Set your team of in this format for conveinence:
Pokemon
Nature
EVs
-Move 1
-Move 2
-Move 3
-Move 4
1.Misdrevous
Thunderbolt
Calm Mind
Pain Split/Psychic
Curse
Misdrevous is not a staller. You can leave Curse in there, and maybe Pain Split, but Misdrevous is probably not going to last more than 2 Shadow Balls. You need something offensive in that time.
2.Wobuffet
Counter
Mirror Coat
Safeguard
Destiny Bond
I'm just saying that Wobuffet is not going to last long.
3. Articuno
Reflect
Rest
Toxic
Ice Beam
Please don't go on the offense with Articuno! Mind Reader + Sheer Cold isn't not the 2 turn KO combo you think it is. Articuno is good only for stalling. Reflect and Rest will help you stay in the battle while Toxic does its job. Ice Beam is just something additional that wears the opponent down more.
4. Groudon
Earthquake
Bulk Up/Sword Dance
Rock Slide
Fire Blast
Only physical moves for Groudon, except for Fire Plast, when the target's Defense is too high or when Earthquake and Rock Slide somehow doesn't work out for you.
5. Latios
Psychic
Thunderbolt
Recover
Calm Mind
You couldn't even fill the last slot?!? That is some messed up Latios you got there. Also, Luster Purge sucks and won't get you anywhere.
6. Dusclops
Confuse Ray
Toxic
Shadow Ball
Rest
It seems you are sort of obsessed with Mean Look. Unless the opponent is a novice at the game, they're not going to switch out as much as you think they're going to. The only thing you got right here is that Dusclops is meant for stalling, but it needs something to damage with.
Thanks. Be frank. I won't be hurt.