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[Released] Poke Wisteria Roleplay Online

42
Posts
4
Years
    • Seen Apr 12, 2024
    EARLY GAME CHANGES
    As we observe in multiple tests long run wipes, there are some issues I was trying to "adjust" and increase the quality of life of lost new players (mainly the ones entering mid wipe) so keep these public in mind if you are veteran reading this


    - City Choices

    This one is very controversal, and might not work, but its worth a try. There is a recurring big issue midgame where new players constantly creates on "emptied" towns and struggle to start their adventure. ends up alone for hours and end up quitting the RP game before ever having a chance to be introduced to the RP. This is a very big issue and gets bigger as the game´s map raises and more towns and cities are added.
    So when creating your character it will be possible to See the amount of players in that specific area (in the city description alert msg)
    And when there are more then 5 players online in the game, you will only be able to create characters in cities with players.
    (you can then move to another city you want to live in etc after creating and starting your adventure, this is mostly to guarantee new players will have atleast a slight chance to get some RP)

    - Starting Gyms

    Well, the theory previously was for players to build the gymas as they go, but going to scratch that because I think that will be a better beginning quality if the main default gyms starts built up, and later on we can add custom gyms etc.
    Also one big reason for this change is, well this can organize players and spread them into gyms that fits their play styles and builds, and grow in the league in that specific city/gym. instead of everyone just flocking in one.
    Creating competition in between gyms and towns, for example: trainers of Cerulean Gym grinding and competing guided by the leader to surpass the trainers of Pewter Gym etc.

    So, now the initial gyms and their typings are:
    Wisteria: Normal type.
    Viridian: Flying type.
    Pewter: Ground type.
    Cerulean: Water type.
    Vermilion: Electric type.
    Saffron: Psychic type.
    Celadon: Grass type.
    Fuschia: Poison type.
    The typings and looks of internal gym arenas can change midgame

    Poke Wisteria Roleplay Online

    Poke Wisteria Roleplay Online

    Poke Wisteria Roleplay Online

    Poke Wisteria Roleplay Online

    Poke Wisteria Roleplay Online

    Poke Wisteria Roleplay Online



    - Starting CP

    New players will now start with the CP as if they had a lvl 5 pokémon (around 40 CP) this means the trainer are able to self capture their own weak starters with higher odds, before we started with 0 CP and everything power walled us.
    This is to reduce the difficulty/learning curve some new players been struggling bad to deal, we all know getting a starterball is easier then buying a pokeball and self capturing, but some people just dont.
    This also allows for more dynamic starts as they can be helped with other non professor players and even Wild Controled pokémons to get a real nice introduction to the game´s RP world.

    - Small Route changes:

    Mt. Moon wont start out with pokémon that naturally overtake through the place, like geodudes, sandshrew and zubats, instead they will start by default with Cleffas and Clefairy only, making those pokémon appear more early game for better RP/Lore fitting stuffs, and later on its natural to assume Geodudes and others pokemon will migrate there and overtake the place

    Poke Wisteria Roleplay Online


    - New Pokémon:
    -Alolan Raichu,
    -Alolan Geodude,
    -Alolan Graveler,
    -Alolan Golem,
    -Blissey
    -Ralts,
    -Kirlia,
    -Gardevoir
    -Gallade
    -Zangoose
    -Seviper
    -Bomseel
    -Rayquaza
    -Darkrai
     
    4
    Posts
    8
    Years
    • Seen May 31, 2023
    You know i really like this game! the only bad thing i have to say about it that it seems wayyyyyy to grindy. Like i have to rp a lot just to evolve my pokemon. not only that, but i have to gain a lot of TTRP just to do a certain thing. Other than that can't wait for you to add other regions!
     
    42
    Posts
    4
    Years
    • Seen Apr 12, 2024
    Region Test: Johto Server is up!

    Poke Wisteria Roleplay Online


    We are testing how PWO's Region system will work now! introducing a Johto Server!!

    Both servers will run separatedly but still allowing players to travel and start their adventure on another season, while travelers have their powers adjusted to the other season's setting depending on the point of each server story! so pay attemption at the settings of the other region before traveling!

    Poke Wisteria Roleplay Online


    Johto starts with only two test towns, Olivine and Ecruteak, where travelers from kanto starts in Olivine, the traditional culture of Ecruteak shows some resistance against the brand new League created in Wisteria!

    Be part of this adventure as you explore ruins and secrets of Johto!

    Poke Wisteria Roleplay Online


    Make sure to download the newest client to access Johto servers: https://gamejolt.com/games/PokeWisteria/747681
     
    42
    Posts
    4
    Years
    • Seen Apr 12, 2024
    Hey guys! as usual I couldnt announce it in a previous shorter time due to: Am still working at the update.

    But, Kanto Wipe/Update will happen day 18th, keep your eyes open at the devlog for the changes and start spreading the news!
    The servers will go down for maintenance today! thanks everyone for testing!

    (I will post the details of the devlog and changes here after we release!)
     
    42
    Posts
    4
    Years
    • Seen Apr 12, 2024
    Christmas Patch is here!

    Hello Wisteria! are you feeling this strange cold? Cuz, as you probably noticed in the sneak peak, this season we will have a snowy Wisteria! Expect some ice habitat expansions nearby! Before we go on I'd like to list down some small changes and content update for this version:

    Poke Wisteria Roleplay Online


    ⊖Who command will now show the cities with players and the amount of players on them.
    ⊖Fixed a bunch of problems with missing pokémon on Kanto's spawn pool due to Johto's addition.
    ⊖Fixed a bug where invisible spawns couldn't be created at runtime.
    ⊖Fixed Alolan Geodude moves learning pool
    ⊖Reworked on Present move (buff), as seen on the above gif, present now can be used out of battle, and will send two hits with higher base damage instead of a barrage, however these two hits now have chance of flinching.
    ⊖Added Leafage.
    ⊖Ferry alerts are now shown in the main map.
    ⊖Fixed a bug that sometimes got dead pokémon stuck in our parties.
    ⊖Alot of other smaller bugfixes that I forgot.

    ⊖The Christmas Pikachu!

