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Offensive OU

24
Posts
9
Years
    • Seen Feb 19, 2017
    This is my first RMT on this site and though this is not the best team I have ever built it is rather effective and a lot of fun to use. I generally tend to play with bulky offensive teams, as that is my prefered play style, but to mix things up a bit I decided to build a Hyper Offensive team that fits my personal battling style. This team doesn't contain any set up sweepers or dual screens as most HO teams do but it is chalk full of one thing that makes it oh so threatening....priority. 2/3 of my team packs a priority move of some kind giving me a wide range of useful moves to finish off pretty much any kind of weakened Pokemon. Three of the four packing a priority move also are not all that fast giving them a bit more of an offensive presence on the field despite their lack luster Speed stats. A prime example of this is the Pokemon I built the entire team around. Crawdaunt.


    Offensive OU


    Crawdaunt @ Life Orb
    Ability: Adaptability
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Crabhammer
    - Knock Off
    - Superpower
    - Aqua Jet

    I had honestly never used Crawdaunt until this Gen and mainly the only reason I decided to give it a try was because of how strong it's Knock Off is thanks to it's high Attack, STAB, and Adaptability boost. The simple fact that it can spam Knock Off on so many common OU Pokemon makes it very formidable and able to punch holes in my opponents walls and force a lot of switches. Alongside Knock Off Crabhammer also got a nice power boost this Gen and in conjunction with Crawdaunt's ability and an Adamant nature makes it able to 2HKO Defensive Skarmory which is very handy. I have Superpower on the set but honestly I hardly ever find myself using it. I mean sure it comes in handy against full HP Ferrothorn but if I can catch it on the switch with Knock Off I can 2HKO it anyway so I am seriously considering another move here. Thought about Crunch just so it gives me a chance to 2HKO M-Venu after rocks which I can not do much to now outside of a 3HKO with Knock Off which is highly unlikely to happen. The only thing really holding Crawdaunt back is its pitiful Speed....luckily it has a strong STAB priority move in Aqua Jet which lets it outpace and kill weakened faster threats like Lando (both forms), Mamoswine, DD TTar, Terrakion, etc. I originally had a Band on Crawdaunt which was great but it forced me to do a lot of unneeded predicting so I decided to try out Life Orb instead and I like it much better despite the recoil.


    Offensive OU


    Manectric @ Manectite
    Ability: Lightningrod > Intimidate
    EVs: 252 SpA / 4 HP / 252 Spe
    Timid Nature
    - Volt Switch
    - Thunderbolt
    - Flamethrower
    - Hidden Power Ice

    Next up to form a solid offensive core with Crawdaunt I added a Manectric to the team whos speed and power are both very welcome additions. Very standard set here so there isn't really much to talk about but if it works it works right? Volt Switch for switch initiative, Tbolt for power, Flamethrower and HP Ice for coverage. My first two Pokemon work a lot better together than I thought they would just because the special walls that handle Manectric can't do anything at all to Crawdaunt allowing me to easily Volt Switch, deal some chip damage, then hit had with whatever move I want from Crawdaunt.


    Offensive OU


    Talonflame @ Sharp Beak
    Ability: Gale Wings
    EVs: 252 Atk / 72 HP / 184 Spe
    Adamant Nature
    - Brave Bird
    - Flare Blitz
    - U-turn
    - Tailwind

    With a 1/3 of my team decided upon I noticed immediately that I needed something to handle M-Venusaur or I would have a rough time in the tier. Talonflame is such a common Pokemon I didn't want to use it initially but it's effectiveness is hard to overlook. Priority Brave Bird is the name of the game and gave me much needed Flying coverage. Flare Blitz is a pretty obvious second choice for STAB and coverage as is U-turn for scouting and forcing switches. Instead of Roost I decided to give Tailwind a try since my team doesn't NEED to have Talonflame to function and this way I can give some of my slower Pokemon a chance to clean up with their 3 turn doubled Speed if I no longer have a need for Talonflame or I can't afford to switch out. I have been running this particular Talonflame EV spread for a while now with Sharp Beak and I love it. Max Attack and Adamant for for the strongest possible Brave Bird, 72 HP for an odd HP number and a bit more bulk allowing it to take a little bit more recoil before going down, and 184 Speed just for some quick U-turns. The EVs give it 334 Speed letting it U-Turn against non Scarf 102 base Speed or lower Pokemon which has come in handy on several occasions.


    Offensive OU


    Breloom @ Focus Sash
    Ability: Technician
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Mach Punch
    - Bullet Seed
    - Rock Tomb
    - Spore

    Ah good ol SashLoom. Decent coverage and power along with STAB priority and Spore. Another very common set but my personal favorite one to use. The sash let's it survive many instances when it shouldn't allowing you to get the upper hand on your opponent by putting a crucial sweeper asleep or my simply KOing something faster than you.


