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Pokemon Dungeon Escape

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  • Pokemon Dungeon Escape - Act 1 - Chapter 51


    The voting results are as follows:

    1) Alolan Persian is in the lead. Do we want to switch our lead for this room?
    A) No, keep Alolan Persian in the lead.
    B) Yes, switch to Sudowoodo. - 2 votes
    C) Yes, switch to Simisear.
    D) Yes, switch to Simipour.
    E) Yes, switch to Hawlucha.
    F) Yes, switch to Trevenant.

    2)How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    3-1) We have a Brushoff Orb, which sends an opponent somewhere else in the same act. Do we use the Brushoff Orb in this room?
    A) Yes, use a Brushoff Orb on the level 25 Electrike.
    B) Yes, use a Brushoff Orb on the level 26 Electrike.
    C) Yes, use a Brushoff Orb on the Manectric.
    D) No, don't use a Brushoff Orb now. - 2 votes

    3-2) The Trapbust Orb destroys all traps in the current room. Do we use the Trapbust Orb in this room?
    A) Yes, use the Trapbust Orb.
    B) No, don't use the Trapbust Orb now. - 2 votes

    3-3) A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
    A) Yes, use a See-Trap Orb.
    B) No, don't use a See-Trap Orb now. - 2 votes

    3-4) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 25 Electrike and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 25 Electrike and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 26 Electrike and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 26 Electrike and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the Manectric and avoid fighting it. - 1 vote
    F) Yes, use a Slumber Orb on the Manectric and start a fight with it being asleep.
    G) No, don't use a Slumber Orb now. - 1 vote

    Tied. Very tempted to join E, but we're going to a big room next with lots of enemies. Might end up needing the orb more there, and we can heal up before fighting Manectric and will also be healing at the Hot Spring after this room. I'll join G).

    3-5) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a second Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 25 Electrike and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 25 Electrike and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 26 Electrike and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 26 Electrike and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the Manectric and avoid fighting it.
    F) Yes, use a Slumber Orb on the Manectric and start a fight with it being asleep.
    G) No, don't use a Slumber Orb now. - 2 votes

    3-6) We have a Lob Orb. Do we use the Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 25 Electrike.
    B) Yes, use a Lob Orb on the level 26 Electrike.
    C) Yes, use a Lob Orb on the Manectric.
    D) No, don't use a Lob Orb now. - 2 votes

    3-7) We have a Totter Orb. Do we use the Totter Orb in this room?
    A) Yes, use a Totter Orb on the level 25 Electrike.
    B) Yes, use a Totter Orb on the level 26 Electrike.
    C) Yes, use a Totter Orb on the Manectric.
    D) No, don't use a Totter Orb now. - 2 votes

    3-8) We have an Invisify Orb, which turns the party leader Invisible and lets us avoid any fights in the room it's used in. The effect ends if the party leader attacks any enemy. Do we use the Invisify Orb in this room?
    A) Yes, use it and avoid all fights in the current room.
    B) Yes, use it and start a fight with the level 25 Electrike.
    C) Yes, use it and start a fight with the level 26 Electrike.
    D) Yes, use it and start a fight with the Manectric.
    E) Yes, use it after fighting the level 25 Electrike to avoid further fighting.
    F) Yes, use it after fighting the level 26 Electrike to avoid further fighting.
    G) No, don't use the Invisify Orb in this room. - 2 votes

    4) We can heal after defeating 2 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions. - 1 vote
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 1 vote

    Tied. Sudowoodo is slow so it'll probably need the heal. Joining A)

    5) What do we do with the items in this room?
    A) Pick up all items. - 2 votes
    B) Pick up only the Green Shard.
    C) Pick up only the Berry Juice.
    D) Pick up only the Oran Berry.
    E) Pick up only the TM004 - Surf.
    F) Pick up the TM004 - Surf and the Green Shard.
    G) Pick up the TM004 - Surf and the Berry Juice.
    H) Pick up the TM004 - Surf and the Oran Berry.
    I) Pick up the Green Shard and the Berry Juice.
    J) Pick up the Green Shard and the Oran Berry.
    K) Pick up the Berry Juice and the Oran Berry.
    L) Pick up the TM004 - Surf, the Berry Juice and the Oran Berry.
    M) Pick up the TM004 - Surf, the Berry Juice and the Green Shard.
    N) Pick up the TM004 - Surf, the Green Shard and the Oran Berry.
    O) Pick up the Berry Juice, the Oran Berry and the Green Shard.

    6) Which room do we go to next?
    A) Go to room 1 from it's right Southern entry.
    B) Go to room 1 from it's left Southern entry.
    C) Go to room 2 from it's Southern entry.
    D) Go to room 2 from it's Eastern entry.
    E) Go to room 4 from it's upper Western entry.
    F) Go to room 4 from it's Northern entry.
    G) Go to room 4 from it's lower Western entry.
    H) Go to room 6 from it's Western entry.
    I) Go to room 6 from it's Eastern entry.
    J) Go to room 6 from it's Southern entry.
    K) Go to room 7 from the Western entrance.
    L) Go to room 7 from the Northern entrance.
    M) Go to room 9 from the Western entrance.
    N) Go to room 9 from the Southern entrance.
    O) Go to room 11 from the Northern entrance.
    P) Go to room 11 from the Eastern entrance.
    Q) Go to room 11 from the Southern entrance.
    R) Go to room 15 from the Western entrance. - 2 votes
    S) Go to room 15 from the Northern entrance.
    T) Go to the Move Releaner/Egg Move Tutor in the tree stump room.

    7-1) After navigating the current room, but before heading to the next one, we can go heal at the Hot Spring. Should we heal?
    A) Yes, go heal at the Hot Spring. - 2 votes
    B) No, don't heal at the Hot Spring.

    7-2) We've helped out Zorua and can go turn in the quest. Go turn in the 'A Prank gone wrong' quest to Zoroark?
    A) Yes, go turn in the quest with Alolan Persian in the lead.
    B) Yes, go turn in the quest with Sudowoodo in the lead. - 1 vote
    C) Yes, go turn in the quest with Simisear in the lead.
    D) Yes, go turn in the quest with Simipour in the lead. - 1 vote
    E) Yes, go turn in the quest with Hawlucha in the lead.
    F) Yes, go turn in the quest with Trevenant in the lead.
    G) No, don't turn in the quest now.

    Tied. Joining D) for more experience, even if most of our party doesn't need it as badly anymore, more experience still benefits Trevenant.


    Spoiler:


    We switch the lead to Sudowoodo and fight any enemies offensively.
    We don't use any Orbs in this room. We pick up all items and go to room 15 from the Western entrance.
    After navigating the current room we go heal at the Hot Spring and we go turn in the 'A Prank gone wrong' quest with Simipour in the lead.

    The path we take is as follows (Yellow -> Orange -> Blue):

    dungeonescapemove50-png.158457


    Stepped on a Grimy Trap. A Chesto Berry went bad and was tossed out.

    Stepped on a Poison Trap in the room South of here while going back to Zoroark. Simipour was poisoned...
    ... but we go to the Hot Spring afterward so ¯\_(ツ)_/¯


    The fights:
    Spoiler:


    Persian leveled up to level 32, Simisear leveled up to level 32, Hawlucha leveled up to level 33 & Trevenant leveled up to level 27.

    Earned 2.800 Experience for turning in the 'A Prank gone wrong' quest.
    Sudowoodo leveled up to level 31, Persian leveled up to level 33, Simipour leveled up to level 33 & Trevenant leveled up to level 28.



    Team Roundabout:
    Spoiler:


    The Hideout (Recruited Pokemon not in Party):
    Spoiler:



    Inventory:
    Spoiler:

    Abra Storage (Item Storage for full inventory sections):
    Spoiler:

    Apparently I forgot to remove Squawkabilly's Sharp Beak when it got sent to the hideout. Normally I'd put it in the inventory, but I shoved it into storage for now as we probably don't want to use it right now.


    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:







    Pokemon Dungeon Escape - Act 1 - Chapter 52



    The quest dialogue with Zoroark:
    Spoiler:



    We've arrived at the room that was marked as room 15 on the map, from the Western entrance. I'm splitting this room into 2 as I rather doubt I'd be able to fully make the update next week otherwise. I'm leaving the hostile Pokemon in the water for next week + the items that require crossing the water. The interactions with Clodsire & Abra will also be in part 2 of this room.

    The Corvisquire, Shuppet, Migthyena & Houndoom will move to attack us. The Frillish normally would as well, but it won't do so till we get the option to cross the water next week (had to split this in two somehow). The Quagsire won't attack unless we enter the water and get within 4 tiles of them.


    dungeonescapeact1-51-png.158462



    Note: Most of our party is above the level cap for the 1st Act for the normal hostile Pokemon, which I put at 30 (does not apply to the Wardens, for example).

    1-1) Trevenant wants to learn Horn Leech. Forget a move to learn Horn Leech?
    A) Yes, forget Bulldoze.
    B) Yes, forget Shadow Claw.
    C) Yes, forget Hex.
    D) Yes, forget Trailblaze.
    E) No, don't learn Horn Leech.

    1-2) Simipour can learn Surf via TM. Teach Simipour Surf?
    A) Yes, forget Water Gun.
    B) Yes, forget Acrobatics.
    C) Yes, forget Bite.
    D) Yes, forget Scald.
    E) No, don't teach it Surf.

    2) Simipour is in the lead. Do we want to switch our lead for this room?
    A) No, keep Simipour in the lead.
    B) Yes, switch to Alolan Persian.
    C) Yes, switch to Simisear.
    D) Yes, switch to Sudowoodo.
    E) Yes, switch to Hawlucha.
    F) Yes, switch to Trevenant.