    Is our first special "Shiny" type of pokémon, this is a sub-variation of shiny that will only be obtainable on seasonal wipes (like this one) and, usually have special unique traits, in this case Christmas Pikachu have better stats (Partner Pikachu's) and can learn two new moves: Present and Aurora Thunder (custom). Aurora Thunder is a light-blue area thunder wave of ICE type that have chance to freeze (10%), base damage: 50, makes it a considerably stronger version of thundershock!

    Christmas Pikachu however can't evolve! But I am sure with Partner's Pikachu stats you would never evolve this cutie!

    You might be wondering how to obtain this little guy right? Well, they will be obtainable as Christmas reward event pokémon and will also be by a short amount of time in the capsule shop!

    Poke Wisteria Roleplay Online


    ⊖Santa Claus!

    We have been to Santa Island before, but last year the man was kidnapped and the Delibirds were desperate, but this time he is back! get ready to visit his home and meet him chilling at his throne room this year,
    As he will introduce the new Christmas event:

    Poke Wisteria Roleplay Online


    Santa will help the players send gifts to their friends with his army of Delibirds. A cool animation will run and the delibird will give your friend the present and a christmas message! Santa Claus will keep track on his book everyone who been helping him in this christmas and the best helpers will receive rewards!

    #1: Christmas Pikachu, Shiny Egg, Dawn Stone
    #2: Shiny Egg, Dawn Stone
    #3: Dawn Stone
    (the winners will be remembered on next christmas by santa claus so, keep that in mind!)

    Rules:
    -Can only exchange presents with the same person once per day!
    -You can't give present to yourself or to alts.
    -The event will run untill january 1st (wich is my birthday hooray)

    How to get here:
    -The Ferry will take an extra stop to Santa Island in the days near christmas!
    -The Ocean Route to the Santa Island will be always open incase you know the way, you can Surf/Fly there!

    Poke Wisteria Roleplay Online


    ⊖New Pokémon and Evolutions!
    Some pokémon are waiting for their 4th gen evolution for a while, well, now two of them aren't! Magnezone and Honchcrow are finally arriving in Wisteria's database, but not just them! a pack of starters!
    Ps: the new starters will be added as seasonal pokemon for 50c
     
    42
    Posts
    4
    Years
    • Seen Apr 12, 2024
    Hello guys! A new wipe starting with a new roll of tests, this will be the first time Johto and Kanto servers will be co-related and starting together, with easier cross-region travels and more co-related events!

    Also heres the current gameplay changes:
    ⊖Boosted 10x the way Natures affect a pokémon (Now you should consider it!)
    ⊖Changed the game's progression:
    -Now instead of stopping gaining once you reach the cap your gains will be reduced, incase you level up beyond the cap, the global cap will be adjusted to your new value. (This removes the need for the playerbase to stop playing if they are capped, so you can still progress. and if you dont want to grind you can still catch up fairly easy, all without needing to wait for an admin to weekly increase the cap)
    ⊖Increased the first salary (Now instead of receiving 0 on our first day, we receive half (250 if 0 rp), then full on second day)
    ⊖Reduced Wisteria Ferry ticket price from 1000$ to 100$
    ⊖Reduced the black market value of collect-able items from breeders (they were way better then criminal's extractions and easier to get)
    ⊖Paired Evolution Base-Levels of Kanto pokémon to the classic games (No reason for them to be unpaired now)
    ⊖Changed the way Arenas Boosts works: Now it only boosts incase of super effectives to the arena type + their own types receive a boost of 0.3x(+0.3x incase of Dump ability) on battle efficiency (before it could reach higher value in a less controled perspective)
    ⊖Fixed a roll of bugs on the Arena Boosts:
    ⊖Removed the Recent RPP need for increasing relationship with pokémon (this just made the game extra complex/complicated for new players).
    ⊖With the Recent RPP removal on relationship; also now its not needed recent to hatch eggs.
    ⊖Added Auto-Project database (A database where admins can list down automatic preset-requeriments for projects that would automatically reward the members of a project upon completion)
    ⊖Added Investments to Projects, where players can invest influence, items, pokémon etc in Projects (And prompt them)
    ⊖Added new item: Random Stone Package (a box countaining a random evolution item)
    ⊖Extended the forest west of Celadon.
    ⊖Customized Digglet's mods to fit PWO's
    ⊖Customized Bomseel's mods to fit PWO's
    ⊖Changed Regional Ticket price from 50c to 4c.
    ⊖Added Mahogany City in Johto (Gym, School, Center, Mart, Factory, Street Crimes)
    ⊖Added Ecruteak Gym,
    ⊖Added Goldenrod City in Johto (National Park, Gym, Hospital, Mart)
    ⊖Added Blackthorn City in Johto (Jail, Gym, Center, Mart, School)
    ⊖Fixed a bug with LOOC:
    ⊖Seasonal Capsule Pokemons: Charmander, Bulbasaur, Squirtle, Chikorita, Cyndaquil, Totodile, Treecko, Torchic, Mudkip, Chimchar, Turtwig, Piplup, Riolu, Dratini
    ⊖Fixed Stones Drops in Kanto Mines
    ⊖Now RP bubble will stick incase you tab out of the game (for people who use translator etc to dont keep missing turns etc)
    ⊖Fixed a problem that if you dismissed job, the next first salary was 0
    ⊖Fixed some bugs with Shiny Eggs in Johto.
     
    42
    Posts
    4
    Years
    • Seen Apr 12, 2024
    Hey PWO! Hope you are ready for the next wipe! Check out the changes:


    ⊖Eevee rate nerfed on egg groups (40 to 4% on field, 30 to 3% on urban)
    ⊖Remade the Pokémon Info database.
    ⊖Remade/Froze the moves database. (this is a preparation for a future gameplay change in this area)
    ⊖Remade Pokedex internal system.
    ⊖Pokédex Chip changed from Knowledge to a real item, letting it be inventable and mass produced on factories later on for better Dex distribution.
    ⊖Added Pokedex as a default project in League Lab. (This will keep track of modifications on the Pokedex, and organize the workers on it IC)
    ⊖Remade the Knowledge systems. (Changed from 10 info slots to a % range (0-100))

    ⊖Changed the logics of obtaining Knowledge,( every pokémon requires the involvement of a scientist at some point, but learning the full informations of a pokémon would require actually watching the pokémon doing different things, there are multiple different paths to reach 100% knowledge on each different pokémon)
    Current main methods:
    -Capture
    -Observe
    -Friendly Escape
    -Watch friendly escape
    -Gym Battle
    -Watch Stab move
    -Watch KO
    -Watch be KOed
    -Watch play
    -Watch spar
    -Watch evolution both sides
    -Watch KO in Gym battle
    -Watch be KO in Gym battle
    -Watch farmcare
    -Watch nurse treatment
    -Watch medical treatment
    -Watch death
    -Watch extraction
    -Watch Roleplay
    -Watch WC Roleplay
    -Watch Ability Trigger
    -Watch Behavior change
    -Watch Specialist Move
    -Watch Eat
    -Watch Failed capture
    -Wild Hatched Egg
    -Teach
    -Study
    -Pokedex

    ⊖Pokémon Knowledge now affects PC more.
    ⊖Pokémon Knowledge now affect personal gains of a trainer on a specific pokémon. (the range of exp multiplier goes by: 50% = the default we are used to, 100% = 2x)
    ⊖Pokemon Knowledge now affect pokémons traits rates (The rate of pokémons labor speed is affected by pokémon knowledge.)
    ⊖Pokemon Knowledge now affect some support perks efficiency (Cheerleader boost for example is scaled with how the cheerleader know that pokémon being buffed, Medics and nurse treatments is also affected by the pokémon knowledge)
    ⊖Scientist Research book can be used to write Pokémon Essays (requires 50% knowledge).

    ⊖Professors can upload essays from Research Books into Pokedex Project.

    ⊖Study's minimal req to get the school's pokémon information is 1% (You need to know minimally the pokemon you are going to use book research, this improve more activity toward the knowledge gameplay and less afk)

    ⊖New season setting: Singletown allows team to define a single town for character creation (this is great to prevent massive playerbase spread early, and to help ranked chars (Professors/assistents) to find the new players to get them started)
    ⊖New season setting: Starting text: (Lets admins define a starting message for character creation, to introduce the lore basics etc.)
    ⊖Wisteria's starting location changed from PKC to Port.
    ⊖New Char creation automatically prompts the commands list

    ⊖Leaving a city area without a pokémon will prompt a danger warning.
    ⊖Ranked players (professors/assistents) can make custom starter balls. (Needs the pokémon in their farm and 100% knowledge on them to set as a starter, and be under tier 2.)
    ⊖Starter Pokemons logics changed, they are not town based anymore, instead they vary depending on the Professor/Assistent starter pools.
    ⊖Starter Pokemon shelfs can be created by side groups in the future, for their own pokémon distribution methods.

    ⊖Each player can obtain a starter pokemon breed once an IC day (similar to old pwo, this promote some prior class/graduation RP etc).
    ⊖Starterballs aren't random anymore, its now visible wich starterball is wich. (NPCs starterballs are still random tho)
    ⊖Workout is nerfed from 40% the cap to 20% the cap.
    ⊖LifeQuality setting for Spawns/routes affect a range of lvls of wild pokemon based on the trainer's max lvl (This is to keep the game's progression more linear and to keep wild challanging and relevant on midgame+. This also makes the progression more possible on late game, as higher lvl = better exp)
    ⊖Migration! Wild pokémon left behind will try to migrate and escape back to the wild. (With the LifeQuality change, we dont want high lvled mons sitting there forever, plus great moment to add migrations)
    ⊖Added default Auto Projects (to let people invent default items automatically once they reach the preset reqs(ps: those reqs can be edited at runtime to fit wipes))
    ⊖Nurse can be learned from working on any Poke Center (Now that PKC is a workable place, this fits)
    ⊖New Players (under lv 7) can't go to hospital, they will always go back to nearest PKC instead. (Since theres no real debuff on low lvl defeat, theres also no point to teleport them across the region)

    ⊖Added 4 Master Trees (Trainer, Criminal, Breeder, Scientists), a late game feature that lets a player reach up to 12 total perks.
    ⊖Criminals now can raise agressive pokémon's relationship with karma bounds up to extra 20%, making it the only starting perk that is a boost perk. (Smol boost to kick up antagonism)
    ⊖Added new Pokémon: Seedot
    ⊖Added new Pokémon: Nuzleaf
    ⊖Added new Pokémon: Shiftry
    ⊖Added new Pokémon: Petilil
    ⊖Added new Pokémon: Lilligant
    ⊖Added new Pokémon: Tropius
    ⊖Added new Pokémon: Zigzagoon
    ⊖Added new Pokémon: Linoone
    ⊖Added new Pokémon: Galarian Zigzagoon
    ⊖Added new Pokémon: Galarian Linoone


    Hope you enjoyed and we get to RP together in the new wipe starting today! invite some friends and lets have fun!
     
    42
    Posts
    4
    Years
    • Seen Apr 12, 2024
    Hello PWO! This year we have been focusing in completing some more complex gameplay changes and features, as seen with the previous big update where I remade the entire science related gameplay approaching the game into the final desired design of it, but this month is finally time to go ahead with our tests and break through the final design approach of the breeder mechanics!

    Keep in mind this is still a test, when I say "final" its toward the design idea, but you should expect alot of small changes here and there to adjust whatever issues and unbalance we find in our tests in the future. Keeping all of this in mind lets point foward our first changes:

    ⊖ Newbie Breeders
    Well, we are all newbie, so we should start talking about the early steps of a baby breeder:
    on the base (older) gameplay of a breeder alot of hours/days afk were required to be able to get properly started (to get the items and enough friendship to get eggs etc) and then alot of active grind to hatch hundreds of eggs etc to make the effort worth it. Well forget all of that:

    Now that you are a breeder and want to start your career first thing you should do is Study and get your skills: you want Pet and Hide. (yes feed ration skill is gone)
    Thats all you really need to start your adventure if you are brave, but if you are carefull (should be) I advice you go do some workout and increase your trainer's health to survive against those dangerous beasts!

    https://gyazo.com/4f856c174c235b404f2710899ef2a81d



    ⊖ Hide:

    The new skill is the key of Wild Interactions, but you will understand what I mean with that in the future, first lets talk about the mechanical aspects of it: This can only be used in battle, and is a physical leap (Not jump) of 2 tiles, then theres a rng chance your trainer succeed into finding a hiding spot: If this happens the Angry wild pokémon in a battle will start looking for you. (lets call it Search Mode).
    While you are hidden you will be able to use the "Hidden Skills" that will allow you to interact with pokémon in multiple different ways, however if the wild pokemon in searching mode approach your hiding place theres a big chance they will find you and get back to the Angry mode! If this happens you will need to find another hiding spot!

    As you can imagine, Hide is a great skill to survive in wild and dangerous places, giving a trainer a huge mobility and of course keep them safe for a few turns giving you alot of escape chances!



    ⊖ Make Noise:

    The first skill useable in Hidden mode, Make noise will lure the wild pokémon to a relatively near spot to your hideout. If the pokémon reaches the position they might end up finding items like what we used to find on trees, those important resources will be key feature for your wild interactions. You can keep using this to make the wild pokemon gather a bunch of usefull items for you, but keep in mind if they end up crossing your hideout path they might find and attack you! So be wise!



    If you want whatever the pokémon have collected it might be time to consider jumping out of your hideout and sendouting your pokémon to get into a battle! If you manage to defeat the pokémon they will drop a nice loot ! You should focus on edible items first as you will need them to go further on interacting with wild pokémon!

    Edible items:
    Tiny Mushroom (30% eat chance)
    Big Mushroom (50% eat chance)
    Lucky Egg (70% eat chance)
    Mystic Seed (40% eat chance)
    Charcoal (10% eat chance)
    Stick (30% eat chance)
    Pink Tail (90% eat chance)
    Roots (25% eat chance)
    Moss (20% eat chance)
    Energy Root (40% eat chance)
    Revival Herb (40% eat chance)
    Toxin (25% eat chance)
    Mineral (2% eat chance)
    Berry (35% eat chance)
    Honey (50% eat chance)
    Ration (70% eat chance)
    Poffin (80% eat chance)

    https://gyazo.com/2e98ab096ecdb42ac7986586321135ac

    ⊖ Throw Food:

    Now that you have edible items, and want to increase your bonds with those dangerous creature, its time to learn how to feed them! Once hidden select an item from your iventory and use Throw Food, this will throw the item to a relatively closer position to your hideout (be carefull as lured pokémon might end up finding you!)

    Once the pokemon reaches the item, they will grab it and may eat it (check the item's eat chance). This will change the pokemon State into "Eating", on this state they won't move. You will have to wait patiently untill the pokémon change their state again, the pokémon might get back to the "Searching" state or to the "Playing" state.

    https://gyazo.com/34e344432487f35caf0d1a414c582fe8

    ⊖ Wild Interaction:

    The ratio a Pokémon goes from eating into playing can be increased by the Rations of the same type as the pokémon up to 4x, having proper food can speed up alot the wild interactions.
    Once the pokémon is playing around, you are safe to leave your hideout and go play with them! This is where you can build up wild friendship as you interact with the pokemon using friendly skills (Such as Pet and Play). Doing so you will raise the wild friendship with the pokémon (the ratio this increase is also boosted by the type rations).

    There is a chance the pokémon will go into "Playful Calm" state in each interaction, if this happens the pokémon will leave the battle and stop being agressive, at this state the capture rate is higher and interacting friendly with the pokémon again will make them escape leaving the items they have behind!



    If there is another pokémon in the battle with the same Evolution Tree while the wild pokémon is in playfull mode, there is a chance they will instead go into the "Dancing" mode, this chance is also increased by the boost given by rations of matching types.

    Once in the dancing, the pokémon will start following their friend and will spawn heart icons (this works with two wild pokémon aswell) and while they are near eachother theres a chance (speeded up by ration boost) the wild pokémon will go into the "Dancing Calm" state.
    This final mode will always result into a Wild-Hatch. Wich might end up introducing new pokémon as they both escape into the nearest route!



    ⊖ Observe:

    Scientists are also able to learn the Hide skill, and the old "Observe" skill was renamed back to the original "Research". Now Observe is a skill useable while hidden, using this will proc a "Research" call on every wild pokémon in the same battle, allowing scientists to safely learn about wild pokémon they encounter, while Research is used for trained pokémon or safier interactions.

    A mix of Scientist and Breeder can use the three skills while hidden, allowing for a way greater usage of hideouts, for example: Observe the pokémon while they are eating for faster Pokemon Knowledge gains!
    Its also worth to mention that when you hide from a pokémon you get a knowledge proc from them: being (0-3%).



    ⊖ Grooming, Friendship and Appeals:

    Breeders new gameplay focus should make them not limited to just being egg factories: now that you know how to handle yourself on wilderness, you should consider heading back to the school and learn another Skill: Grooming.
    Once you learn Grooming you will be able to also learn and decide your Appeal Specialization, choose wisely between the default ones: Cool (Atk), Beautiful (SpA), Cute(Sdef), Clever(speed), Tough(def) + customs.

    Custom appeal is something earned through admin approval, and their effect is basically an offgame authorisation.



    You can see/access the appeals you are specialist (and have in a pokémon) by using Show command, and its possible (right now through dev and approvals) to be specialist in multiple appeals, and an example of custom appeal effect: "Stinky: When user uses a scent move the enemy have to roll a d100, if lower then 20, they have to skip their turn" but they can be anything the breeder's creativity can come up with and the admins judge fair/logical.



    If you have friendship with a pokémon, it will be shown at the Pokemon Knowledge tab, clicking the friend button will show you the exact value. Breeders can use Grooming to improve a pokémon appeal once a IC day (per pokemon) and the ratio is based on the breeder's Wild Friendship, Pokémon Knowledge and by the Poffins the Pokémon have eaten!

    An appeal's effect just have use when the Pokémon reaches 100%!

    Keep in mind that a single pokémon can have multiple appeals, and these can also be used on contest and other types of competitions that goes beyond simple battles!
    (just a reminder as ratio and numbers will ofc be adjusted as they are tested)



    ⊖ Cooking Rations and Poffins!:

    Cooking is now a database of knowledge (similar to Alchemy, Crafting, etc) with multiple possible learnable items: Ration, Type Ration (each item for each type), and Flavor Poffin (each item for each flavor).

    Cooking knowledges are obtainable through a bunch of preset Auto Projects in Breeder College, and can then be teachable to other breeders as the wipe goes.
    As Type Rations was explained before, they are mostly used to improve the Wild Interactions making them way easier to gather wild friendship and wild hatches, Poffins are used to improve the daily earning of a Pokémons appeal.

    The amount of appeal boost a pokémon will receive depends on the amount of poffins and their liked flavors based off the pokémon nature!
    Poffins can also be sold to factories as recipes and mass sold on shops!



    ⊖ Obtaining Eggs:

    Farmers now have their gameplay changed, as the method of obtaining eggs are removed directly from the Wild Interactions, and now its based off on Farmed pokémon:

    When a farmer uses Farm-Cares on a pokémon of an egg group they are specialist into, and they know atleast 50% about said pokémon, they will be trusted 2 eggs (3 if you are with the ranger boost). This can be used once a IC day per farmer and per pokémon.
    This changes moves obtaning eggs further on to the mid-game, the new eggs also have a way lower parent ratio (I ended up getting a new flying pokémon on my second egg)

    ps: Farmer cares doesn't raise wild friendship anymore

    Changelogs:

    ⊖ Changed Arena Boosts (Now only pokémon of the same type of the arena will receive the boost)
    ⊖ Added Appeals: Cool (Atk), Beautiful (SpA), Cute(Sdef), Clever(speed), Tough(def) + customs
    ⊖ Added Grooming (Breeder Skill)
    ⊖ Added Hide (Breeder and Science Skill)
    ⊖ Make Noise (Hiding Skill)
    ⊖ Throw Food (Hiding Skill)
    ⊖ Observe (Hiding skill)
    ⊖ Wild States: Calm, Angry, Searching, Playfull, Dancing, Eating, Migrating
    ⊖ Farm Eggs (Changed the way a Farmer obtain eggs)
    ⊖ Progression friendship and eggs (Reviewed and remade the whole breeder progression gameplay)
    ⊖ Cookings: type rations, flavor poffin (Discoverable as an auto project in Breeder College)
    ⊖ New Foods (alot of items are now set as edible for the new systems)
    ⊖ New AI
    ⊖ Catching doesnt remove wild friendship anymore
    ⊖ Abilities easier to get for high-league rankings (Reduced minimal lv 80 to lv 30)
    ⊖ Reduced Ranger TRPP req to 150
    ⊖ Its now possible to set cross-teaching knowledges (one knowledge that lets someone teach another knowledge, usefull for group leaders able to pick lower members etc)
    ⊖ Fixed a bug that let you learn Pokémon Information being AFK.
    ⊖ Fixed a bug with Dragon pulse
    ⊖ Fixed a bug with placing a dead pokémon in the farm could revive them
    ⊖ Fixed a bug with placing a pokémon in the farm could consider them stolen
    ⊖ Fixed a bug with Mother Oak
    ⊖ Fixed a bug with auto projects databases.
    ⊖ Fixed a bug that increased insanely fast the cap in capmode-3
    ⊖ Fixed a minor bug with evolutions (visual issues)
    ⊖ Fixed a bug with Breeder college not having Farmer Cares job
    ⊖ Fixed a bug with Wisteria Gym.
    ⊖ Reduced required knowledge to custom starter
    ⊖ Added Munchlax
    ⊖ Added Riolu Shiny
    ⊖ Added Lucario Shiny
    ⊖ Added Growlithe Shiny
    ⊖ Added Arcanine Shiny

    If you got interested make sure to follow our discord and know when the servers will be up:
    https://discord.gg/MGhhsfx
     
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    • Seen Apr 12, 2024
    hey guys, announcing the next wipe that will start on day 15! This months we will have a doubled credit sale!

    Stay tunned on our discord's devlog channels to keep up with the next tests fixes and features and see you soon!

    https://discord.gg/MGhhsfx
     
    42
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    • Seen Apr 12, 2024
    ###### SERIOUS MODE ##########
    Not alot to explain here, this should be pretty simple, the serious mode is a server setting: this means its something that can be toggleable/changed at runtime, up on how each wipe/story is set to be, and as a server setting it impacts directly the gameplay.

    On serious mode basically every KO will result in a dangerous death risk, UNLESS the battle happened while a nurse was performing First Aids nearby.

    Poke Wisteria Roleplay Online


    Keep in mind the Death Risk value we see, isnt the real chance of death of a pokemon, thats just a "health" display, as you can see the chance of surviving is basically the DR -40%.
    Anyway, on serious mode a single KO will take you 60% DR, leaving your pokemon on the red-zone (basically badly ill/dead untill you find a medic)
    Keeping using that pokemon and getting it knocked out again will raise your DR to 100%, wich means a medic can't save him anymore, but that pokemon might keep going (each KO means he have 60% dieing for real etc).

    Pretty simple concept, keep in mind DR also affects the battle efficiency of a pokemon, higher death risk weaker your pokemon will be. UNLESS you are a Berserker, Berserker are villains that actually get their pokemon stronger on higher DR.
    Nurses FIRST AID system changed, basically now when a nurse perform first aids, they will be READY to save the nearby pokemon and prevent them from getting injured upon KO.
    This means if a nurse have first aids active near your battle, the battle is "SAFE" from the serious mode's injuries.

    Poke Wisteria Roleplay Online


    The red cross icon will be visible when a nurse is performing the first aids, also a prompt on chat when they trigger it
    Moving, being attacked, or any complex interaction will turn off the First Aids
    First Aids can no longer directly remove the DR of a pokemon, thats now with Medic's Surgery's, those are able to reduce DR from 98% to 0.
    (keep in mind in order to use surgery the pokemon must be out of the pokeball, aka, they have to have survived and gotten up, or be healed before being returned.)
    Official Gym Battles ALWAYS have a first aid in it.
    as its sponsored battles watched by the league, the official battles wont cause the serious mode's injuries. UNLESS the battle goes on over what the league assists:

    Example: If the official battle ends, the free Frist Aid wont be active in the arena.

