Just thought I'd throw this out there: NSE's development and progress really makes me want to do a legit hack, just so I can use NSE for something. o.O I kid you not.UPDATE (Beta 1.5)
The first "true" release is within sight!
This version adds a lot of the functionality that's been missing.
New Features:
- Logs
- Open Sprite
- New Sprite
- Automatic Updates
- Native support for *nslx, indexed *bmp/*png, *gba
Logs:
If you venture your eyes over to your NSE 2.X Core folder, you'll see some important suff.
Your settings.ini file, the bookmarks folder, possibly some plugin data, but now! there's a Logs folder.
Here's how it works:
Open a rom in NSE it creates a new text file in the Log Folder.
Navigate to some data - It gets logged
Save to the ROM - It gets logged
Re-point some data - It gets logged
This way if you forget where or when you opened/saved/re-pointed you can just look at the logs!
Open Sprite:
Yes, that button that's been disabled for so long...
Finally, feel free to click!
It opens all the sprite formats you can import (bmp, png nslx) and lets you edit them just like any other image editor.
Click save and it saves it back to the image. (except for pngs which get saved as bitmaps)
Import into the ROM, do what ever.
NSE functions like a simpler version of MS PAINT.
Also! you can set your *nslx files to "open with" this version of nse.
Either right click a nslx file and select "open with" or open the file's properties and click "opens with".
Browse to NSE 2.X and all of your nslx files will automatically open in NSE!
New Sprite:
Select either 16 or 256 color pick a size, and click "OK"
Creates a new sprite library, add new sprite-sets, new frames and Save!
Saves in nslx format or export as a bitmap. Simple!
Automatic Updates
Once a day when you open NSE it will see if a new version is available.
If so it will notify you, and take you to the download page if you wish.
We'll see if this works when I release the next version :P
To disable the update feature: you need to edit your settings.ini (instructions on the bottom read me.txt)
Native Support...
As I mentioned, you can set all nslx files to open with NSE.
This will also work with gba, png, and bmp files.
AND: You can drag and drop any file into NSE to open it now :D
Other:
I fixed some bugs with the editor control.
These bugs made the editor control "react" with the visual studio editor.
Also fixed some bugs within the pokemon plugin.
Download It HERE (Bottom of page)
I'll have to check the site and see if I can find the problem.Can you upload a mirror, my virus protection program says their is a Mal/HTMLGen-A trojan on the site. I don't know if it's just my protection program or not, but I will not let me access the site or save as either, and this looks very impressive too.
Thanks for the upload. And I am using Sophos Protection.I'll have to check the site and see if I can find the problem.
What virus protection are you using?
I've atached NSE to this post.
Edit:
It seems this is related to the free web-host I'm using.
My site seems to be fine, but some people use free websites for malicious purposes.
This is probably why your virus-security doesn't like my site (the "cz.cc" ending)
Sorry...
Thanks for the upload. And I am using Sophos Protection.
void Host.NewEditorForm(NSE_Framework.IO.SpriteLibrary SpriteLibrary, string FileName);
void Host.NewEditorForm(NSE_Framework.IO.SpriteLibrary SpriteLibrary);
void Host.NewEditorForm(NSE_Framework.Data.Sprite Sprite);
void Host.NewEditorForm(NSE_Framework.Data.Sprite Sprite, string FileName);
void Host.NewImport(string Name, EventHandler importEvent);
void Host.NewExport(string Name, EventHandler exportEvent);
public override void Initialize()
{
// Add the importer, by providing a name, and an eventhandler
Host.NewImport("[Classic] Sprite Library", new EventHandler(ImportNSL));
}
public void ImportNSL(object sender, EventArgs e)
{
//Do work here...
}
This tool makes changing Pokémon sprites so easy, even a noob like me could do it. So thank you!
I have a question though. Can you change the intro sprites with this? I can't seem to figure out how to do that.
I used NSE to edit some graphics in the Japanese Telefang 2 rom. Worked liked a charm. By far the best sprite/graphics editor to grace the Toolbox :P
I'm downloading 1.9 now~
I'm really liking the bookmarking stuff. NSE is so impressive. I saw that the hero/heroine intro sprites were included, but I'm having trouble editing those sprites since they're 256 color. I know you made a tutorial for doing some things in the original build of NSE and I was hoping you might have time to throw something like that together again for 2.0. Anyway, keep up the good work.
Thanks ;)Link your tool is fantastic!
I used NSE for my hack :rambo: