. For some people that's the end for them, haha. Otherwise it can usually take out one Pokémon for sure. Since Klefki has Prankster I normally switch it in and out, throwing the screens back up and paralyzing to slow pokemon down for my slow steel types. Or using toxic for bulky types that may give me trouble later. Excadrill I don't like to use as a sweeper, more of a revenge killer for fire types. It survives whatever they hit me with by using focus sash and then rock slide them to death ie. Charizard, Talonflame... However I am having trouble with this, because my Rapid Spinner is also my Focus Sash Pokémon. Also I'm not entirely sure I need it with Heatran, although excadrill can also be use to handle Rotom-W which gives my team trouble a lot. Heatran's position is obvious, switch him in to take fire hits. It also has Air Balloon to take ground hits for me, but usually when I throw Heatran at a ground type it cant do much either way. It doesn't see good at OHKO-ing them, so they pop the balloon then kill it with earthquake/earth power right after. Lastly, there's Mawile as my late-game sweeper. Does a great job for the most part, although I'm debating its moveset. I used to run Play Rough, Iron Head, Sucker Punch and Taunt, but I'm not too sure which works yet. This team is pretty solid all together, but I know needs work. It handles Fire Very well, and does decent against fighting, but gets torn apart by ground. Again any comments help! Thanks!