    Quick Answer: YES YOU DONT do casual battle on street in a serious mode (unless theres a nurse player as referee making the battle safe)
    In serious mode battles are lethal intended, and every lethal interaction REQUIRES you to have IC reasons and proper RP.
    wich leads us to the next thing to explain:
    Better Logs, we are moving toward to a more complex game logging system, alot more verbs and interactions will be logged

    Such as PVP battles, (serious ones), Credits purchases, Admin verbs, Database edits, and more will have their own log page


    -- Projects Fixes
    Auto Projects received the last rolls of bugfixes late last wipe, and finally they are properly working
    with that, I reviewed the reqs for most auto projects, and made the early games ones will be way more affordable and doable. The late games ones have near impossible requeriments still, but those requeriments can be reduced at runtime as the story and rps related to the lategame projects advances etc.
    toward the early game ones and changes, I will try to list here some so you understand that they got REALLY easier:
    On Labs:

    -Invent Pokeball req now is:
    10k money, 20 apricorn, 2 voltorb, score 2500, 3 members+. (start by: Scientist), these can join (Scientist, Genius, Engineer)
    -Invent Greatball req now is:
    50k money, 100 apricorn, 50 Pokeballs, 10 voltorb, score 5000, 3 members+. (start by: Scientist), these can join (Scientist, Genius, Engineer)

    On Centers:

    -Invent Potion:
    20k money, 20 heal powders, 5 moss, 5 honey, 1 Oddish, 1 Chansey, members 3, score 2500 (start by Chemist); these can join (Scientist, nurses, genius, medic, chemist)

    ... ETC
    I wont list all that changed, mainly because those can be checked ingame
    as people start investing on early games auto projects
    (for newbies: keep in mind those auto projects are to discover/invent a knowledge, once someone discover it, that person is able to teach to other people, so if something is already invented/Discovered, its way easier to learn that, all you need is someone willing to teach you etc. wich goes on depending on how the RP flows)

    -- New Knowledges:
    Track Habitat (You know how to track the remains left by pokémon! if you know what you are looking for it will be easier to locate wild pokemon!)
    Using this knowledge's skill, while facing a pokemon will let you track the pokémon through the nearby route:

    Poke Wisteria Roleplay Online


    If you use it on a pokemon that simply never been on that route, the first lines wont show, but if this pokemon existed in that route, but died out it also will tell you that.
    However tracking habitat isnt limited to be used on pokemons you are facing, actually if you face nothing, it can be used from pokémons in your knowledge
    However you need to select a pokemon knowledge that you know atleast 50% to track it
    Well, to discover/invent the tracking habitat knowledge: its an auto project startable on Poke Centers:
    Reqs:
    50k money, 20 leftovers, 5 moss, 5 honey, 1 growlithe, 5 pidgey, 5 spearow. Startable by scientists, 3 members and 2500 scores.
    can join: scientist, collector, ranger, investigator and genius
    aka yeah its an early game knowledge

    -- Buffs on appeals:
    as was tested last wipe, appeals were too difficult/not worth the effort. so the ratio it raises got boosted over 20x!
    lets see how it goes now

    --Minor fixes and QoLs:
    Fixed a bug with forget ea on transformed pokemon
    Changed the battle mode's window backgroudn from a gif to a static image to make some ppl lag less
    Fixed a bug where arenas were boosting similar to a perk, when they were meant to be nerfed
    Show Speed command now shows the resulting speed after the pokemons BE boosts. (perks etc)
    Raise salary base cost changed from 2k to 5k.
    Farmer amount of eggs changed to 1, WC RPP rewards 3 eggs.
    Fixed a bug with Blissey's evolution
    Fixed a bug with Sdef natures
    Fixed a bug with Eggs giving eggs
    Magnezone nerfed, now evolves at minimal lv 60
    Fixed a bug with long gym battles giving street battle rewards
    Fixed a bug that let yourself be set as your own BF (no more self love)
    Fanatics shouldnt have a downside debuff like Type specialists, mainly because this perk is already way more limited

    --Starter changes:
    To increase variation on first starters, we know the game already lets profs and assists to create their own custom starterballs from farmed pokemon, but early game they all have the same default starter pool.
    However now this changed, each player will have a randomized default starter pool that will vary from these commons:
    Voltorb,Rattata,Geodude,Meowth,Pidgey,Spearow,Bellsprout,Machop,Caterpie,Weedle,Diglett,Krabby,NidoranF,NidoranM,Oddish,Paras,Sandshrew,Goldeen,Zubat

    —- New pokemons

    Poke Wisteria Roleplay Online


    Alolan meowth and Persian are in, also two special pikachu for the serious mode theme: detective and murdered pikachus
    Detective always have talking Pokémon ability, while murderer have insomnia and as a special it always unlock either static or lighting rod aswell
    Murderer pikachu typing is dark electric while detective is psychic electric
    Extra moves are amnesia and zen headbutt on detective pikachu and psycho cut and night slash on murderer
    The missing final evolutions also added: togekiss, tangrowth and mamoswine
    This also lead to the new move: psycho cut that's also added on the Pokémon's ig that should've learned it
    Psycho cut is a 2 tiles range move that's able to drag in the foe, giving this a great melee control move
     
    42
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    • Seen Apr 12, 2024
    Hello guys! a new test server is about to open! Check out the new changes:

    @everyone hey guys! Here goes the next wipe's changelog:

    ⊖ Normal Mode server setting:
    -Toggle Lethal battles (on top of your screen, settings/Lethal Toggle) to control when to deal serious damage or not in a battle.
    -Setable extensions to define danger zones (example an admin can set a cave to have always lethal npcs), on other cases wild pokémon arent lethal (unless you have lethal mode on)
    -Nurses are now able to heal up to 30%.
    -Normal non lethal KOs deals around 8% damage, safe battles (with nurse first aids, or in gyms) deals around 2% (same as kids mode).
    (PS. since its a mode, Normal/Serious/Kids mode in a future server can be changed at runtime to fit the ongoing story, but this first test will be entirely on normal mode)
    ⊖Added a new way to track trainer progression (in this version this is just internal)
    ⊖Added Mines Chief as a canon Rank (gets Geologist and Archeologist), mine is now territory of Rockets
    ⊖Added Head Doctor as a canon Rank (gets Medic and Genius), hospital belongs to the govern
    ⊖Battle Songs (You can toggle and customize the battle songs in the top of your screen Setting modes)
    ⊖Added the Indigo Plateau and the Elite Arenas (Elite+ league fame people have to battle on Elite arenas, lower fame people cant fight officially on the elite arenas, but league members can host events there.)
    ⊖Added the Elite Four as a canon rank (gets high league access, extra CP etc)
    ⊖Looking for RP button (on settings menu, this lets you ping the server about someone looking for rp in your location)
    ⊖Faster Day cycle, now 6 IC days per 1 real life day (This is a huge game speed boost, speeds up salary, farmings, groomings, etc, hopefully will help the game to be more active)
    ⊖Fixed a bug where double hitting moves could break safe battles.
    ⊖Type Starterballs added on capsule (Now you can choose the type of pokemon you want as a starter, this will roll based on the pokemon's rarety)
    ⊖Grooming a pokemon over 100% can now give its items (once a ic day)
    ⊖Added new move: Last Respects.
    ⊖Added new evolution item: Reaper Cloth
    ⊖Added new Pokemon: Dusknoir
    ⊖Added new Pokemon: Shuppet
    ⊖Added new Pokemon: Banette
    ⊖Added new Pokemon: Wurmple
    ⊖Added new Pokemon: Silicoon
    ⊖Added new Pokemon: Beautifly
    ⊖Added new Pokemon: Hisuian Zorua
    ⊖Added new Pokemon: Hisuian Zoroark
    ⊖Added new Pokemon: Croagunk
    ⊖Added new Pokemon: Toxicroak
    ⊖Added new Pokemon: Drampa
    ⊖Added new Pokemon: Victm Pikachu (The new variation this season, this poor pikachu was killed and is now Electric/Ghost, extra perk: Levitate, visuals: its a transparent sad pikachu. extra moves: Last Respects and Shadow Sneak)

