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[Completed] Pokémon Wave Hello! [Unity Engine] - ESP/ENG - Windows, Linux, MacOS, Android, iOS

  • 189
    Posts
    6
    Years
    Well, last year I saw another lost game that caught my attention: Pokémon Wave Hello. Almost nobody will be familiar with this game and it was an exclusive technical demo for a limited time for those who paid their 800€ for the Google Pixel 4 at the start. This means that not only few people got to play, but even fewer know this title. If that wasn't enough, even if you download the APK it won't work unless it's on that same device. Because of this, I decided to remake it my own way to make it available on all platforms.

    Pokémon Wave Hello! [Unity Engine] - ESP/ENG - Windows, Linux, MacOS, Android, iOS

    This game was started as a challenge in 15 days (although I plan to finish it in less). It has been decided to eliminate the original functionality in which gestures are recognized through the camera because that would make it mandatory to use the camera to play. Instead, it has been replaced by touch gestures on the phone screen and mouse clicks in the case of the computer (simulating Swipe, touch...). This way, you can take care of Eevee, Pikachu, Grookey, Scorbunny or Sobble from your phone or PC. When you start the game, you will randomly get one of these 5 Pokémon. If you want to change it for another one, use the button at the bottom right to open the menu and select "Change Pokémon". This way, another Pokémon will appear randomly.

    Screenshots:

    Pokémon Wave Hello! [Unity Engine] - ESP/ENG - Windows, Linux, MacOS, Android, iOS Pokémon Wave Hello! [Unity Engine] - ESP/ENG - Windows, Linux, MacOS, Android, iOS Pokémon Wave Hello! [Unity Engine] - ESP/ENG - Windows, Linux, MacOS, Android, iOS

    Voice Commands:

    In "Amie" mode try saying "Hello" and the Pokémon will greet you back.

    Permissions required on Android & iOS:

    It is recommended not to deny permissions to avoid problems in operation. The ones requested are:

    • Access to the microphone: The Vosk library is the one chosen to give voice commands and needs to pick up the audio from the microphone,.
    • Access to multimedia data: The Vosk library needs to be in the "private" section of the application inside your phone. So that you don't have to do the copying of the different models manually, the process is done automatically when you switch to "caress" mode if "voice commands" is enabled. This permission is only used to copy the models from the voice recognition library the first time.
    • Camera access: Wave Hello! makes use of Augmented Reality (AR) to project Pokémon through the device's camera. Without access to the camera, there is no AR.

    No personal data is collected through this app.

    Video:


    Download: Zelda

    Credits:

    • Nintendo.
    • The Pokémon Company
    • Google
    • Vosk - Speech Recognition Library
    • AR Foundation (AR Core & AR Kit) - AR Functionalities
    • Manurocker95
     
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