    Offensive OU


    Mamoswine @ Life Orb
    Ability: Thick Fat
    EVs: 244 Atk / 12 SpA / 252 Spe
    Naive Nature
    - Icicle Crash
    - Earthquake
    - Freeze-Dry
    - Ice Shard

    Next up is a Mamoswine. It is such a good offensive Pokemon it is ridiculous! Wonderful dual STAB coverage, solid Attack, and respectable bulk make teams that don't prepare for it regret it immediately. Icicle Crash and Earthquake and obvious STAB moves with great power and a chance to flinch with the former. Ice Shard is for priority against Dragon and Flying types and gives me a total of four different typed priority attacks all with STAB from their respective Pokemon! It also helps Mamoswine get past it's lack luster speed. Freeze-Dry in a move that is rather uncommon on Mamoswine as most people will run Stealth Rock, Stone Edge, Superpower, and even Endeavor with a sash set but it has one VERY big selling point. With a Naive Nature, Life Orb, and 12 SpA investment Freeze-Dry lets Mamoswine 2HKO physically defensive Rotom-W, which is arguably one of its best counters. It also lets Mamoswine deal x4 damage to any Water/Ground types it may encounter though they are fairly uncommon. Aside from that it gives it some SE damage against Water types but honestly Earthquake will still be doing move damage overall due to it's significantly higher Attack stat.


    Offensive OU


    Skarmory @ Rocky Helmet
    Ability: Sturdy
    EVs: 248 HP / 192 Def / 68 SpD
    Impish Nature
    - Brave Bird
    - Defog
    - Roost
    - Stealth Rock

    Last but not least I added a defensive Skarmory on my team just so I could have some hazards and Defog away my opponents. I am fully aware that it kind of kills my entire teams momentum but I needed something to tank a hit or two and, as I already mentioned, to lay rocks and Defog. I did opt for Rocky Helmet over Leftovers as well just because the team is a bit more offensive and it gives me a chance, though very situational, to kill a very low HP spinner before they can remove hazards. It also let's me deal some chip damage to a wide variety of physical attackers. I also went ahead and added a few EVs into SpD just to take neutral and resisted special attacks better as well, mainly from Fairy types.


    -----------------------


    Well that is the team. I know it isn't the best and the fact I only have 1 Special Attacker can be troublesome but all in all this team is very effective just because it forces a lot of switches and has a lot of priority to choose from to finish off weakened Pokemon. Any thoughts or ideas about the team and any changes? I greatly appreciate any and all feedback! ^^
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Though Flamethrower is a consistent Fire move for Manectric, Overheat is preferred simply because of its better nuking potential. Flamethrower fails to OHKO Excadrill, while Overheat gets the job done. Manectric is generally a hit-and-run Pokemon, so the Special Attack drop is generally a non-issue:

    252 SpA Mega Manectric Flamethrower vs. 0 HP / 0 SpD Excadrill: 288-340 (79.7 - 94.1%) -- guaranteed 2HKO

    252 SpA Mega Manectric Overheat vs. 0 HP / 0 SpD Excadrill: 414-488 (114.6 - 135.1%) -- guaranteed OHKO

    Just run max Attack/max Speed on Talonflame; it totally sucks being sniped by Mega Pinsir's Quick Attack; your current EV spread fails to outspeed said Pokemon. If Talonflame is weakened, it's better to get the jump ahead of Mega Pinsir rather than staying in and being picked off by its Quick Attack.

    Just use max Defense/max Defense on Skarmory; what 2HKOs/OHKOs does your current spread avoid, really?

    I'd use Keldeo over Crawdaunt because Crawdaunt is rather slow and frail, two competitive terms that don't mesh well together. While it lacks the utility of Knock Off, its ability to go "mixed" with Secret Sword gives it the edge. Crawdaunt generally needs Sticky Web/Thunder Wave support or being Baton Passed some Speed boosts to be effective, IMO:

    Keldeo:
    -Hydro Pump
    -Secret Sword
    -Scald
    -Icy Wind/Hidden Power (Flying/Electric)
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Choice Specs/Choice Scarf

    or
    -Calm Mind
    -Hydro Pump/Scald
    -Secret Sword
    -Hidden Power (Flying)/Substitute
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Leftovers

    or
    -Substitute
    -Hydro Pump/Scald
    -Secret Sword
    -Endeavor
    Nature: Timid
    EVs: 8 HP/248 SAtk/252 Spe
    Item: Salac Berry
     
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