    Poke Wisteria Roleplay Online
     
    42
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    • Seen Apr 12, 2024
    Poke Wisteria Roleplay Online


    hello guys! We are about to release our christmas wipe! and with new wipes we also bring : changelogsz
    theme wise I am still focusing on bugfixes, balances and content, keep your eyes to the devlog soon as I will explain how the christmas season will work this year! Hope to see you all ingame and please help us inviting your friends as we depend 100% on player to player invitations now, if you enjoy this project, help us share the word!

    ⊖ New Ability: Stance Change (activated onshow (like show speed) will transform the pokemon into something else and if its in battle spends an AP (stats, mods etc, unlike the skill transform)
    ⊖ Fixed bugs related to shiny pokemon not affecting evolution tree
    ⊖ Fixed a bug with some shiny evolutions
    ⊖ Added an extra confirmation check when investing items on project
    ⊖ Forgetea is now craftable as alchemy (first learns at gyms autoproject)
    ⊖ Pressing Q in battles that doesnt have an active turn will remove you from the battle (This is a shield attempt to fix a critical battle bug that could delete pokemons)
    ⊖ Clicking the badges in your trainer card can now let you delete it (it prompts on the chat as you do, usefull for mistakes situation with badges)
    ⊖ Fixed an abuseable bug where people could abandon multiple pokemon in the same tile
    ⊖ Fixed a bug with show trainer cards (on chat) with over 8 badges
    ⊖ Fixed an abuseable bug where people could raise appeal of eggs
    ⊖ Fixed a bug where using your phone while watching live a battle could break you
    ⊖ Fixed a bug where elites could progress in fame and reach champion just by doing street battle
    ⊖ Fixed a bug where pokemon could relearn and stack abilities
    ⊖ Abandoning a pokemon gives you Wild friendship (usefull for rangers, now they can insta WC a new pokemon they hatch this way)
    ⊖ Now Ace Trainer perk also boost cp earned from street battles
    ⊖ Removed ace and bf duality (Now you can be both)
    ⊖ Fixed an abuseable bug with ace trainer move learning
    ⊖ Debuffed League Star, the bonus now caps at 8 badges, max bonus goes only a little over a power perk instead of the usual double
    ⊖ New evo items -Malicious Armor, Leaderscrest
    ⊖ Fixed a bug where evo items could bypass minimal level req
    ⊖ Added new move Bitter Blade
    ⊖ Added new move Brutal Swing
    ⊖ Added new move Rock Smash
    ⊖ Review on projects costs (reducing them again)
    ⊖ Added New Pokemon: Klefki
    ⊖ Added New Pokemon: Tinkatink
    ⊖ Added New Pokemon: Tinkatuff
    ⊖ Added New Pokemon: Tinkaton
    ⊖ Added New Pokemon: Lopunny
    ⊖ Added New Pokemon: Bunneary
    ⊖ Added New Pokemon: Shroomish
    ⊖ Added New Pokemon: Breloom
    ⊖ Added New Pokemon: Skorupi
    ⊖ Added New Pokemon: Drapion
    ⊖ Added New Pokemon: Salandit
    ⊖ Added New Pokemon: Salazzle
    ⊖ Added New Pokemon: Charcadet
    ⊖ Added New Pokemon: Ceruledge
    ⊖ Added New Pokemon: Pawniard
    ⊖ Added New Pokemon: Bisharp
    ⊖ Added New Pokemon: Kingambit
    ⊖ Added New Pokemon: Rockruff
    ⊖ Added New Pokemon: Lycanroc
    ⊖ Added New Pokemon: LycanrocM
    ⊖ Added New Pokemon: LycanrocD
    ⊖ Added New Pokemon: Drifblim
    ⊖ Added New Pokemon: Drifloon
    ⊖ Added New Pokemon: JangmoO
    ⊖ Added New Pokemon: HakamoO
    ⊖ Added New Pokemon: KommoO
    ⊖ Added New Pokemon: Starly
    ⊖ Added New Pokemon: Staravia
    ⊖ Added New Pokemon: Staraptor
    ⊖ Added New Pokemon: Honedge
    ⊖ Added New Pokemon: Doublade
    ⊖ Added New Pokemon: Aegislash
    ⊖ Added New Pokemon: Aegislash(Shield)
    ⊖ Added New Pokemon: Nosepass
    ⊖ Added New Pokemon: Beta Probopass (evolve if nosepass learns Ancient Power)
    ⊖ Added New Pokemon: Probopass
    ⊖ Added New Pokemon: Snover
    ⊖ Added New Pokemon: Abomasnow
    -Adding our first regional variants: (Unlike the special pikachus, those arent stronger then the base form and are not considered shiny)
    ⊖ Wisteria Bulbasaur line (Fairy Posion)
    ⊖ Wisteria Charmander line (Dragon Rock)
    ⊖ Wisteria Squirtle line (Dark Fighting)

    Poke Wisteria Roleplay Online


    Poke Wisteria Roleplay Online


    Poke Wisteria Roleplay Online
     
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    • Seen Apr 12, 2024
    Poke Wisteria Roleplay Online

    Exciting News for Poke-Wisteria Players!

