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Pokemon Dungeon Escape

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  • Pokemon Dungeon Escape - Act 1 - Chapter 7



    The voting results are as follows:
    1-1) Barboach is in the lead. Do we want to swap our lead for this room?
    A) No, keep Barboach in the lead. - 2 votes
    B) Yes, switch to Mouflon.

    1-2) How do we fight the Yampers we can't avoid?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    2) We can heal after fighting the Yampers. Do we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions. - 1 vote
    B) Yes, Eat an Oran Berry. Heals up to 100 HP. - 1 vote
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) Don't heal up.

    Tied. I'll vote Berry Juice I guess. We're picking up a new one in this room anyway.

    3) What do we do with the items in the room?
    A) Pick up all items. - 2 votes
    B) Pick up only the Berry Juice.
    C) Pick up the Berry Juice and the Yellow Shard.
    D) Pick up the Berry Juice, the Yellow Shard, the Leppa Berry and the Slumber Orb.
    E) Pick up the Berry Juice, the Leppa Berry and the Slumber Orb.
    F) Pick up the Berry Juice, the Leppa Berry, the Slumber Orb and the Red Shard.
    G) Pick up only the shards.
    H) Pick up the Berry Juice and Red Shard.
    I) Pick up only the Red Shard.
    J) Pick up only the Yellow Shard.
    K) Pick up only the Leppa Berry and the Slumber Orb.

    The Slumber Orb is an item that can be thrown at an enemy Pokemon in the room and will put it to sleep.

    4) Do we fight the Numel?
    A) Yes, fight the Numel. Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
    B) Yes, fight the Numel. Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Yes, fight the Numel. Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
    D) No, avoid it.

    5) Which exit do we take?
    A) Take the Western Southern exit.
    B) Take the Eastern Southern exit. - 2 votes
    C) Go back to the previous room and take the Southern exit.
    D) Go back to the previous room and take the lower Eastern exit.
    E) Go back to the previous room and take the upper Eastern exit.
    F) Go back to the previous room and take the Northern exit.
    G) Go back to the merchant stand and take the Northern exit.

    Spoiler:


    We keep Barboach in the lead and fight all our enemies Offensively.
    We drink a Berry Juice after fighting the Yampers and pick up all items. We take the Eastern Southern exit.

    The path we take is as follows:

    Pokemon Dungeon Escape


    We stepped on a Grimy trap. A Rawst berry became inedible and has been tossed out.

    The fights:
    Spoiler:


    During the fights Barboach has leveled up once.


    Team Roundabout:
    Spoiler:


    Inventory:
    Spoiler:


    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:








    Pokemon Dungeon Escape - Act 1 - Chapter 8

    We arrive in the Southern room. There is an Aipom that will come to attack us and a Bidoof that won't attack us unless we come close to it.
    The Western exit leads back to the Large Room we've already been in, but can only be taken if we either defeat the Bidoof or put it to sleep.
    Both Southern exits lead to the same room containing 2 Steel types and 1 Normal type, but enter at different locations.
    The Eastern exit leads to a room with 5 Ground types and 2 Normal types.

    Pokemon Dungeon Escape


    1) Barboach is at 15/24 HP. Do we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) Don't heal up.

    2) We have a Leppa Berry, which restores the PP of a single move completely. Eat it to restore PP for a move?
    A) Have Barboach eat it and restore PP for Water Gun.
    B) Have Barboach eat it and restore PP for Mud-Slap.
    C) Have Mouflon eat it and restore PP for Tackle.
    D) Don't eat the Leppa Berry now.

    3-1) Barboach is in the lead. Do we want to swap our lead for this room?
    A) No, keep Barboach in the lead.
    B) Yes, switch to Mouflon.

