but I have downloaded it, could you please instruct me on how to adapt the game?
First download V1.5:
https://www.mediafire.com/?7r3m4epiqjn1l7d
Then download the patch and place any files in it in the game's folder:
https://www.mediafire.com/?gyf1aka1sawc49y
Well, Mr. D. Lawride, I believe this is the first time I've ever looked at your game(I know, ho cruel of me X3), and it seems right after a new release too.
It looks pretty good so far, keep up the good work :3
How cruel of thee. |3
Thank you very much! We had some troubles with the first few releases, so at least now those are out of the way, so that really means much! :D
The game looked good... Until I saw fakemon.
Well... it's common knowledge, not many people like Fakemon. That's why you can catch a variety of official Pokémon along the way in normal gameplay. Including but not restricted to, Bulbasaur, for example, which you can catch very early in the game at a very basic level.
The reason they are like that is because tjis is not a "Kids" Like pokemon version.
If you play the demo and when you reach to choose your pokemon the Professor will tell you they are very disturbing in appearence.
Yup, that was one of the aims of it.
Normally i dont have a problem with fakemon. They add a sense of originality to the game. But in this case they detract from the quality of the game. The overworlds, maps and plot are all good and make for an enjoyable game. But when you're going to add fakemon, then they need to sprited and designed properly. I love Minitaur but his appeal is ruined by the poor spriting. The dark starter doesn't really have any type of recognisable shape to it and the psychic starter's sprite needs more definition. I think, if not for the next beta then at least the final release, you should work on refining them because they have the potential to really add to the game.
First and foremost, thank you for the time to write such elaborate comment, and thank you as well for the commending of game elements such as the ones you mentioned - they seriously mean a lot to me, as they are my responsibility.
Although I
amthe head of the project, I can only do as much about the sprites. I have resorted to whatever sprites I could gather in my team, and the sprites present in the game are the very first (and currently only) versions of the Fakemon.
In reply to the last part of your comment, we are not only planning but already in the process of redoing most of the sprites. For example, Shin has already had a new sprite made for it, which I'll hopefully include in the upcoming betas.
Is there a way to speed up the game? I'm really not a fan of the slow gameplay, that's why I didn't buy a GBA/DS/etc.
Unfortunately, there isn't any way at the moment. Sorry. :/