    3)How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    4-1) We have a Brushoff Orb, which sends an opponent somewhere else in the same act. Do we use the Brushoff Orb in this room?
    A) Yes, use a Brushoff Orb on the level 26 Corvisquire.
    B) Yes, use a Brushoff Orb on the level 28 Shuppet.
    C) Yes, use a Brushoff Orb on the level 30 Houndoom.
    D) Yes, use a Brushoff Orb on the level 29 Shuppet.
    E) Yes, use a Brushoff Orb on the Mightyena.
    F) Yes, use a Brushoff Orb on the level 27 Corvisquire.
    G) Yes, use a Brushoff Orb on the level 28 Houndoom.
    H) Yes, use a Brushoff Orb on the level 29 Corvisquire.
    I) No, don't use a Brushoff Orb now.

    Tough room so I'm offering up a second Brushoff Orb usage.
    4-2) We have a Brushoff Orb, which sends an opponent somewhere else in the same act. Do we use a second Brushoff Orb in this room?
    A) Yes, use a Brushoff Orb on the level 26 Corvisquire.
    B) Yes, use a Brushoff Orb on the level 28 Shuppet.
    C) Yes, use a Brushoff Orb on the level 30 Houndoom.
    D) Yes, use a Brushoff Orb on the level 29 Shuppet.
    E) Yes, use a Brushoff Orb on the Mightyena.
    F) Yes, use a Brushoff Orb on the level 27 Corvisquire.
    G) Yes, use a Brushoff Orb on the level 28 Houndoom.
    H) Yes, use a Brushoff Orb on the level 29 Corvisquire.
    I) No, don't use a Brushoff Orb now.

    4-3) The Trapbust Orb destroys all traps in the current room. Do we use the Trapbust Orb in this room?
    A) Yes, use the Trapbust Orb.
    B) No, don't use the Trapbust Orb now.

    4-4) A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
    A) Yes, use a See-Trap Orb.
    B) No, don't use a See-Trap Orb now.

    4-5) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 26 Corvisquire and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 26 Corvisquire and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 28 Shuppet and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 28 Shuppet and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the level 30 Houndoom and avoid fighting it.
    F) Yes, use a Slumber Orb on the level 30 Houndoom and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 29 Shuppet and avoid fighting it.
    H) Yes, use a Slumber Orb on the level 29 Shuppet and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the Mightyena and avoid fighting it.
    J) Yes, use a Slumber Orb on the Mightyena and start a fight with it being asleep.
    K) Yes, use a Slumber Orb on the level 27 Corvisquire and avoid fighting it.
    L) Yes, use a Slumber Orb on the level 27 Corvisquire and start a fight with it being asleep.
    M) Yes, use a Slumber Orb on the level 28 Houndoom and avoid fighting it.
    N) Yes, use a Slumber Orb on the level 28 Houndoom and start a fight with it being asleep.
    O) Yes, use a Slumber Orb on the level 29 Corvisquire and avoid fighting it.
    P) Yes, use a Slumber Orb on the level 29 Corvisquire and start a fight with it being asleep.
    Q) No, don't use a Slumber Orb now.

    4-6) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a second Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 26 Corvisquire and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 26 Corvisquire and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 28 Shuppet and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 28 Shuppet and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the level 30 Houndoom and avoid fighting it.
    F) Yes, use a Slumber Orb on the level 30 Houndoom and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 29 Shuppet and avoid fighting it.
    H) Yes, use a Slumber Orb on the level 29 Shuppet and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the Mightyena and avoid fighting it.
    J) Yes, use a Slumber Orb on the Mightyena and start a fight with it being asleep.
    K) Yes, use a Slumber Orb on the level 27 Corvisquire and avoid fighting it.
    L) Yes, use a Slumber Orb on the level 27 Corvisquire and start a fight with it being asleep.
    M) Yes, use a Slumber Orb on the level 28 Houndoom and avoid fighting it.
    N) Yes, use a Slumber Orb on the level 28 Houndoom and start a fight with it being asleep.
    O) Yes, use a Slumber Orb on the level 29 Corvisquire and avoid fighting it.
    P) Yes, use a Slumber Orb on the level 29 Corvisquire and start a fight with it being asleep.
    Q) No, don't use a Slumber Orb now.

    Tough room. We got 3 Slumber Orbs so I'm just gonna offer all three.
    4-7) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a third Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 26 Corvisquire and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 26 Corvisquire and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 28 Shuppet and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 28 Shuppet and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the level 30 Houndoom and avoid fighting it.
    F) Yes, use a Slumber Orb on the level 30 Houndoom and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 29 Shuppet and avoid fighting it.
    H) Yes, use a Slumber Orb on the level 29 Shuppet and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the Mightyena and avoid fighting it.
    J) Yes, use a Slumber Orb on the Mightyena and start a fight with it being asleep.
    K) Yes, use a Slumber Orb on the level 27 Corvisquire and avoid fighting it.
    L) Yes, use a Slumber Orb on the level 27 Corvisquire and start a fight with it being asleep.
    M) Yes, use a Slumber Orb on the level 28 Houndoom and avoid fighting it.
    N) Yes, use a Slumber Orb on the level 28 Houndoom and start a fight with it being asleep.
    O) Yes, use a Slumber Orb on the level 29 Corvisquire and avoid fighting it.
    P) Yes, use a Slumber Orb on the level 29 Corvisquire and start a fight with it being asleep.
    Q) No, don't use a Slumber Orb now.

    4-8) We have a Lob Orb. Do we use the Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 26 Corvisquire.
    B) Yes, use a Lob Orb on the level 28 Shuppet.
    C) Yes, use a Lob Orb on the level 30 Houndoom.
    D) Yes, use a Lob Orb on the level 29 Shuppet.
    E) Yes, use a Lob Orb on the Mightyena.
    F) Yes, use a Lob Orb on the level 27 Corvisquire.
    G) Yes, use a Lob Orb on the level 28 Houndoom.
    H) Yes, use a Lob Orb on the level 29 Corvisquire.
    I) No, don't use a Lob Orb now.

    Tough room so I'll just offer up all the Lob Orbs we have in case we want to use them.
    4-9) We have a Lob Orb. Do we use a second Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 26 Corvisquire.
    B) Yes, use a Lob Orb on the level 28 Shuppet.
    C) Yes, use a Lob Orb on the level 30 Houndoom.
    D) Yes, use a Lob Orb on the level 29 Shuppet.
    E) Yes, use a Lob Orb on the Mightyena.
    F) Yes, use a Lob Orb on the level 27 Corvisquire.
    G) Yes, use a Lob Orb on the level 28 Houndoom.
    H) Yes, use a Lob Orb on the level 29 Corvisquire.
    I) No, don't use a Lob Orb now.

    4-10) We have a Lob Orb. Do we use a third Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 26 Corvisquire.
    B) Yes, use a Lob Orb on the level 28 Shuppet.
    C) Yes, use a Lob Orb on the level 30 Houndoom.
    D) Yes, use a Lob Orb on the level 29 Shuppet.
    E) Yes, use a Lob Orb on the Mightyena.
    F) Yes, use a Lob Orb on the level 27 Corvisquire.
    G) Yes, use a Lob Orb on the level 28 Houndoom.
    H) Yes, use a Lob Orb on the level 29 Corvisquire.
    I) No, don't use a Lob Orb now.

    Note: Lob Orbs can't stack on the same enemy, so if all three are used on the same enemy for example, only the first will be used and the other two will be ignored.

    4-11) We have a Totter Orb. Do we use the Totter Orb in this room?
    A) Yes, use a Totter Orb on the level 26 Corvisquire.
    B) Yes, use a Totter Orb on the level 28 Shuppet.
    C) Yes, use a Totter Orb on the level 30 Houndoom.
    D) Yes, use a Totter Orb on the level 29 Shuppet.
    E) Yes, use a Totter Orb on the Mightyena.
    F) Yes, use a Totter Orb on the level 27 Corvisquire.
    G) Yes, use a Totter Orb on the level 28 Houndoom.
    H) Yes, use a Totter Orb on the level 29 Corvisquire.
    I) No, don't use a Totter Orb now.

    4-12) We have an Invisify Orb, which turns the party leader Invisible and lets us avoid any fights in the room it's used in. The effect ends if the party leader attacks any enemy. Do we use the Invisify Orb in this room?
    A) Yes, use it and avoid all fights in the current room.
    B) Yes, use it and start a fight with the level 26 Corvisquire.
    C) Yes, use it and start a fight with the level 28 Shuppet.
    D) Yes, use it and start a fight with the level 30 Houndoom.
    E) Yes, use it and start a fight with the level 29 Shuppet.
    F) Yes, use it and start a fight with the Mightyena.
    G) Yes, use it and start a fight with the level 27 Corvisquire.
    H) Yes, use it and start a fight with the level 28 Houndoom.
    I) Yes, use it and start a fight with the level 29 Corvisquire.
    J) Yes, use it after fighting the level 26 Corvisquire to avoid further fighting.
    K) Yes, use it after fighting the level 28 Shuppet to avoid further fighting.
    L) Yes, use it after fighting the level 30 Houndoom to avoid further fighting.
    M) Yes, use it after fighting the level 29 Shuppet to avoid further fighting.
    N) Yes, use it after fighting the level Mightyena to avoid further fighting.
    O) Yes, use it after fighting the level 27 Corvisquire to avoid further fighting.
    P) Yes, use it after fighting the level 28 Houndoom to avoid further fighting.
    Q) Yes, use it after fighting the level 29 Corvisquire to avoid further fighting.
    R) No, don't use the Invisify Orb in this room.

    Note: As hinted by Arboliva, any aggressive hostile Pokemon (the ones that seek us out) left in this room will follow us in when we head inside the chamber once we've opened it, if they're still around. We also need to clear the room out a bit for Diggersby to want to punch open the chamber wall for us (5 or less hostile Pokemon remaining in the room).
    Also, depending on the time it's used at, the Invisify Orb can carry on into the second part of the room next week.