    3-2) The Aipom will come to attack us, whereas the Bidoof will only attack us if we get close to it. How do we fight the Aipom? If we vote to use the Slumber Orb on Aipom and bypass fighting it in vote 4), the result of this vote will be ignored.
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    4) We have a Slumber orb, which can be thrown at an enemy Pokemon in the room and will put it to sleep, allowing us to either start the fight against it with it being asleep, or bypass fighting it. The Aipom will come to attack us, whereas the Bidoof will only attack us if we get close to it. Do we use the Slumber Orb in this room and if so do we bypass/ignore fighting the Pokemon or attack it?
    A) Yes, use the Slumber Orb on the Aipom and bypass fighting it.
    B) Yes, use the Slumber Orb on the Aipom and attack it.
    C) Yes, use the Slumber Orb on the Bidoof and bypass fighting it.
    D) Yes, use the Slumber Orb on the Bidoof and attack it.
    E) No, don't use it now.

    5) We have to either defeat the Bidoof or put it to sleep to take the West Exit here. Do we fight the Bidoof? If we vote to use the Slumber Orb on Bidoof and bypass fighting it in vote 4), the result of this vote will be ignored.
    A) Yes, offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Yes, balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Yes, defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
    D) No, don't fight the Bidoof.

    6) Do we heal in between the Aipom and the Bidoof, if we fight both?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    7) We have obtained a Cleanse Orb from an enemy we beat in the previous room. Do we use it to unsticky our sticky item(s)? Will be asked again upon reaching/returning to a merchant if not used.
    A) Use the Cleanse Orb and unsticky the Yellow Shard.
    B) Don't use the Cleanse Orb yet.

    8) What do we do with the items in the room?
    A) Pick up all items.
    B) Pick up only the Oran Berry.
    C) Pick up the Oran Berry and the Green Shard.
    D) Pick up the Oran Berry, Green Shard and Yellow Shard.
    E) Pick up the Oran Berry, Green Shard and Lum Berry.
    F) Pick up the Oran Berry and Yellow Shard.
    G) Pick up the Oran Berry and Lum Berry.
    H) Pick up the Green Shard, Yellow Shard and Lum Berry.
    I) Pick up the Green Shard and Yellow Shard.
    J) Pick up the Green Shard and Lum Berry.
    K) Pick up the Yellow Shard and Lum Berry.
    L) Pick up only the Yellow Shard.
    M) Pick up only the Lum Berry.
    N) Pick up only the Green Shard.

    9) Which exit do we take?
    A) Take the Western Exit into the Large room. Bidoof is blocking this exit so it can only be taken if the Bidoof is either defeated or asleep.
    B) Take the Western Southern exit.
    C) Take the Eastern Southern exit.
    D) Take the Eastern exit.
    E) Go back two rooms and take the Southern exit.
    F) Go back two rooms and take the lower Eastern exit.
    G) Go back two rooms and take the upper Eastern exit.
    H) Go back two rooms and take the Northern exit.
    I) Go back to the merchant stand and take the Northern exit.





     

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    1) D) Don't heal up. Should be able to handle things with Moufflon.

    2) D) Don't eat the Leppa Berry now. Manages fine with Water Gun.

    3-1) B) Yes, switch to Mouflon. Is in a bad place at -2 Defense.

    3-2) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.

    4) E) No, don't use it now. Saves it for a worse matchup.

    5) D) No, don't fight the Bidoof. Picks fights after reaching the Hot Spring.

    6) D) No, don't heal up. Would probably want to after both fights, but not between.

    7) B) Don't use the Cleanse Orb yet. Not using shards now. Sees no reason not to wait.

    8) C) Pick up the Oran Berry and the Green Shard. Avoiding the Bidoof.

    9) C) Take the Eastern Southern exit. Still avoiding Bidoof and heading to the Hot Springs.


    (Repeated some letters for 9's choices. ABCDCDEFG.)
     
