• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Red hack: Pokémon Maize Version [BETA 3 RELEASED]

Bliss

Part-time Pegasister, Part-time PokéFreak
415
Posts
10
Years
  • Prixy said:
    Hmm what can I think up this time..?

    ~ Updated Repel System - Definitely doing this.
    ~ Bike Only areas - Already have plans for this because I'm not giving it to the player as an item. (The player has running shoes, anyway.)
    ~ VS Seeker or the ability to challenge trainers to additional battles later - I've never considered this. If the endgame requires lots of grinding, I'll definitely look into this!
    ~ Casino update, more rewards, possibly a new game or two? - I'm kind of leaning towards not having a casino... and having an arcade, instead! (Pong, Snake, etc.)
    ~ Quest Journal/Synopsis System - Meh. That's Fire Red's thing. I wasn't much of a fan.
    ~ Character Selection (2 for each gender or 3 for all male) - I would need to find some artists..
    ~ Gender Selection (^)
    ~ Wild Pokémon by time of day - Yes, I've been procrastinating on this for a long time. Defining the wild pokemon on routes is my least favorite part of making this game.
    Thanks for the suggestions. My comments are bolded above.
    ~ Bike Only Areas - I'm curious to know what plans you have, but this is definitely something to look forward to regardless!
    ~ Post Game Grinding - I doubt this will be needed, I just like being able to use trainers to train my other Pokémon as opposed to wild battles or repeating the Elite 4. Not a big deal either way.
    ~ Arcade - I think I'm in love...
    ~ Synopsis System - This suggestion was geared more towards playing the hack after a break, to make it easier to figure out what to do next, but again not a big deal. I just like having that story to read lol.
    ~ Character/Gender Selection - Ugh, Spriting.. I won't be of any use there. I can barely edit the sprites in game, let alone make new characters.
    ~ Wild Pokémon by time of day - Looking forward to it!

    Thanks for the reply, and also wanted to say that those suggestions were just whatever popped into my head that sounded halfway decent. A few other things came up, but nothing else that was worth mentioning, really.
    Sorry if im completely ignorant about this: what is DNS and what is that for? Thanks!

    Anyway add pokemon abilities!
    Day Night System.

    The only ability I'd want is Pickup, but it's not really worth it in my opinion.
     
    330
    Posts
    10
    Years
    • Seen Mar 29, 2024
    Sorry if im completely ignorant about this: what is DNS and what is that for? Thanks!

    Anyway add pokemon abilities!
    Day/Night system. Pokemon abilities are tempting...but there are so many, and I want to be done with the hack this summer!

    The only ability I'd want is Pickup, but it's not really worth it in my opinion.
    So you can play on 500000% speed and walk left and right for awhile? 'Cause that's what I would do...

    Old school graphics, huh? This looks interesting.
    Well, yes I guess these are old school graphics, but that's because it's a Gen 1 hack.
     

    Bliss

    Part-time Pegasister, Part-time PokéFreak
    415
    Posts
    10
    Years
  • Prixy said:
    The only ability I'd want is Pickup, but it's not really worth it in my opinion.
    So you can play on 500000% speed and walk left and right for awhile? 'Cause that's what I would do...
    Haha something like that.

    I'd get a team with Pickup, and my main Pokémon and farm/level to around 30 before the first Gym so I could get plenty of items from Pickup. Then after each Gym/plot point I would gain another 5-10 levels and farm some pickup. The pickup team wouldn't level much though lol.
     
    228
    Posts
    20
    Years
    • Seen Jun 28, 2023
    To eliminate a few button presses.

    "The repel's effect wore off... Would you like to use another? Yes. Kanye used REPEL!"

    Ohh, I see. Yeah that would be useful. Another idea would be to expand the hidden textbox on statues/bookcases to work on water and tree tiles, for quick way to surf or cut (though you might have already added something like this)
     
    330
    Posts
    10
    Years
    • Seen Mar 29, 2024
    Ohh, I see. Yeah that would be useful. Another idea would be to expand the hidden textbox on statues/bookcases to work on water and tree tiles, for quick way to surf or cut (though you might have already added something like this)
    That's how it works in the newer games, I believe.


    Weird, that's never even crossed my mind. It does seem REALLY outdated to have to open your party up to use an HM move. That's worth looking into.
     

    Bliss

    Part-time Pegasister, Part-time PokéFreak
    415
    Posts
    10
    Years
  • That's how it works in the newer games, I believe.


    Weird, that's never even crossed my mind. It does seem REALLY outdated to have to open your party up to use an HM move. That's worth looking into.
    I never thought about that either... Guess it shows how little I play Gen 1 games these days..

    All this discussion has me hyped up for the release! Keep up the great work!
     
    330
    Posts
    10
    Years
    • Seen Mar 29, 2024
    I never thought about that either... Guess it shows how little I play Gen 1 games these days..

    All this discussion has me hyped up for the release! Keep up the great work!
    Hold your horses. There's a looong ways to go.


    I just finished the new repel system. Watch the .gif below to see it in action:


    Pokémon Maize Version [BETA 3 RELEASED]
     
    228
    Posts
    20
    Years
    • Seen Jun 28, 2023
    Nice. That was quick. One more suggestion while I'm thinking of it. I really like the rings (I'm doing something similar with potions), but I'm not sure I like the method of activating a ring.

    Instead of placing them at the top of the pack, maybe you should just dedicate a separate byte that contains the 'current ring'.

    You could change rings at the dresser in your bedroom or use an item like a 'Ring Case' to hold all of the rings. You can list the current ring being worn in the Player Card.

    This way, it doesn't take up space in the pack, they don't even have to be items (a bitfield can be used to determine which rings you have found) and you can have up to 255 different types.