    For this room I think I'll offer a heal after every opponent fought.
    5-1) We can heal after defeating 1 opponent. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    5-2) We can heal after defeating 2 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    5-3) We can heal after defeating 3 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    5-4) We can heal after defeating 4 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    5-5) We can heal after defeating 5 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    5-6) We can heal after defeating 6 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    5-7) We can heal after defeating 7 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    5-8) We can heal after defeating 8 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    6) What do we do with the items in this room?
    A) Pick up all items (except for those on the middle island).
    B) Pick up only the Rawst Berry.
    C) Pick up only the Oran Berries.
    D) Pick up only the Pecha Berry.
    E) Pick up only the Persim Berry.
    F) Pick up only the Sitrus Berry.
    G) Pick up only the Yellow Shards.
    H) Pick up only the Green Shards.
    I) Pick up only the Slumber Orb.
    J) Pick up only the Spell Tag.
    K) Pick up only the Fairy Feather.
    L) Pick up only the Fairy Feather and Spell Tag.
    M) Pick up the Green Shards and the Yellow Shards.
    N) Pick up all the berries.
    O) Pick up all the berries and the Slumber Orb.
    P) Pick up all the berries and the Green Shards and Yellow Shards.
    Q) Pick up all the berries and the Spell Tag and the Fairy Feather.
    R) Pick up the Slumber Orb and the Spell Tag and the Fairy Feather.
    S) Pick up the Slumber Orb and the Green Shards and Yellow Shards.
    T) Pick up the Spell Tag, the Fairy Feather and the Green Shards and the Yellow Shards.

    The room is split in half so the next room vote will follow in part 2 next week.



     

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    34,708
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    • Seen today
    1-1: D
    1-2: A
    2: A
    3: A
    4-1: I
    4-2: I
    4-3: B
    4-4: B
    4-5: Q
    4-6: Q
    4-7: Q
    4-8: I
    4-9: I
    4-10: I
    4-11: I
    4-12: R
    5-1: D
    5-2: D
    5-3: D
    5-4: B
    5-5: D
    5-6: D
    5-7: D
    5-8: B
    6: A
     
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    1-1) C) Yes, forget Hex. Hits about as hard with this and Trailblaze. Planned to keep Hex for the Special option. Realized Horn Leech only has 10 PP. Potentially runs out of that.

    1-2) A) Yes, forget Water Gun. Easy enough.

    2) A) No, keep Simipour in the lead. Does not trust Hawlucha for the Corvisquires.

    3) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.

    4-1) E) Yes, use a Brushoff Orb on the Mightyena. Reasoning: Potentially has Intimidate. Misses the one-shot on Shuppet with a -1 Bite. (Kills with Surf. Will likely not pick it.) Opens Simipour up to Curse and Will-o-Wisp.

    4-2) I) No, don't use a Brushoff Orb now. Should be good, outside of the one.

    4-3) A) Yes, use the Trapbust Orb. Faces too many enemies. Contains a few chokepoints that will likely have traps.

    4-4) B) No, don't use a See-Trap Orb now.

    4-5) Q) No, don't use a Slumber Orb now. Likely not necessary. Helps to have a level advantage.

    4-6) Q) No, don't use a Slumber Orb now.

    4-7) Q) No, don't use a Slumber Orb now.

    4-8) I) No, don't use a Lob Orb now. Fails to one-shot Shuppet by a little more than 5 hitpoints at -1 Attack, so no.

    4-9) I) No, don't use a Lob Orb now.

    4-10) I) No, don't use a Lob Orb now.

    4-11) I) No, don't use a Totter Orb now.

    4-12) R) No, don't use the Invisify Orb in this room. Wants all the experience in this room.

    5-1) D) No, don't heal up. Going every other fight. Unnecessary? Probably. Might be able to take the whole room without healing (well, with Mightyena gone). Expects some damage from the Corvisquires, however. Bought oodles of Oran Berries for safety like this.

    5-2) B) Yes, eat an Oran Berry. Heals up to 100 HP.

    5-3) D) No, don't heal up.

    5-4) B) Yes, eat an Oran Berry. Heals up to 100 HP.

    5-5) D) No, don't heal up.

    5-6) B) Yes, eat an Oran Berry. Heals up to 100 HP.

    5-7) D) No, don't heal up.

    5-8) D) No, don't heal up. Considered healing here. Should do alright, honestly. Will not take part in the next fight.

    6) A) Pick up all items (except for those on the middle island). Burned a Trapbust Orb, so why not?
     
    45,920
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  • Pokemon Dungeon Escape - Act 1 - Chapter 52


    The voting results are as follows:

    1-1) Trevenant wants to learn Horn Leech. Forget a move to learn Horn Leech?
    A) Yes, forget Bulldoze.
    B) Yes, forget Shadow Claw.
    C) Yes, forget Hex. - 1 vote
    D) Yes, forget Trailblaze. - 1 vote
    E) No, don't learn Horn Leech.

    Tied. The Speed boost from Trailblaze could be nice, but would be gone again when we heal up at a Hot Spring.
    hmm... well Hex kinda needs a status on the opponent to be good, and Trevenant doesn't have any ways to induce them. I'll join C).


    1-2) Simipour can learn Surf via TM. Teach Simipour Surf?
    A) Yes, forget Water Gun. - 2 votes
    B) Yes, forget Acrobatics.
    C) Yes, forget Bite.
    D) Yes, forget Scald.
    E) No, don't teach it Surf.

    2) Simipour is in the lead. Do we want to switch our lead for this room?
    A) No, keep Simipour in the lead. - 2 votes
    B) Yes, switch to Alolan Persian.
    C) Yes, switch to Simisear.
    D) Yes, switch to Sudowoodo.
    E) Yes, switch to Hawlucha.
    F) Yes, switch to Trevenant.

    3)How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    4-1) We have a Brushoff Orb, which sends an opponent somewhere else in the same act. Do we use the Brushoff Orb in this room?
    A) Yes, use a Brushoff Orb on the level 26 Corvisquire.
    B) Yes, use a Brushoff Orb on the level 28 Shuppet.
    C) Yes, use a Brushoff Orb on the level 30 Houndoom.
    D) Yes, use a Brushoff Orb on the level 29 Shuppet.
    E) Yes, use a Brushoff Orb on the Mightyena. - 1 vote
    F) Yes, use a Brushoff Orb on the level 27 Corvisquire.
    G) Yes, use a Brushoff Orb on the level 28 Houndoom.
    H) Yes, use a Brushoff Orb on the level 29 Corvisquire.
    I) No, don't use a Brushoff Orb now. - 1 vote

    Tied. Seems unnecessary with a potential every other fight heal in this room tbh. I'll join I).

    4-2) We have a Brushoff Orb, which sends an opponent somewhere else in the same act. Do we use a second Brushoff Orb in this room?
    A) Yes, use a Brushoff Orb on the level 26 Corvisquire.
    B) Yes, use a Brushoff Orb on the level 28 Shuppet.
    C) Yes, use a Brushoff Orb on the level 30 Houndoom.
    D) Yes, use a Brushoff Orb on the level 29 Shuppet.
    E) Yes, use a Brushoff Orb on the Mightyena.
    F) Yes, use a Brushoff Orb on the level 27 Corvisquire.
    G) Yes, use a Brushoff Orb on the level 28 Houndoom.
    H) Yes, use a Brushoff Orb on the level 29 Corvisquire.
    I) No, don't use a Brushoff Orb now. - 2 votes

    4-3) The Trapbust Orb destroys all traps in the current room. Do we use the Trapbust Orb in this room?
    A) Yes, use the Trapbust Orb.- 1 vote
    B) No, don't use the Trapbust Orb now. - 1 vote

    Tied. Big room, no traps to worry about would be one less worry. Definitely joining A).

    4-4) A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
    A) Yes, use a See-Trap Orb.
    B) No, don't use a See-Trap Orb now. - 2 votes

    4-5) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 26 Corvisquire and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 26 Corvisquire and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 28 Shuppet and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 28 Shuppet and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the level 30 Houndoom and avoid fighting it.
    F) Yes, use a Slumber Orb on the level 30 Houndoom and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 29 Shuppet and avoid fighting it.
    H) Yes, use a Slumber Orb on the level 29 Shuppet and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the Mightyena and avoid fighting it.
    J) Yes, use a Slumber Orb on the Mightyena and start a fight with it being asleep.
    K) Yes, use a Slumber Orb on the level 27 Corvisquire and avoid fighting it.
    L) Yes, use a Slumber Orb on the level 27 Corvisquire and start a fight with it being asleep.
    M) Yes, use a Slumber Orb on the level 28 Houndoom and avoid fighting it.
    N) Yes, use a Slumber Orb on the level 28 Houndoom and start a fight with it being asleep.
    O) Yes, use a Slumber Orb on the level 29 Corvisquire and avoid fighting it.
    P) Yes, use a Slumber Orb on the level 29 Corvisquire and start a fight with it being asleep.
    Q) No, don't use a Slumber Orb now. - 2 votes

    4-6) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a second Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 26 Corvisquire and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 26 Corvisquire and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 28 Shuppet and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 28 Shuppet and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the level 30 Houndoom and avoid fighting it.
    F) Yes, use a Slumber Orb on the level 30 Houndoom and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 29 Shuppet and avoid fighting it.
    H) Yes, use a Slumber Orb on the level 29 Shuppet and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the Mightyena and avoid fighting it.
    J) Yes, use a Slumber Orb on the Mightyena and start a fight with it being asleep.
    K) Yes, use a Slumber Orb on the level 27 Corvisquire and avoid fighting it.
    L) Yes, use a Slumber Orb on the level 27 Corvisquire and start a fight with it being asleep.
    M) Yes, use a Slumber Orb on the level 28 Houndoom and avoid fighting it.
    N) Yes, use a Slumber Orb on the level 28 Houndoom and start a fight with it being asleep.
    O) Yes, use a Slumber Orb on the level 29 Corvisquire and avoid fighting it.
    P) Yes, use a Slumber Orb on the level 29 Corvisquire and start a fight with it being asleep.
    Q) No, don't use a Slumber Orb now. - 2 votes