    46,397
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    Years

  • Pokemon Dungeon Escape - Act 1 - Chapter 8



    The voting results are as follows:

    1) Barboach is at 15/24 HP. Do we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) Don't heal up. - 2 votes

    2) We have a Leppa Berry, which restores the PP of a single move completely. Eat it to restore PP for a move?
    A) Have Barboach eat it and restore PP for Water Gun.
    B) Have Barboach eat it and restore PP for Mud-Slap.
    C) Have Mouflon eat it and restore PP for Tackle.
    D) Don't eat the Leppa Berry now. - 2 votes

    3-1) Barboach is in the lead. Do we want to swap our lead for this room?
    A) No, keep Barboach in the lead.
    B) Yes, switch to Mouflon. - 2 votes

    3-2) The Aipom will come to attack us, whereas the Bidoof will only attack us if we get close to it. How do we fight the Aipom? If we vote to use the Slumber Orb on Aipom and bypass fighting it in vote 4), the result of this vote will be ignored.
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 1 vote
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average. - 1 vote
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    Tied. Hmm... not sure how useful Thunder Wave will be when at -3 Speed. Growl could help, should we roll that. Offensive might be better to just spam Thunder Shock. I'll join A.

    4) We have a Slumber orb, which can be thrown at an enemy Pokemon in the room and will put it to sleep, allowing us to either start the fight against it with it being asleep, or bypass fighting it. The Aipom will come to attack us, whereas the Bidoof will only attack us if we get close to it. Do we use the Slumber Orb in this room and if so do we bypass/ignore fighting the Pokemon or attack it?
    A) Yes, use the Slumber Orb on the Aipom and bypass fighting it. - 1 vote
    B) Yes, use the Slumber Orb on the Aipom and attack it.
    C) Yes, use the Slumber Orb on the Bidoof and bypass fighting it.
    D) Yes, use the Slumber Orb on the Bidoof and attack it.
    E) No, don't use it now. - 1 vote

    Tied. Hmm.... seems like a waste to use it on Aipom. Mouflon has Thunder Shock now. Should do okay without using it. I'll join E.

    5) We have to either defeat the Bidoof or put it to sleep to take the West Exit here. Do we fight the Bidoof? If we vote to use the Slumber Orb on Bidoof and bypass fighting it in vote 4), the result of this vote will be ignored.
    A) Yes, offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Yes, balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Yes, defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
    D) No, don't fight the Bidoof. - 2 votes

    6) Do we heal in between the Aipom and the Bidoof, if we fight both?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 2 votes

    7) We have obtained a Cleanse Orb from an enemy we beat in the previous room. Do we use it to unsticky our sticky item(s)? Will be asked again upon reaching/returning to a merchant if not used.
    A) Use the Cleanse Orb and unsticky the Yellow Shard.
    B) Don't use the Cleanse Orb yet. - 2 votes

    8) What do we do with the items in the room?
    A) Pick up all items.
    B) Pick up only the Oran Berry.
    C) Pick up the Oran Berry and the Green Shard. - 2 votes
    D) Pick up the Oran Berry, Green Shard and Yellow Shard.
    E) Pick up the Oran Berry, Green Shard and Lum Berry.
    F) Pick up the Oran Berry and Yellow Shard.
    G) Pick up the Oran Berry and Lum Berry.
    H) Pick up the Green Shard, Yellow Shard and Lum Berry.
    I) Pick up the Green Shard and Yellow Shard.
    J) Pick up the Green Shard and Lum Berry.
    K) Pick up the Yellow Shard and Lum Berry.
    L) Pick up only the Yellow Shard.
    M) Pick up only the Lum Berry.
    N) Pick up only the Green Shard.

    9) Which exit do we take?
    A) Take the Western Exit into the Large room. Bidoof is blocking this exit so it can only be taken if the Bidoof is either defeated or asleep.
    B) Take the Western Southern exit.
    C) Take the Eastern Southern exit. - 1 vote
    D) Take the Eastern exit. - 1 vote
    E) Go back two rooms and take the Southern exit.
    F) Go back two rooms and take the lower Eastern exit.
    G) Go back two rooms and take the upper Eastern exit.
    H) Go back two rooms and take the Northern exit.
    I) Go back to the merchant stand and take the Northern exit.