    Its a little bit extra coding, since you can't just use the standard 'item pickup' function when a ring gets found, but that's just my elaborate suggestion. (Again, I'm doing something similar with a Flask item that holds a potion, so its one item but 255 different possible uses)
     
    330
    Posts
    10
    Years
    • Seen Mar 29, 2024
    Nice. That was quick. One more suggestion while I'm thinking of it. I really like the rings (I'm doing something similar with potions), but I'm not sure I like the method of activating a ring.

    Instead of placing them at the top of the pack, maybe you should just dedicate a separate byte that contains the 'current ring'.

    You could change rings at the dresser in your bedroom or use an item like a 'Ring Case' to hold all of the rings. You can list the current ring being worn in the Player Card.

    This way, it doesn't take up space in the pack, they don't even have to be items (a bitfield can be used to determine which rings you have found) and you can have up to 255 different types.

    Its a little bit extra coding, since you can't just use the standard 'item pickup' function when a ring gets found, but that's just my elaborate suggestion. (Again, I'm doing something similar with a Flask item that holds a potion, so its one item but 255 different possible uses)
    I agree with some of that. I'm going to change it so you can "use" the rings to wear them (only one at a time). However, I'm going to keep the Gen 1 item system intact. No separate pouches for stuff.


    By the way, I think you're mistaken about the bitfield being able to hold 255 different types of items. If you use a byte as a bitfield, you can represent 8.


    Will this work for Super/Max Repels as well?

    And yeah I know it'll be a while, but I'm still stoked for it! xD
    Yep. The way it works is that it first searches your bag for a REPEL. If you don't have a REPEL, it searches for SUPER_REPEL. If you don't have SUPER REPEL, it searches for a MAX REPEL.


    I also added day/night pokemon tonight! The way it works is that when it's night, 3 of the wild pokemon slots are replaced for each route (1 common, 1 uncommon, 1 rare). I'll have to add Hoothoot now... And here's a screenshot that tells you what time of day it is when you press START, in case you're playing without color.


    Pokémon Maize Version [BETA 3 RELEASED]
    Pokémon Maize Version [BETA 3 RELEASED]
     

    Bliss

    Part-time Pegasister, Part-time PokéFreak
    415
    Posts
    10
    Years
  • Yep. The way it works is that it first searches your bag for a REPEL. If you don't have a REPEL, it searches for SUPER_REPEL. If you don't have SUPER REPEL, it searches for a MAX REPEL.


    I also added day/night pokemon tonight! The way it works is that when it's night, 3 of the wild pokemon slots are replaced for each route (1 common, 1 uncommon, 1 rare). I'll have to add Hoothoot now... And here's a screenshot that tells you what time of day it is when you press START, in case you're playing without color.


    Pokémon Maize Version [BETA 3 RELEASED]
    Pokémon Maize Version [BETA 3 RELEASED]
    Loving the updates! And thanks for the explanation!

    I cannot wait for the release~ Keep up the great work!
     

    Jukai

    JET DINO, YEAH
    159
    Posts
    9
    Years
  • Haven't tried this out, but I'll be sure to leave feedback once I do.

    Edit: AAHHHHHH CHEMICAL PLANT
     
    Last edited:
    330
    Posts
    10
    Years
    • Seen Mar 29, 2024
    Haven't tried this out, but I'll be sure to leave feedback once I do.

    Edit: AAHHHHHH CHEMICAL PLANT
    Cool, thanks for playing! If a rogue Weepinbell starts evolving into a glitchy mess, please let me know.

    (I'm glad someone appreciates Chemical Plant Zone :) )
     
    330
    Posts
    10
    Years
    • Seen Mar 29, 2024
    I changed the way how Rings work. Before, to activate a Ring, you had to put it at the top of your inventory. Now, you wear a Ring by using it like you would any other item. You can only wear one Ring at a time still. You can take off a Ring by wearing another Ring or by using the same Ring again. If you deposit the Ring you're wearing into the PC, then it removes that Ring so you aren't wearing it anymore. I also added a window to the item screen so it's easy to tell which one you're currently wearing (see screenshots below):


    Pokémon Maize Version [BETA 3 RELEASED]
    Pokémon Maize Version [BETA 3 RELEASED]
     
    4
    Posts
    11
    Years
    • Age 27
    • Seen Jan 20, 2021
    Awesome. Would it be possible for you to provide me with details like who else you had in your party and what items you had in your bag? This happened to someone else, but I've been unable to reproduce the bug.

    A Zubat, the Weepinbell, my Growlithe starter, Nidoran Male (caught in shiny ball), and a Murkrow were my team.
    Items (in this order):
    -Shield Ring
    -Pokeball x11
    -Antidote x4
    -TM 39
    -HM 05
    -Rare Candy x1
    -Great Ball x1
    -TM 28
    -Old Rod
    -Hustle Ring
    And it was in the Nuzlocke mode, in case that might be important as well
     
    330
    Posts
    10
    Years
    • Seen Mar 29, 2024
    A Zubat, the Weepinbell, my Growlithe starter, Nidoran Male (caught in shiny ball), and a Murkrow were my team.
    Items (in this order):
    -Shield Ring
    -Pokeball x11
    -Antidote x4
    -TM 39
    -HM 05
    -Rare Candy x1
    -Great Ball x1
    -TM 28
    -Old Rod
    -Hustle Ring
    And it was in the Nuzlocke mode, in case that might be important as well
    Thanks! This is super helpful. Hopefully I can reproduce the problem when I debug it tomorrow.
     
    4
    Posts
    11
    Years
    • Age 27
    • Seen Jan 20, 2021
    Thanks! This is super helpful. Hopefully I can reproduce the problem when I debug it tomorrow.

    I wish you luck! The game's turned out very well so far and I've for one enjoyed it :)
     
    Back
    Top