    4-7) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a third Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 26 Corvisquire and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 26 Corvisquire and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 28 Shuppet and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 28 Shuppet and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the level 30 Houndoom and avoid fighting it.
    F) Yes, use a Slumber Orb on the level 30 Houndoom and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 29 Shuppet and avoid fighting it.
    H) Yes, use a Slumber Orb on the level 29 Shuppet and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the Mightyena and avoid fighting it.
    J) Yes, use a Slumber Orb on the Mightyena and start a fight with it being asleep.
    K) Yes, use a Slumber Orb on the level 27 Corvisquire and avoid fighting it.
    L) Yes, use a Slumber Orb on the level 27 Corvisquire and start a fight with it being asleep.
    M) Yes, use a Slumber Orb on the level 28 Houndoom and avoid fighting it.
    N) Yes, use a Slumber Orb on the level 28 Houndoom and start a fight with it being asleep.
    O) Yes, use a Slumber Orb on the level 29 Corvisquire and avoid fighting it.
    P) Yes, use a Slumber Orb on the level 29 Corvisquire and start a fight with it being asleep.
    Q) No, don't use a Slumber Orb now. - 2 votes

    4-8) We have a Lob Orb. Do we use the Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 26 Corvisquire.
    B) Yes, use a Lob Orb on the level 28 Shuppet.
    C) Yes, use a Lob Orb on the level 30 Houndoom.
    D) Yes, use a Lob Orb on the level 29 Shuppet.
    E) Yes, use a Lob Orb on the Mightyena.
    F) Yes, use a Lob Orb on the level 27 Corvisquire.
    G) Yes, use a Lob Orb on the level 28 Houndoom.
    H) Yes, use a Lob Orb on the level 29 Corvisquire.
    I) No, don't use a Lob Orb now. - 2 votes

    4-9) We have a Lob Orb. Do we use a second Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 26 Corvisquire.
    B) Yes, use a Lob Orb on the level 28 Shuppet.
    C) Yes, use a Lob Orb on the level 30 Houndoom.
    D) Yes, use a Lob Orb on the level 29 Shuppet.
    E) Yes, use a Lob Orb on the Mightyena.
    F) Yes, use a Lob Orb on the level 27 Corvisquire.
    G) Yes, use a Lob Orb on the level 28 Houndoom.
    H) Yes, use a Lob Orb on the level 29 Corvisquire.
    I) No, don't use a Lob Orb now. - 2 votes

    4-10) We have a Lob Orb. Do we use a third Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 26 Corvisquire.
    B) Yes, use a Lob Orb on the level 28 Shuppet.
    C) Yes, use a Lob Orb on the level 30 Houndoom.
    D) Yes, use a Lob Orb on the level 29 Shuppet.
    E) Yes, use a Lob Orb on the Mightyena.
    F) Yes, use a Lob Orb on the level 27 Corvisquire.
    G) Yes, use a Lob Orb on the level 28 Houndoom.
    H) Yes, use a Lob Orb on the level 29 Corvisquire.
    I) No, don't use a Lob Orb now. - 2 votes

    4-11) We have a Totter Orb. Do we use the Totter Orb in this room?
    A) Yes, use a Totter Orb on the level 26 Corvisquire.
    B) Yes, use a Totter Orb on the level 28 Shuppet.
    C) Yes, use a Totter Orb on the level 30 Houndoom.
    D) Yes, use a Totter Orb on the level 29 Shuppet.
    E) Yes, use a Totter Orb on the Mightyena.
    F) Yes, use a Totter Orb on the level 27 Corvisquire.
    G) Yes, use a Totter Orb on the level 28 Houndoom.
    H) Yes, use a Totter Orb on the level 29 Corvisquire.
    I) No, don't use a Totter Orb now. - 2 votes

    4-12) We have an Invisify Orb, which turns the party leader Invisible and lets us avoid any fights in the room it's used in. The effect ends if the party leader attacks any enemy. Do we use the Invisify Orb in this room?
    A) Yes, use it and avoid all fights in the current room.
    B) Yes, use it and start a fight with the level 26 Corvisquire.
    C) Yes, use it and start a fight with the level 28 Shuppet.
    D) Yes, use it and start a fight with the level 30 Houndoom.
    E) Yes, use it and start a fight with the level 29 Shuppet.
    F) Yes, use it and start a fight with the Mightyena.
    G) Yes, use it and start a fight with the level 27 Corvisquire.
    H) Yes, use it and start a fight with the level 28 Houndoom.
    I) Yes, use it and start a fight with the level 29 Corvisquire.
    J) Yes, use it after fighting the level 26 Corvisquire to avoid further fighting.
    K) Yes, use it after fighting the level 28 Shuppet to avoid further fighting.
    L) Yes, use it after fighting the level 30 Houndoom to avoid further fighting.
    M) Yes, use it after fighting the level 29 Shuppet to avoid further fighting.
    N) Yes, use it after fighting the level Mightyena to avoid further fighting.
    O) Yes, use it after fighting the level 27 Corvisquire to avoid further fighting.
    P) Yes, use it after fighting the level 28 Houndoom to avoid further fighting.
    Q) Yes, use it after fighting the level 29 Corvisquire to avoid further fighting.
    R) No, don't use the Invisify Orb in this room. - 2 votes

    5-1) We can heal after defeating 1 opponent. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 2 votes

    5-2) We can heal after defeating 2 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP. - 1 vote
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 1 vote

    Tied. I'll join the every other fight heal. Joining B)

    5-3) We can heal after defeating 3 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 2 votes

    5-4) We can heal after defeating 4 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP. - 2 votes
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    5-5) We can heal after defeating 5 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 2 votes

    5-6) We can heal after defeating 6 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP. - 1 vote
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 1 vote

    Tied. I'll join the every other fight heal. Joining B)

    5-7) We can heal after defeating 7 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 2 votes

    5-8) We can heal after defeating 8 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP. - 1 vote
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 1 vote

    Tied. Joining B).

    6) What do we do with the items in this room?
    A) Pick up all items (except for those on the middle island). - 2 votes
    B) Pick up only the Rawst Berry.
    C) Pick up only the Oran Berries.
    D) Pick up only the Pecha Berry.
    E) Pick up only the Persim Berry.
    F) Pick up only the Sitrus Berry.
    G) Pick up only the Yellow Shards.
    H) Pick up only the Green Shards.
    I) Pick up only the Slumber Orb.
    J) Pick up only the Spell Tag.
    K) Pick up only the Fairy Feather.
    L) Pick up only the Fairy Feather and Spell Tag.
    M) Pick up the Green Shards and the Yellow Shards.
    N) Pick up all the berries.
    O) Pick up all the berries and the Slumber Orb.
    P) Pick up all the berries and the Green Shards and Yellow Shards.
    Q) Pick up all the berries and the Spell Tag and the Fairy Feather.
    R) Pick up the Slumber Orb and the Spell Tag and the Fairy Feather.
    S) Pick up the Slumber Orb and the Green Shards and Yellow Shards.
    T) Pick up the Spell Tag, the Fairy Feather and the Green Shards and the Yellow Shards.


    Spoiler:


    Trevenant forgets Hex to learn Horn Leech. We teach Simipour Surf via TM and have it forget Water Gun.
    We keep Simipour in the lead and we fight any enemies offensively.
    We use a Trapbust Orb. We don't use any other Orbs in this room.
    We heal by eating an Oran Berry after defeating; 2 opponents, 4 opponents, 6 opponents & 8 opponents.
    We pick up all items (except for those on the middle island).

    The path we take is as follows:

    dungeonescapemove51-png.158816


    Used a Trapbust Orb. 19 Traps were destroyed:
    -3 Grimy Traps.
    -1 Trip Trap.
    -4 Sticky Traps.
    -2 Gust Traps.
    -1 Seal Trap.
    -1 PP Leech Trap.
    -1 Spin Trap
    -1 Slow Trap
    -1 Poison Trap
    -2 Mud Traps.
    -2 Blast Traps.


    The fights:
    Spoiler:


    Those fights went a lot easier than I expected tbh. Simipour's high Speed really helps it I guess. We didn't even use the first 2 heals due to it not taking any damage at all.
    Not having to deal with any traps really helped as well.


    Simisear leveled up to level 33, Hawlucha leveled up to level 34, Sudowoodo leveled up to level 32, Simipour leveled up to level 34, Trevenant leveled up to level 29 & Persian leveled up to level 34.

    Simisear leveled up to level 34, Sudowoodo leveled up to level 33 & Hawlucha leveled up to level 35.


    Team Roundabout:
    Spoiler:


    The Hideout (Recruited Pokemon not in Party):
    Spoiler:



    Inventory:
    Spoiler:

    Abra Storage (Item Storage for full inventory sections):
    Spoiler:



    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:




     

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  • Pokemon Dungeon Escape - Act 1 - Chapter 52.5



    The Frillish will move to attack us. The Quagsire won't attack unless we enter the water and get within 4 tiles of them.

    Updated room:

    dungeonescapeact1-51-5-png.158807



    1-1) We've picked up a Fairy Feather. Have someone hold the Fairy Feather?
    A) Yes, have Simipour hold it instead of it's current item.
    B) Yes, have Alolan Persian hold it instead of it's current item.
    C) Yes, have Simisear hold it instead of it's current item.
    D) Yes, have Sudowoodo hold it instead of it's current item.
    E) Yes, have Hawlucha hold it instead of it's current item.
    F) Yes, have Trevenant hold it instead of it's current item.
    G) No, don't have anyone hold the Fairy Feather.