    Tied. Going South will take use to the Hot Spring soon so we can clear ourselves of debuffs and restore PP. We also still have a Slumber Orb to potentially disable an opponent in the room.
    Could probably handle the enemies in the Eastern Room easier though....
    I suppose I'll join in on the healing expedition and head south via option C.



    Spoiler:


    We don't heal Barboach and also don't eat the Leppa Berry to restore PP. We don't use the Cleanse Orb either.
    We put Mouflon in the lead and fight the Aipom offensively without using a Slumber Orb.
    We don't fight the Bidoof and don't heal up between fights.
    We only pick up the Oran Berry and the Green Shard and take the Eastern Southern exit.

    The path we take is as follows:

    Pokemon Dungeon Escape




    The fight against the Aipom:

    Pokemon Dungeon Escape



    Text in case the image is hard to read:
    Spoiler:


    During the fight Mouflon has leveled up.


    Team Roundabout:
    Spoiler:


    Inventory:
    Spoiler:


    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:








    Pokemon Dungeon Escape - Act 1 - Chapter 9

    We arrive in the Southern room. The Galarian Meowths will come to attack us. The Kanto Meowth can be avoided if we don't pick up the Lob Orb it's looking at. There are several currently inaccessible items blocked by a rock Smash boulder.
    The requirements for recruiting the Alolan Meowth haven't been met yet, but we can talk to it to find out how to recruit it.
    The room to our South has two hostile Fairy types.

    Pokemon Dungeon Escape


    1) Mouflon is at 16/28 HP. Do we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) Don't heal up.

    2) We have a Leppa Berry, which restores the PP of a single move completely. Eat it to restore PP for a move?
    A) Have Barboach eat it and restore PP for Water Gun.
    B) Have Barboach eat it and restore PP for Mud-Slap.
    C) Have Mouflon eat it and restore PP for Tackle.
    D) Don't eat the Leppa Berry now.

    3-1) Mouflon is in the lead. Do we want to swap our lead for this room?
    A) No, keep Mouflon in the lead.
    B) Yes, switch to Barboach.

    3-2) The Galarian Meowths will come to attack us. How do we fight the Galarian Meowths?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    4) We have a Slumber orb. Do we use the Slumber Orb in this room and if so do we bypass/ignore fighting the Pokemon or attack it?
    A) Yes, use the Slumber Orb on the Level 7 Galarian Meowth and bypass fighting it.
    B) Yes, use the Slumber Orb on the Level 7 Galarian Meowth and attack it.
    C) Yes, use the Slumber Orb on the Level 8 Galarian Meowth and bypass fighting it.
    D) Yes, use the Slumber Orb on the Level 8 Galarian Meowth and attack it.
    E) Yes, use the Slumber Orb on the Kantonian Meowth.
    F) Yes, use the Slumber Orb on the Kantonian Meowth and attack it.
    G) No, don't use it now.

    5) Do we heal after dealing with the Galarian Meowths?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    6) The Kanto Meowth won't attack us unless we pick up the Lob Orb it wants to pick up. Do we fight the Kanto Meowth?
    A) Yes, offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Yes, balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Yes, defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
    D) No, don't fight the Kanto Meowth.

    7) Do we talk to the Alolan Meowth to find out how to recruit it?
    A) Yes, talk to the Alolan Meowth.
    B) No, don't talk to the Alolan Meowth.

