Sorry for pointing out the negative instead of the good aspects...I really like the fact that Axew can be caught early...I never had one in previous playthrough...
I'm happy you managed to make it able to switch while keeping the specie of the next pokemon unknown...
Do all Starly have Keen Eye ? And is it normal I can't lower their defenses beacause of that ? I thought keen eye prevented loses in accuracy.
I also have a Zorua with unnerve but wild zigzagoon can still eat there held berries when they face him...Of course it's possible the effect goot edited...
I read you invented a special ability for Meowth and Persian but you edited them out in favor of Pancham and Pangoro...Do you plan to put them back in?
How likely I am to catch a Teddiursa with out weakening it with a dusk ball in Dark Cave? < I find them cute and want to use one for pick up but they run away on the 2nd turn
And I still have problems with Ralts if I use the pre-patched rom you included in the RAR...i'll try patching a gold with the IPS to check...
It seems to me better than people tell me my mistakes so improved, so don't worry about it jaja
On abilities, I forget mentioned but I think that somes needs to be combined because there is a huge imbalance between some abilities. That's how combined:
-Limber + Brightpowder
-Oblivious + Own Tempo
-Inner Focus + Stench
-Magma Armor + Less Water damage
-Water Veil + Less Fire damage
-Vital Spirit + Vitalist (New Ability)
-Immunity + Evassion in Acid Rain (New Weather)
-Keen Eye + Big Pecks + ignore evasion boost (as GenVI)
-Hyper Cutter + cann't lower Speed
-Hyper Mind = cann't lower Sp.Attack & Sp. Defense (New Ability)
-Iron Fist + Serene Grace
-Sturdy + Rock Head
-Damp: + 10% evasion in RAIN
-Foolproof = Levitate + Heatproof
-Jaw-strong + 30% Cant Scape
-Mold Breaker + Opponent can not use Healer Items
-Arena Trap + slightly boosts the chances of catching a pokemon
I will review what happens to "unnerve", since in the tests I did everything worked fine.
The documento(number six) that describes the allocation of the abilities to each pokemon is not real. The official document on allocation is the number 5.
If Meowth appears in the document is because that will appear in another project, but definitely not return to Naturia.
About of Dusk Ball, I dont know the exact formula of the capture rate, only know that the capture rate is 120, but if you use the Dusk is converted to 255 (maximum value). Like if you try to catch a Zigzagoon in terms of capture.
I'll revisit that's what happens with Ralts to see if I can find another problem.
1)Why didn't use crystal as base cuz of the better sprites,animations and overall whole package?
2)Will you change the ''wrong'' sprites that some pokemon had in gold and silver?
3)You mentioned this is a ''test'' hack.Really?Cuz It's far more complete than other ''FULL BLOWN'' hacks and definitely with more features.That means that you are not going to finish it?Kanto I mean
Anyways keep up the good work!
PS THX FOR PUTTING ELECTIVIRE INTO THIS HACK HURRAY!
I LOVE Electivire !!
1) Crystal works very differently from GOLD, beginning that I would not know how to insert an animated sprite. Not all GBC-tools work in Crystal and how I edit a large blocks of information would take me a long time to do everything manually.
2) What do you mean with '' wrong '' sprites?
3) My idea of this hack is doing EVERYTHING I can think/dream in terms of GamePlay without touching the story, but you're right, maybe we should remove the word "test" because has more things than most of the hacks GB/GBC.