    1-2) We've picked up a Spell Tag. Have someone hold the Spell Tag?
    A) Yes, have Simipour hold it instead of it's current item.
    B) Yes, have Alolan Persian hold it instead of it's current item.
    C) Yes, have Simisear hold it instead of it's current item.
    D) Yes, have Sudowoodo hold it instead of it's current item.
    E) Yes, have Hawlucha hold it instead of it's current item.
    F) Yes, have Trevenant hold it instead of it's current item.
    G) No, don't have anyone hold the Fairy Feather.

    2) Sudowoodo wants to learn Rock Slide. Forget a move to learn Rock Slide?
    A) Yes, forget Dig.
    B) Yes, forget Drain Punch.
    C) Yes, forget Rock Tomb.
    D) Yes, forget Sucker Punch.
    E) No, don't learn Rock Slide.

    Part 2 of the room, so Simipour is currently in the lead. Was debating whether or not to omit the lead switch & fighting style votes and just have Simipour deal with the rest since the previous 2 large rooms weren't cut in half either...
    Probably just results in returning here later to potentially clear the remaining enemies with Trevenant...
    Probably won't be able to handle any future large rooms in 1 weekend either. Might be better to just cut them all in half or make this the last large room... *shrugs*


    3) Simipour is in the lead. Do we want to switch our lead for the second part of this room?
    A) No, keep Simipour in the lead.
    B) Yes, switch to Alolan Persian.
    C) Yes, switch to Simisear.
    D) Yes, switch to Sudowoodo.
    E) Yes, switch to Hawlucha.
    F) Yes, switch to Trevenant.

    4-1)How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    4-2) The Quagsire won't attack unless we enter the water and get within 4 tiles of them. Do we fight the Quagsire?
    A) Yes, fight all the Quagsire.
    B) Fight only the level 27 Quagsire.
    C) Fight only the level 29 Quagsire.
    D) Fight only the level 28 Quagsire.
    E) Fight only the level 30 Quagsire.
    F) Fight the level 27 & level 29 Quagsire.
    G) Fight the level 27 & level 28 Quagsire.
    H) Fight the level 27 & level 30 Quagsire.
    I) Fight the level 29 & level 28 Quagsire.
    J) Fight the level 29 & level 30 Quagsire.
    K) Fight the level 28 & level 30 Quagsire.
    L) Fight the level 27, level 29 & level 28 Quagsire.
    M) Fight the level 27, level 29 & level 30 Quagsire.
    N) Fight the level 27, level 28 & level 30 Quagsire.
    O) No, avoid fighting any Quagsire.

    5-1) We have a Brushoff Orb, which sends an opponent somewhere else in the same act. Do we use the Brushoff Orb in this room?
    A) Yes, use a Brushoff Orb on the level 27 Quagsire.
    B) Yes, use a Brushoff Orb on the level 29 Quagsire.
    C) Yes, use a Brushoff Orb on the Frillish.
    D) Yes, use a Brushoff Orb on the level 28 Quagsire.
    E) Yes, use a Brushoff Orb on the level 30 Quagsire.
    F) No, don't use a Brushoff Orb now.

    5-2) We have a Brushoff Orb, which sends an opponent somewhere else in the same act. Do we use a second Brushoff Orb in this room?
    A) Yes, use a Brushoff Orb on the level 27 Quagsire.
    B) Yes, use a Brushoff Orb on the level 29 Quagsire.
    C) Yes, use a Brushoff Orb on the Frillish.
    D) Yes, use a Brushoff Orb on the level 28 Quagsire.
    E) Yes, use a Brushoff Orb on the level 30 Quagsire.
    F) No, don't use a Brushoff Orb now.

    5-3) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 27 Quagsire and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 27 Quagsire and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 29 Quagsire and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 29 Quagsire and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the Frillish and avoid fighting it.
    F) Yes, use a Slumber Orb on the Frillish and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 28 Quagsire and avoid fighting it.
    H) Yes, use a Slumber Orb on the level 28 Quagsire and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the level 30 Quagsire and avoid fighting it.
    J) Yes, use a Slumber Orb on the level 30 Quagsire and start a fight with it being asleep.
    K) No, don't use a Slumber Orb now.

    5-4) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a second Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 27 Quagsire and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 27 Quagsire and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 29 Quagsire and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 29 Quagsire and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the Frillish and avoid fighting it.
    F) Yes, use a Slumber Orb on the Frillish and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 28 Quagsire and avoid fighting it.
    H) Yes, use a Slumber Orb on the level 28 Quagsire and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the level 30 Quagsire and avoid fighting it.
    J) Yes, use a Slumber Orb on the level 30 Quagsire and start a fight with it being asleep.
    K) No, don't use a Slumber Orb now.

    5-5) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a third Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 27 Quagsire and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 27 Quagsire and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 29 Quagsire and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 29 Quagsire and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the Frillish and avoid fighting it.
    F) Yes, use a Slumber Orb on the Frillish and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 28 Quagsire and avoid fighting it.
    H) Yes, use a Slumber Orb on the level 28 Quagsire and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the level 30 Quagsire and avoid fighting it.
    J) Yes, use a Slumber Orb on the level 30 Quagsire and start a fight with it being asleep.
    K) No, don't use a Slumber Orb now.

    5-6) We have a Lob Orb. Do we use the Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 27 Quagsire.
    B) Yes, use a Lob Orb on the level 29 Quagsire.
    C) Yes, use a Lob Orb on the Frillish.
    D) Yes, use a Lob Orb on the level 28 Quagsire.
    E) Yes, use a Lob Orb on the level 30 Quagsire.
    F) No, don't use a Lob Orb now.

    5-7) We have a Lob Orb. Do we use a second Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 27 Quagsire.
    B) Yes, use a Lob Orb on the level 29 Quagsire.
    C) Yes, use a Lob Orb on the Frillish.
    D) Yes, use a Lob Orb on the level 28 Quagsire.
    E) Yes, use a Lob Orb on the level 30 Quagsire.
    F) No, don't use a Lob Orb now.

    5-8) We have a Lob Orb. Do we use a third Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 27 Quagsire.
    B) Yes, use a Lob Orb on the level 29 Quagsire.
    C) Yes, use a Lob Orb on the Frillish.
    D) Yes, use a Lob Orb on the level 28 Quagsire.
    E) Yes, use a Lob Orb on the level 30 Quagsire.
    F) No, don't use a Lob Orb now.

    Note: Lob Orbs can't stack on the same enemy, so if all three are used on the same enemy for example, only the first will be used and the other two will be ignored.

    5-9) We have a Totter Orb. Do we use the Totter Orb in this room?
    A) Yes, use a Totter Orb on the level 27 Quagsire.
    B) Yes, use a Totter Orb on the level 29 Quagsire.
    C) Yes, use a Totter Orb on the Frillish.
    D) Yes, use a Totter Orb on the level 28 Quagsire.
    E) Yes, use a Totter Orb on the level 30 Quagsire.
    F) No, don't use a Totter Orb now.

    5-10) We have an Invisify Orb, which turns the party leader Invisible and lets us avoid any fights in the room it's used in. The effect ends if the party leader attacks any enemy. Do we use the Invisify Orb in this room?
    A) Yes, use it and avoid all fights in the current room.
    B) Yes, use it and start a fight with the level 27 Quagsire.
    C) Yes, use it and start a fight with the level 29 Quagsire.
    D) Yes, use it and start a fight with the Frillish.
    E) Yes, use it and start a fight with the level 28 Quagsire.
    F) Yes, use it and start a fight with the level 30 Quagsire
    G) Yes, use it after fighting the level 27 Quagsire to avoid further fighting.
    H) Yes, use it after fighting the level 29 Quagsire to avoid further fighting.
    I) Yes, use it after fighting the Frillish to avoid further fighting.
    J) Yes, use it after fighting the level 28 Quagsire to avoid further fighting.
    K) Yes, use it after fighting the level 30 Quagsire to avoid further fighting.
    L) No, don't use the Invisify Orb in this room.

    Note:
    We've met the requirement for Diggersby wanting to punch open the chamber wall for us. The Frillish is the only aggressive hostile Pokemon left that would potentially follow us in later if we were to put it to sleep now to avoid fighting it.


    6-1) We can heal after defeating 1 opponent. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    6-2) We can heal after defeating 2 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    6-3) We can heal after defeating 3 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    6-4) We can heal after defeating 4 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    6-5) We can heal after defeating 5 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    Probably don't need a heal after every fight, but offered it in part 1 of the room so offering it again basically.

    7-1) Do we talk to the Clodsire and accept it's quest? This quest is about retrieving an item called the 'Poison Globe' for Clodsire.
    A) Yes, talk to Clodsire and accept it's quest.
    B) Talk to Clodsire and refuse it's quest.
    C) Don't talk to Clodsire and leave the quest for later.

    7-2) Clodsire is one of the Pokemon that Machoke needs to deliver to. Do we go make Machoke's delivery to Clodsire?
    A) Yes, go make Machoke's Delivery to the Clodsire.
    B) No, don't do Machoke's Delivery to the Clodsire now.

    7-3) We can talk to the Abra to unlock it as a teleport point. Do we talk to the Abra?
    A) Yes, talk to the Abra.
    B) No, don't talk to the Abra now.

    8) What do we do with the items in this room?
    A) Pick up all items.
    B) Pick up only the Silk Scarf.
    C) Pick up only the Red Shard.

    9) Which room do we go to next?
    A) Go to room 1 from it's Western entry.
    B) Go to room 1 from it's right Southern entry.
    C) Go to room 1 from it's left Southern entry.
    D) Go to room 2 from it's Southern entry.
    E) Go to room 2 from it's Eastern entry.
    F) Go to room 4 from it's upper Western entry.
    G) Go to room 4 from it's Northern entry.
    H) Go to room 4 from it's lower Western entry.
    I) Go to room 4 from it's Southern entry.
    J) Go to room 4 from it's Eastern entry.
    K) Go to room 6 from it's Western entry.
    L) Go to room 6 from it's Eastern entry.
    M) Go to room 6 from it's Southern entry.
    N) Go to room 7 from the Western entrance.
    O) Go to room 7 from the Northern entrance.
    P) Go to room 9 from the Western entrance.
    Q) Go to room 9 from the Southern entrance.
    R) Go to room 11 from the Northern entrance.
    S) Go to room 11 from the Eastern entrance.
    T) Go to room 11 from the Southern entrance.
    U) Go to the construction company & the Scovillain Society afterward.
    V) Go to the Move Releaner/Egg Move Tutor in the tree stump room.
    W) Go to the construction company, then the Scovillain Society and then the Move Relearner/Egg Move tutor.