    Attention all trainers! We've got some thrilling updates to share that will revolutionize your gameplay experience in Poke-Wisteria!

    Say goodbye to endless grinding and hello to immersive roleplay adventures with our latest changes. Here's the lowdown:

    Roleplay Points Over Text-Grinding: No more tedious text-grinding! Now, to strengthen your prowess, you'll earn Roleplay Points based on your activity time and milestones achieved through interactions with fellow players and the environment.

    Global Caps for Fair Progression: Your Roleplay Points determine your progress, with a twist! The more points you accumulate, the fewer you'll gain, thanks to global caps set by recent player averages. Fair play ensures steady progression with ample catch-up opportunities, putting power where it belongs: in the hands of true roleplayers.

    Rewarding Inactivity: Life happens, and we've got your back! Inactivity is now rewarded, helping you catch up without missing out on the action. Plus, ranked and admin players can spotlight the most captivating characters for extra rewards.

    Streamlined Pokémon Training: Leveling up your Pokémon just got easier! Roleplay Points directly dictate the amount of experience your Pokémon can gain, with a fixed 100 experience needed to level up. Say goodbye to the grind, and hello to swift evolution!

    Dynamic Wild Pokémon Encounters: Prepare for more organic adventures! Wild Pokémon now roam, migrate, and reproduce naturally, enhancing diversity and realism. Watch them in action, and be mindful—mass capturing or neglect can impact their behavior and even provoke attacks!

    Pokémon Evolution Made Simple: No more waiting for luck! Evolution is now at your fingertips. Once your Pokémon meets the evolution requirements, simply press a button for instant evolution, allowing for perfect roleplay moments and storytelling opportunities.
    Education and Perks: New trainers must attend school before embarking on their journey. Obtain your first perk after earning 50 roleplay points through study. Subsequent perks require 200 points per perk. Additionally, perks and your first Pokemon can still be obtained through roleplaying with professors and assistants.

    Obey or Skip: Beware of overleveling your trainer compared to your Pokemon's experience. If your Pokemon has 2x more experience than your roleplay points, they may disobey commands or skip turns in battles!

    (continue soonio)
     
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    • Seen Apr 12, 2024
    (continueing)...

    Street Battles: Toggle your battle intentions to determine if a street battle counts for league stars. Street battles contribute to street fame.
    Bug Fixes and Chat Customization: Enjoy a smoother experience with bug fixes and deeper chat options. as, patrons can customize their chat backgrounds for a personalized touch!
    Reality Shard and Personal Caps Review: Reality Shard bonuses now last one hour and persist through reboots. Personal caps count as extra experience, with further reviews planned for the future.

    Changelog:


    ⊖ Remade AIs and time handlings to make the server run smoothier (to be able to handle whats next:)
    ⊖ Pokemon now roam in the world instead of spawning through grind, (This is to remove grass-grinding)
    ⊖ Routes now have Life Quality matters, they start full, and are reduced as pokemon are mass captured, or extracted.
    ⊖ Routes recover Life Quality with Breeders' interactions and works in the area.
    ⊖ Pokémon will be pacific at higher Life Quality and only attack when bothered, however players actions reducing their life quality may result in raids and agressive areas!
    ⊖ Lower Life Quality areas have higher extract-item drop rate and may drop multiple items.
    ⊖ As Pokemon roam and migrate, they also reproduce naturally around the world, creating wider spread of new pokemons IF the route have enough life quality!
    ⊖ Roleplay Points system were completelly remade, instead of rewarding just text grind, it consider activity and rewards players as they interact with the world.
    ⊖ Admins and Ranked players can reward 4 players a day, (a player can be rewarded only once) based on RPer quality (creative characters etc) by double clicking them.
    ⊖ Milestones are spread through the gameplay mechanics, as your character achieve them and have been into roleplay scenes, they get extra rp rewards, this is a way for the game to tell you have been roleplaying as you play (text-grind lenght isnt really relevant here)
    ⊖ Inactivity (and being afk/offline) is also accounted for rewards, usefull for catching up, and letting players have real rest times and don't fall behind.
    ⊖ Every method of obtaining RPPs are limited in a daily basis for humane-realistic measure of activity/playtimes to avoid macroers
    ⊖ All those extra inner details of the rewards are secret to avoid "metas"
    ⊖ Roleplay Points are now a direct metric for power progression, each RPP means one EXP point your pokemons can get.
    ⊖ No more power grind, getting experience is significantly easier, and might not need real effort, and every level up requires static 100 exp.
    ⊖ WorldCap now count and limits the amount of RPP a player can earn, lower from the cap more RPP you earn, higher from the cap less RPP you earn.
    ⊖ WorldCap is defined by a lower average of the RPP of active players (played since last reboot), minimum being 100.
    ⊖ WorldCap only updates if it meets some criteria to avoid abusive jumps (like not update instantly after a reboot when not everyone logs in etc)
    (The whole change in RPP is meant to give you guys alot of free time to actually roleplay and get into character stories instead of grindings, without being punished or left behind for doing so)

    ⊖ Evolution % removed, since RPP is already directly tied to leveling up the rng isn't needed, now Evolution happens when you press a button (In the rp window) and you have met the reqs.
    ⊖ Evolving raises your pokemon health back to max. (To create battle climaxes)
    ⊖ First Perk requires 50 RPP, the next ones requires extra 200, the perks can then be learned in any school.
    ⊖ You need atleast one perk to get a job, meaning you need atleast 50 RPP to get a starter from a npc. (This forces new player to take their time and roleplay)
    ⊖ Pokemons levels 2x higher then your total rpps might not obbey you!
    ⊖ Starter Pokemons and Egg Hatches now are level 1 instead of 5.
    ⊖ Evolutionist Perk removed.
    ⊖ Official Street Battle can be toggled (on settings)
    ⊖ Chat Background color changed to lighter gray (from white)
    ⊖ Patrons can customize chat background colors
    ⊖ Fixed some rolls of bugs with the chat.
    ⊖ Added around 32 hidden milestones
    ⊖ Review on Reality Shards (It leasts one hour instead of a reboot, timer reset on new shard usage)
     
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