As for no backwards compatibility, people seem to forget that the earlier entries in the Famicom series weren't forward or backward compatible (from the first NES all the way until the GameCube. It wasn't until the original Wii that backwards compatibility arrived for Nintendo's console series.)
I can understand from a certain perspective what you're talking about, however, the NES, SNES, Nintendo 64 and the Game Cube all used a different media base. The older cartridges were incompatible with the newer consoles at the time. The reason why it's always a big issue is that Sony began the backwards compatibility trend for consoles with the PS2 being able to play Playstation games. To further cement this is the fact that Sony released an 80gb PS3 fully capable of playing Playstation and Playstation 2 games. With the main base of most games being disc, it becomes a more difficult position to dig yourself out of in terms of using discs. PCs have been able to play Disks and if you find an FDD you probably could boot up Wolfenstein 3D or Doom '93 (which came on four or five floppy disks) today on windows 7, 8 or 10 depending on your coding capabilities. Not being able to play older games on a newer console bugs people. To some, they view it as another item that they are required to keep.
Even though the Switch has no 3D (that I'm aware of thus far), motion control (it may or may not, as Sony's Dualshock 4 is motion capable), 'dual screens' (which has only legitimately been seen in their hand-held systems for well over a decade), touch screen (I would put money on them including it, as Sony again has shown that the Dualshock 4 is touch capable), I still do not find it appealing in the least.
Even if the Switch doesn't have the same controller as the WiiU it means absolutely nothing solely going off of Nintendo's track record with the things, so I find the "controller isn't the same" argument for the console to be the antithesis of what irritates me about the thing.
I think two screens is more fitting to label the Switch's capability, even though, technically, the Switch itself only has one screen albeit an integrated one. Everything about it puts me off. It has more than one piece required to utilize the console from what I have seen, as opposed to two for both the PS4 and the X-Box One being the console itself and a gaming controller for each respective console. The Switch has at least
five pieces required for it's use!
A) The controller is made up of three parts on its
own.
B) The Docking station, or charging station for the tablet is its own piece.
X) The portable tablet, as I have seen so far requires two additional pieces from the controller to remain operable.
Y) This fact, in regards to each individual piece, exponentially increases the risk of damage to any one component to the console. The tablet, no doubt, will be dropped once or twice by the vast majority of owners that opt to go portable with the Switch.
L) The Controller for the Switch being comprised of three separate pieces does not assuage the fear that the controller's components can become disconnected, damaged or lost rendering half, if not all of the controller inoperable. This means, and if the market price for new controllers is anything to go by, that the replacement of a lost or damaged controller in such a way could
potentially result in a net loss of a $60 piece of hardware. This is unacceptable.
R) I previously brought up concern for the tablet itself. I do not yet have any confirmation over how integral the tablet is to the Switch console itself. If the tablet is damaged, lost or cracked will the Switch remain operable? How much will the resulting cost be for a new tablet or a replacement?
Select) The Price. I do not know the price and I doubt I'll be surprised. They blundered with their $249 3DS and apologized by dolling out free digital games. Sony came out with a much superior handheld and everyone lost their mind at the Vita's price. Nintendo, when the price was announced for their WiiU was hideously priced at $349, which brings me to my next issue.
Start) The memory capability of the console. Currently, Nintendo offers their WiiU console for a $299.99 buy in price. This purchase nets you a
whopping memory size of 32gb. To put this in perspective, my phone has 32gb worth of space and my Playstation Vita has 64gb worth of space. Sony and X-Box One curb stomp the hell out of Nintendo's memory stores with their buy in price placed at the same bar, $299.99, and offering 500gb for the
same exact price.
D-Pad) In this day and age where such things are possible [memory wise), all Nintendo has left at the end of the day are excuses, not results. If the WiiU is
any indication of the memory capabilities of the Switch, many consumers will not be pleased at the disadvantage a small memory capacity offers them. Many will be rudely awoken to realize that the showcased title, Skyrim Remastered (if it even is the remastered version) will take an estimated 20gb for PS4 users (33gb in Europe) 17gb for X-Box One users (25gb for Europe). If there is any way that Nintendo's console does not meet or break the 500gb memory limit I hypothesize that they will not see an increase in sales until later in the year near the holiday season.