     

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    34,708
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    1-1: G
    1-2: G
    2: C
    3: A
    4-1: A
    4-2: O
    5-1: F
    5-2: F
    5-3: K
    5-4: K
    5-5: K
    5-6: F
    5-7: F
    5-8: F
    5-9: F
    5-10: L
    6-1: D
    6-2: D
    6-3: D
    6-4: D
    6-5: B
    7-1: A
    7-2: A
    7-3: A
    8: A
    9: U
     
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    Avoided...5 traps by picking Trapbust over See-Trap. Pretty worth it.

    Does not mind the large rooms being cut in half, also. Resulted in a lot of fights as-is.

    1-1) G) No, don't have anyone hold the Fairy Feather. No Fairy moves on the team.

    1-2) G) No, don't have anyone hold the Fairy Feather Spell Tag. Prefers the Miracle Seed on Trevenent, especially now.

    2) D) Yes, forget Sucker Punch. Considers this a good move when you know what the other Pokemon will do. Does not really apply here.

    3) F) Yes, switch to Trevenant. Actually outspeeds these things.

    4-1) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.

    4-2) A) Yes, fight all the Quagsire.

    5-1) F) No, don't use a Brushoff Orb now.

    5-2) F) No, don't use a Brushoff Orb now.

    5-3) K) No, don't use a Slumber Orb now.

    5-4) K) No, don't use a Slumber Orb now.

    5-5) K) No, don't use a Slumber Orb now.

    5-6) F) No, don't use a Lob Orb now.


    5-7) F) No, don't use a Lob Orb now.

    5-8) F) No, don't use a Lob Orb now.

    5-9) F) No, don't use a Totter Orb now.

    5-10) L) No, don't use the Invisify Orb in this room.

    6-1) D) No, don't heal up.

    6-2) D) No, don't heal up.

    6-3) B) Yes, eat an Oran Berry. Heals up to 100 HP. Juuuust in case. Should be fine via Horn Leech healing. Could get disabled by Frillish temporarily, or something.

    6-4) D) No, don't heal up.

    6-5) D) No, don't heal up.

    7-1) A) Yes, talk to Clodsire and accept it's quest.

    7-2) A) Yes, go make Machoke's Delivery to the Clodsire.

    7-3) A) Yes, talk to the Abra.

    8) A) Pick up all items.

    9) N) Go to room 7 from the Western entrance. Finished Machoke's quest, by the looks of it. Clean up time.
     
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    5-4: K
    5-5: K
    5-7: F
    5-8: F
    5-9: F
    5-10: L
    6-1: D
    6-2: A
    6-3: D
    6-4: D
    6-5: B
    7-1: A
    7-2: A
    7-3: A
    8: A
    9: N
     
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  • Pokemon Dungeon Escape - Act 1 - Chapter 52.5


    The voting results are as follows:

    1-1) We've picked up a Fairy Feather. Have someone hold the Fairy Feather?
    A) Yes, have Simipour hold it instead of it's current item.
    B) Yes, have Alolan Persian hold it instead of it's current item.
    C) Yes, have Simisear hold it instead of it's current item.
    D) Yes, have Sudowoodo hold it instead of it's current item.
    E) Yes, have Hawlucha hold it instead of it's current item.
    F) Yes, have Trevenant hold it instead of it's current item.
    G) No, don't have anyone hold the Fairy Feather. - 3 votes

    1-2) We've picked up a Spell Tag. Have someone hold the Spell Tag?
    A) Yes, have Simipour hold it instead of it's current item.
    B) Yes, have Alolan Persian hold it instead of it's current item.
    C) Yes, have Simisear hold it instead of it's current item.
    D) Yes, have Sudowoodo hold it instead of it's current item.
    E) Yes, have Hawlucha hold it instead of it's current item.
    F) Yes, have Trevenant hold it instead of it's current item.
    G) No, don't have anyone hold the Spell Tag. - 3 votes

    2) Sudowoodo wants to learn Rock Slide. Forget a move to learn Rock Slide?
    A) Yes, forget Dig.
    B) Yes, forget Drain Punch.
    C) Yes, forget Rock Tomb. - 1 vote
    D) Yes, forget Sucker Punch. - 1 vote
    E) No, don't learn Rock Slide. - 1 vote

    Tied. Sucker Punch could be useful coverage for the time being. Though I do think it's PP is too low and is a bit too reliant on the opponent to keep long term.
    For now I'll join C)


    3) Simipour is in the lead. Do we want to switch our lead for the second part of this room?
    A) No, keep Simipour in the lead. - 1 vote
    B) Yes, switch to Alolan Persian.
    C) Yes, switch to Simisear.
    D) Yes, switch to Sudowoodo.
    E) Yes, switch to Hawlucha.
    F) Yes, switch to Trevenant. - 2 votes

    4-1)How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average. - 1 vote
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    4-2) The Quagsire won't attack unless we enter the water and get within 4 tiles of them. Do we fight the Quagsire?
    A) Yes, fight all the Quagsire. - 1 vote
    B) Fight only the level 27 Quagsire.
    C) Fight only the level 29 Quagsire.
    D) Fight only the level 28 Quagsire.
    E) Fight only the level 30 Quagsire.
    F) Fight the level 27 & level 29 Quagsire.
    G) Fight the level 27 & level 28 Quagsire.
    H) Fight the level 27 & level 30 Quagsire.
    I) Fight the level 29 & level 28 Quagsire.
    J) Fight the level 29 & level 30 Quagsire.
    K) Fight the level 28 & level 30 Quagsire.
    L) Fight the level 27, level 29 & level 28 Quagsire.
    M) Fight the level 27, level 29 & level 30 Quagsire.
    N) Fight the level 27, level 28 & level 30 Quagsire.
    O) No, avoid fighting any Quagsire. - 1 vote

    Tied. Should be good Exp. for getting Trevenant above the level cap of the current area. I'll join A)

    5-1) We have a Brushoff Orb, which sends an opponent somewhere else in the same act. Do we use the Brushoff Orb in this room?
    A) Yes, use a Brushoff Orb on the level 27 Quagsire.
    B) Yes, use a Brushoff Orb on the level 29 Quagsire.
    C) Yes, use a Brushoff Orb on the Frillish. - 1 vote
    D) Yes, use a Brushoff Orb on the level 28 Quagsire.
    E) Yes, use a Brushoff Orb on the level 30 Quagsire.
    F) No, don't use a Brushoff Orb now. - 2 votes

    5-2) We have a Brushoff Orb, which sends an opponent somewhere else in the same act. Do we use a second Brushoff Orb in this room?
    A) Yes, use a Brushoff Orb on the level 27 Quagsire.
    B) Yes, use a Brushoff Orb on the level 29 Quagsire.
    C) Yes, use a Brushoff Orb on the Frillish.
    D) Yes, use a Brushoff Orb on the level 28 Quagsire.
    E) Yes, use a Brushoff Orb on the level 30 Quagsire.
    F) No, don't use a Brushoff Orb now. - 3 votes

    5-3) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 27 Quagsire and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 27 Quagsire and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 29 Quagsire and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 29 Quagsire and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the Frillish and avoid fighting it.
    F) Yes, use a Slumber Orb on the Frillish and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 28 Quagsire and avoid fighting it.
    H) Yes, use a Slumber Orb on the level 28 Quagsire and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the level 30 Quagsire and avoid fighting it.
    J) Yes, use a Slumber Orb on the level 30 Quagsire and start a fight with it being asleep.
    K) No, don't use a Slumber Orb now. - 3 votes

    5-4) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a second Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 27 Quagsire and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 27 Quagsire and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 29 Quagsire and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 29 Quagsire and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the Frillish and avoid fighting it.
    F) Yes, use a Slumber Orb on the Frillish and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 28 Quagsire and avoid fighting it.
    H) Yes, use a Slumber Orb on the level 28 Quagsire and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the level 30 Quagsire and avoid fighting it.
    J) Yes, use a Slumber Orb on the level 30 Quagsire and start a fight with it being asleep.
    K) No, don't use a Slumber Orb now. - 3 votes

    5-5) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a third Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 27 Quagsire and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 27 Quagsire and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 29 Quagsire and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 29 Quagsire and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the Frillish and avoid fighting it.
    F) Yes, use a Slumber Orb on the Frillish and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 28 Quagsire and avoid fighting it.
    H) Yes, use a Slumber Orb on the level 28 Quagsire and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the level 30 Quagsire and avoid fighting it.
    J) Yes, use a Slumber Orb on the level 30 Quagsire and start a fight with it being asleep.
    K) No, don't use a Slumber Orb now. - 3 votes

    5-6) We have a Lob Orb. Do we use the Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 27 Quagsire.
    B) Yes, use a Lob Orb on the level 29 Quagsire.
    C) Yes, use a Lob Orb on the Frillish.
    D) Yes, use a Lob Orb on the level 28 Quagsire.
    E) Yes, use a Lob Orb on the level 30 Quagsire.
    F) No, don't use a Lob Orb now. - 2 votes

    5-7) We have a Lob Orb. Do we use a second Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 27 Quagsire.
    B) Yes, use a Lob Orb on the level 29 Quagsire.
    C) Yes, use a Lob Orb on the Frillish.
    D) Yes, use a Lob Orb on the level 28 Quagsire.
    E) Yes, use a Lob Orb on the level 30 Quagsire.
    F) No, don't use a Lob Orb now. - 3 votes

    5-8) We have a Lob Orb. Do we use a third Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 27 Quagsire.
    B) Yes, use a Lob Orb on the level 29 Quagsire.
    C) Yes, use a Lob Orb on the Frillish.
    D) Yes, use a Lob Orb on the level 28 Quagsire.
    E) Yes, use a Lob Orb on the level 30 Quagsire.
    F) No, don't use a Lob Orb now. - 3 votes

    5-9) We have a Totter Orb. Do we use the Totter Orb in this room?
    A) Yes, use a Totter Orb on the level 27 Quagsire.
    B) Yes, use a Totter Orb on the level 29 Quagsire.
    C) Yes, use a Totter Orb on the Frillish.
    D) Yes, use a Totter Orb on the level 28 Quagsire.
    E) Yes, use a Totter Orb on the level 30 Quagsire.
    F) No, don't use a Totter Orb now. - 3 votes

    5-10) We have an Invisify Orb, which turns the party leader Invisible and lets us avoid any fights in the room it's used in. The effect ends if the party leader attacks any enemy. Do we use the Invisify Orb in this room?
    A) Yes, use it and avoid all fights in the current room.
    B) Yes, use it and start a fight with the level 27 Quagsire.
    C) Yes, use it and start a fight with the level 29 Quagsire.
    D) Yes, use it and start a fight with the Frillish.
    E) Yes, use it and start a fight with the level 28 Quagsire.
    F) Yes, use it and start a fight with the level 30 Quagsire
    G) Yes, use it after fighting the level 27 Quagsire to avoid further fighting.
    H) Yes, use it after fighting the level 29 Quagsire to avoid further fighting.
    I) Yes, use it after fighting the Frillish to avoid further fighting.
    J) Yes, use it after fighting the level 28 Quagsire to avoid further fighting.
    K) Yes, use it after fighting the level 30 Quagsire to avoid further fighting.
    L) No, don't use the Invisify Orb in this room. - 3 votes

    6-1) We can heal after defeating 1 opponent. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 3 votes

    6-2) We can heal after defeating 2 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions. - 1 vote
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 2 votes

    6-3) We can heal after defeating 3 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP. - 1 vote
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 2 votes

    6-4) We can heal after defeating 4 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 3 votes

    6-5) We can heal after defeating 5 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP. - 2 votes
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 1 vote

    7-1) Do we talk to the Clodsire and accept it's quest? This quest is about retrieving an item called the 'Poison Globe' for Clodsire.
    A) Yes, talk to Clodsire and accept it's quest. - 3 votes
    B) Talk to Clodsire and refuse it's quest.
    C) Don't talk to Clodsire and leave the quest for later.

    7-2) Clodsire is one of the Pokemon that Machoke needs to deliver to. Do we go make Machoke's delivery to Clodsire?
    A) Yes, go make Machoke's Delivery to the Clodsire. - 3 votes
    B) No, don't do Machoke's Delivery to the Clodsire now.

    7-3) We can talk to the Abra to unlock it as a teleport point. Do we talk to the Abra?
    A) Yes, talk to the Abra. - 3 votes
    B) No, don't talk to the Abra now.

    8) What do we do with the items in this room?
    A) Pick up all items. - 3 votes
    B) Pick up only the Silk Scarf.
    C) Pick up only the Red Shard.

    9) Which room do we go to next?
    A) Go to room 1 from it's Western entry.
    B) Go to room 1 from it's right Southern entry.
    C) Go to room 1 from it's left Southern entry.
    D) Go to room 2 from it's Southern entry.
    E) Go to room 2 from it's Eastern entry.
    F) Go to room 4 from it's upper Western entry.
    G) Go to room 4 from it's Northern entry.
    H) Go to room 4 from it's lower Western entry.
    I) Go to room 4 from it's Southern entry.
    J) Go to room 4 from it's Eastern entry.
    K) Go to room 6 from it's Western entry.
    L) Go to room 6 from it's Eastern entry.
    M) Go to room 6 from it's Southern entry.
    N) Go to room 7 from the Western entrance. - 2 votes
    O) Go to room 7 from the Northern entrance.
    P) Go to room 9 from the Western entrance.
    Q) Go to room 9 from the Southern entrance.
    R) Go to room 11 from the Northern entrance.
    S) Go to room 11 from the Eastern entrance.
    T) Go to room 11 from the Southern entrance.
    U) Go to the construction company & the Scovillain Society afterward. - 1 vote
    V) Go to the Move Releaner/Egg Move Tutor in the tree stump room.
    W) Go to the construction company, then the Scovillain Society and then the Move Relearner/Egg Move tutor.


    Spoiler:


    We don't have anyone hold the Fairy Feather or the Spell Tag. We have Sudowoodo forget Rock Tomb to to learn Rock Slide.
    We switch the lead to Trevenant and fight any enemies offensively. We fight all the Quagsire. We don't use any Orbs in this room.
    We only eat an Oran Berry to heal after defeating 5 opponents.
    We talk to Clodsire and accept it's quest. We also go make Machoke's Delivery to the Clodsire. We talk to the Abra.
    We pick up all items and go to room 7 from the Western entrance.

    The path we take is as follows:

    dungeonescapemove52-png.159050



    The fights:
    Spoiler:


    Trevenant leveled up to level 30, Simipour leveled up to level 35 & Persian leveled up to level 35!


    The delivery dialogue with Clodsire:
    Spoiler:



    The quest dialogue with Clodsire:
    Spoiler:



    The dialogue with Abra:
    Spoiler:



    Team Roundabout:
    Spoiler:


    The Hideout (Recruited Pokemon not in Party):
    Spoiler:



    Inventory:
    Spoiler:

    Abra Storage (Item Storage for full inventory sections):
    Spoiler:



    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:




     

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  • Pokemon Dungeon Escape - Act 1 - Chapter 53



    The Gastly & Haunter will move to attack us. The Baltoy will attack if we get within 4 tiles of them.

    dungeonescapeact1-52-png.159056


    1) We've picked up a Silk Scarf. Have someone hold the Silk Scarf?
    A) Yes, have Trevenant hold it instead of it's current item.
    B) Yes, have Alolan Persian hold it instead of it's current item.
    C) Yes, have Simisear hold it instead of it's current item.
    D) Yes, have Sudowoodo hold it instead of it's current item.
    E) Yes, have Hawlucha hold it instead of it's current item.
    F) Yes, have Simipour hold it instead of it's current item.
    G) No, don't have anyone hold the Silk Scarf.

    2) Trevenant is in the lead. Do we want to switch our lead for this room?
    A) No, keep Trevenant in the lead.
    B) Yes, switch to Alolan Persian.
    C) Yes, switch to Simisear.
    D) Yes, switch to Sudowoodo.
    E) Yes, switch to Hawlucha.
    F) Yes, switch to Simipour.

    3-1)How do we fight any enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    3-2) The Baltoy will attack when we get within 4 tiles of them. Do we fight the Baltoy or try to avoid them?
    A) Fight all the Baltoy.
    B) Fight only the level 28 Baltoy.
    C) Fight the level 28 Baltoy, the level 25 and level 24 Baltoy.
    D) Fight the level 28 Baltoy, the level 25, the level 24 Baltoy & the level 27 Baltoy.
    E) Try to avoid fighting any Baltoy.

    4-1) We have a Brushoff Orb, which sends an opponent somewhere else in the same act. Do we use the Brushoff Orb in this room?
    A) Yes, use a Brushoff Orb on the level 25 Gastly.
    B) Yes, use a Brushoff Orb on the level 24 Gastly.
    C) Yes, use a Brushoff Orb on the level 28 Haunter
    D) Yes, use a Brushoff Orb on the level 29 Haunter.
    E) Yes, use a Brushoff Orb on the level 26 Gastly.
    F) Yes, use a Brushoff Orb on the level 28 Baltoy.
    G) Yes, use a Brushoff Orb on the level 25 Baltoy.
    H) Yes, use a Brushoff Orb on the level 24 Baltoy.
    I) Yes, use a Brushoff Orb on the level 27 Baltoy.
    J) Yes, use a Brushoff Orb on the level 26 Baltoy.
    K) No, don't use a Brushoff Orb now.

    4-2) A See-Trap Orb reveals all traps in the current room and the lead Pokemon will avoid stepping on them if possible. Do we use a See-Trap Orb in this room?
    A) Yes, use a See-Trap Orb.
    B) No, don't use a See-Trap Orb now.

    4-3) The Trapbust Orb destroys all traps in the current room. Do we use the Trapbust Orb in this room?
    A) Yes, use the Trapbust Orb.
    B) No, don't use the Trapbust Orb now.

    4-4) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 25 Gastly and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 25 Gastly and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 24 Gastly and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 24 Gastly and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the level 28 Haunter and avoid fighting it.
    F) Yes, use a Slumber Orb on the level 28 Haunter and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 29 Haunter and avoid fighting it.
    H) Yes, use a Slumber Orb on the level 29 Haunter and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the level 26 Gastly and avoid fighting it.
    J) Yes, use a Slumber Orb on the level 26 Gastly and start a fight with it being asleep.
    K) Yes, use a Slumber Orb on the level 28 Baltoy and avoid fighting it.
    L) Yes, use a Slumber Orb on the level 28 Baltoy and start a fight with it being asleep.
    M) Yes, use a Slumber Orb on the level 25 Baltoy and avoid fighting it.
    N) Yes, use a Slumber Orb on the level 25 Baltoy and start a fight with it being asleep.
    O) Yes, use a Slumber Orb on the level 24 Baltoy and avoid fighting it.
    P) Yes, use a Slumber Orb on the level 24 Baltoy and start a fight with it being asleep.
    Q) Yes, use a Slumber Orb on the level 27 Baltoy and avoid fighting it.
    R) Yes, use a Slumber Orb on the level 27 Baltoy and start a fight with it being asleep.
    S) Yes, use a Slumber Orb on the level 26 Baltoy and avoid fighting it.
    T) Yes, use a Slumber Orb on the level 26 Baltoy and start a fight with it being asleep.
    U) No, don't use a Slumber Orb now.

    4-5) A Slumber Orb puts an enemy to sleep so we can pass it without fighting it or start the fight with it asleep. Do we use a second Slumber Orb in this room?
    A) Yes, use a Slumber Orb on the level 25 Gastly and avoid fighting it.
    B) Yes, use a Slumber Orb on the level 25 Gastly and start a fight with it being asleep.
    C) Yes, use a Slumber Orb on the level 24 Gastly and avoid fighting it.
    D) Yes, use a Slumber Orb on the level 24 Gastly and start a fight with it being asleep.
    E) Yes, use a Slumber Orb on the level 28 Haunter and avoid fighting it.
    F) Yes, use a Slumber Orb on the level 28 Haunter and start a fight with it being asleep.
    G) Yes, use a Slumber Orb on the level 29 Haunter and avoid fighting it.
    H) Yes, use a Slumber Orb on the level 29 Haunter and start a fight with it being asleep.
    I) Yes, use a Slumber Orb on the level 26 Gastly and avoid fighting it.
    J) Yes, use a Slumber Orb on the level 26 Gastly and start a fight with it being asleep.
    K) Yes, use a Slumber Orb on the level 28 Baltoy and avoid fighting it.
    L) Yes, use a Slumber Orb on the level 28 Baltoy and start a fight with it being asleep.
    M) Yes, use a Slumber Orb on the level 25 Baltoy and avoid fighting it.
    N) Yes, use a Slumber Orb on the level 25 Baltoy and start a fight with it being asleep.
    O) Yes, use a Slumber Orb on the level 24 Baltoy and avoid fighting it.
    P) Yes, use a Slumber Orb on the level 24 Baltoy and start a fight with it being asleep.
    Q) Yes, use a Slumber Orb on the level 27 Baltoy and avoid fighting it.
    R) Yes, use a Slumber Orb on the level 27 Baltoy and start a fight with it being asleep.
    S) Yes, use a Slumber Orb on the level 26 Baltoy and avoid fighting it.
    T) Yes, use a Slumber Orb on the level 26 Baltoy and start a fight with it being asleep.
    U) No, don't use a Slumber Orb now.

    4-6) We have a Lob Orb. Do we use the Lob Orb in this room?
    A) Yes, use a Lob Orb on the level 25 Gastly.
    B) Yes, use a Lob Orb on the level 24 Gastly.
    C) Yes, use a Lob Orb on the level 28 Haunter
    D) Yes, use a Lob Orb on the level 29 Haunter.
    E) Yes, use a Lob Orb on the level 26 Gastly.
    F) Yes, use a Lob Orb on the level 28 Baltoy.
    G) Yes, use a Lob Orb on the level 25 Baltoy.
    H) Yes, use a Lob Orb on the level 24 Baltoy.
    I) Yes, use a Lob Orb on the level 27 Baltoy.
    J) Yes, use a Lob Orb on the level 26 Baltoy.
    K) No, don't use a Lob Orb now.

    4-7) We have a Totter Orb. Do we use the Totter Orb in this room?
    A) Yes, use a Totter Orb on the level 25 Gastly.
    B) Yes, use a Totter Orb on the level 24 Gastly.
    C) Yes, use a Totter Orb on the level 28 Haunter
    D) Yes, use a Totter Orb on the level 29 Haunter.
    E) Yes, use a Totter Orb on the level 26 Gastly.
    F) Yes, use a Totter Orb on the level 28 Baltoy.
    G) Yes, use a Totter Orb on the level 25 Baltoy.
    H) Yes, use a Totter Orb on the level 24 Baltoy.
    I) Yes, use a Totter Orb on the level 27 Baltoy.
    J) Yes, use a Totter Orb on the level 26 Baltoy.
    K) No, don't use a Totter Orb now.

    4-8) We have an Invisify Orb, which turns the party leader Invisible and lets us avoid any fights in the room it's used in. The effect ends if the party leader attacks any enemy. Do we use the Invisify Orb in this room?
    A) Yes, use it and avoid all fights in the current room.
    B) Yes, use it and start a fight with the level 25 Gastly.
    C) Yes, use it and start a fight with the level 24 Gastly.
    D) Yes, use it and start a fight with the level 28 Haunter.
    E) Yes, use it and start a fight with the level 29 Haunter.
    F) Yes, use it and start a fight with the level 26 Gastly.
    G) Yes, use it and start a fight with the level 28 Baltoy
    H) Yes, use it and start a fight with the level 25 Baltoy.
    I) Yes, use it and start a fight with the level 24 Baltoy.
    J) Yes, use it and start a fight with the level 27 Baltoy.
    K) Yes, use it and start a fight with the level 26 Baltoy.
    L) Yes, use it after fighting the level 25 Gastly to avoid further fighting.
    M) Yes, use it after fighting the level 24 Gastly to avoid further fighting.
    N) Yes, use it after fighting the level 28 Haunter to avoid further fighting.
    O) Yes, use it after fighting the level 29 Haunter to avoid further fighting.
    P) Yes, use it after fighting the level 26 Gastly to avoid further fighting.
    Q) Yes, use it after fighting the level 28 Baltoy to avoid further fighting.
    R) Yes, use it after fighting the level 25 Baltoy to avoid further fighting.
    S) Yes, use it after fighting the level 24 Baltoy to avoid further fighting.
    T) Yes, use it after fighting the level 27 Baltoy to avoid further fighting.
    U) Yes, use it after fighting the level 26 Baltoy to avoid further fighting.
    V) No, don't use the Invisify Orb in this room.

    5-1) We can heal after defeating 3 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    5-2) We can heal after defeating 6 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    5-3) We can heal after defeating 9 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, eat an Oran Berry. Heals up to 100 HP.
    C) Yes, eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    6) What do we do with the items in this room?
    A) Pick up all items.
    B) Pick up only the items that don't result in fighting any of the Baltoy.
    C) Pick up only the Oran & Rawst Berries.
    D) Pick up only the Yellow Shards.
    E) Pick up only the Green Shards.
    F) Pick up only the Protein & Calcium.
    G) Pick up only the TM040: Alluring Voice.
    H) Pick up only the Totter Orb.
    I) Pick up the Totter Orb and the berries.
    J) Pick up the Totter Orb and the Yellow Shards.
    K) Pick up the Totter Orb and the Green Shards.
    L) Pick up the Totter Orb and the Vitamins.
    M) Pick up the Totter Orb and the TM040: Alluring Voice.
    N) Pick up the berries and the Yellow Shards.
    O) Pick up the berries and the Green Shards.
    P) Pick up the berries and the Vitamins.
    Q) Pick up the berries and the TM040: Alluring Voice.
    R) Pick up the Yellow Shards and the Green Shards.
    S) Pick up the Yellow Shards and the Vitamins.
    T) Pick up the Yellow Shards and the TM040: Alluring Voice.
    U) Pick up the Green Shards and the Vitamins.
    V) Pick up the Green Shards and the the TM040: Alluring Voice.
    W) Pick up the Vitamins and the the TM040: Alluring Voice.
    X) Pick up the Vitamins, the TM040: Alluring Voice and the Totter Orb.
    Y) Pick up the Vitamins, the TM040: Alluring Voice and the Green Shards.
    Z) Pick up the Vitamins, the TM040: Alluring Voice and the Yellow Shards.

    7) Which room do we go to next?
    A) Go to room 1 from it's Western entry.
    B) Go to room 1 from it's right Southern entry.
    C) Go to room 1 from it's left Southern entry.
    D) Go to room 2 from it's Southern entry.
    E) Go to room 2 from it's Eastern entry.
    F) Go to room 4 from it's upper Western entry.
    G) Go to room 4 from it's Northern entry.
    H) Go to room 4 from it's lower Western entry.
    I) Go to room 4 from it's Southern entry.
    J) Go to room 4 from it's Eastern entry.
    K) Go to room 6 from it's Western entry.
    L) Go to room 6 from it's Eastern entry.
    M) Go to room 6 from it's Southern entry.
    N) Go to room 9 from the Western entrance.
    O) Go to room 9 from the Southern entrance.
    P) Go to room 11 from the Northern entrance.
    Q) Go to room 11 from the Eastern entrance.
    R) Go to room 11 from the Southern entrance.
    S) Go to the construction company & the Scovillain Society afterward.
    T) Go to the Move Releaner/Egg Move Tutor in the tree stump room.
    U) Go to the construction company, then the Scovillain Society and then the Move Relearner/Egg Move tutor.




     

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    • Any pronoun
    • Online now
    1) G) No, don't have anyone hold the Silk Scarf. Not really running Normal moves.

    2) B) Yes, switch to Alolan Persian. Should be no problem for it.

    3-1) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.

    3-2) A) Fight all the Baltoy. Almost wants to save them to let other Pokemon get some experience. Eh. Considers that too bothersome.

    4-1) K) No, don't use a Brushoff Orb now.

    4-2) B) No, don't use a See-Trap Orb now. No point with Alolan Persian in the lead.

    4-3) B) No, don't use the Trapbust Orb now.

    4-4) U) No, don't use a Slumber Orb now.

    4-5) U) No, don't use a Slumber Orb now.

    4-6) K) No, don't use a Lob Orb now.

    4-7) K) No, don't use a Totter Orb now.

    4-8) V) No, don't use the Invisify Orb in this room.

    5-1) D) No, don't heal up. Foresees no issues.

    5-2) D) No, don't heal up.

    5-3) D) No, don't heal up.

    6) A) Pick up all items. Oh, the new Alluring Voice TM. Interesting.

    7) Q) Go to room 11 from the Eastern entrance. Will head to the Construction Company and room 6 eventually.
     
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