    8) What do we do with the items in the room?
    A) Pick up all currently accessible items.
    B) Pick up only the Oran Berry.
    C) Pick up the Oran Berry and the Cheri Berry.
    D) Pick up the Oran Berry, Cheri Berry and Berry Juice.
    E) Pick up only the Lob Orb.
    F) Pick up the Lob Orb and Totter Orb.
    G) Pick up the Oran Berry, Cheri Berry, Berry Juice & Lob Orb.
    H) Pick up the Oran Berry, Cheri Berry, Berry Juice & Totter Orb.
    I) Pick up the Oran Berry and Lob Orb
    J) Pick up the Oran Berry and Totter Orb.
    K) Pick up the Oran Berry and Berry Juice.
    L) Pick up the Lob Orb, Berry Juice and Cheri Berry.
    M) Pick up the Lob Orb and Berry Juice.
    N) Pick up the Lob Orb and Cheri Berry.
    O) Pick up only the Totter Orb.
    P) Pick up the Totter Orb and Cheri Berry.
    Q) Pick up the Totter Orb and Berry Juice.
    R) Pick up the Berry Juice and Cheri Berry.

    A Lob Orb can be thrown at an enemy in the room and will inflict 25% of the targeted foe's total HP in damage.

    9) Which exit do we take?
    A) Take the Southern Exit.
    B) Go back to the previous room and take the Eastern exit.
    C) Go back three rooms and take the upper Eastern exit.
    D) Go back three rooms and take the Northern exit.
    E) Go back to the merchant stand and take the Northern exit.




     

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    1) B) Yes, Eat an Oran Berry. Heals up to 100 HP. Should probably take some kind of healing item. Never knows what -1 Accuracy will do. Is not too afraid of Galarian Meowth. Growl, Fake Out, and Hone Claws for the level 7. Adds Scratch for the level 8.

    2) D) Don't eat the Leppa Berry now. Makes do with Water Gun, if necessary.

    3-1) A) No, keep Mouflon in the lead. -2 Defense on Barboach. Not great versus Scratch / Fake Out.

    3-2) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. Might paralyze via Static anyways.

    4) G) No, don't use it now.

    5) D) No, don't heal up. Decides that next time.

    6) D) No, don't fight the Kanto Meowth. Returns here easily enough. Prefers to rumble without all the current debuffs.

    7) A) Yes, talk to the Alolan Meowth. Not super great. Loots rooms well. Lives with Normal attacks until Bite at level 16, however. Wonders how Pay Day at level 12 works, also.

    8) H) Pick up the Oran Berry, Cheri Berry, Berry Juice & Totter Orb. Everything but the Kanto Meowth's orb.

    9) A) Take the Southern Exit.
     
    46,397
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  • Pokemon Dungeon Escape - Act 1 - Chapter 9



    The voting results are as follows:

    1) Mouflon is at 16/28 HP. Do we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP. - 1 vote
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) Don't heal up. - 1 vote

    Tied. Probably better to heal with our lowered stats. I'll join B)

    2) We have a Leppa Berry, which restores the PP of a single move completely. Eat it to restore PP for a move?
    A) Have Barboach eat it and restore PP for Water Gun.
    B) Have Barboach eat it and restore PP for Mud-Slap.
    C) Have Mouflon eat it and restore PP for Tackle.
    D) Don't eat the Leppa Berry now. - 2 votes

    3-1) Mouflon is in the lead. Do we want to swap our lead for this room?
    A) No, keep Mouflon in the lead. - 2 votes
    B) Yes, switch to Barboach.

    3-2) The Galarian Meowths will come to attack us. How do we fight the Galarian Meowths?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 1 vote
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average. - 1 vote
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    Tied. Hmmm.... Growls could be handy if we roll them. Thunder Wave as well possibly, but there's also static, though so far static triggering has only been rolled once during Mouflon's fights.
    I'll vote B) in the hopes of some helpful Growls.


    4) We have a Slumber orb. Do we use the Slumber Orb in this room and if so do we bypass/ignore fighting the Pokemon or attack it?
    A) Yes, use the Slumber Orb on the Level 7 Galarian Meowth and bypass fighting it.
    B) Yes, use the Slumber Orb on the Level 7 Galarian Meowth and attack it.
    C) Yes, use the Slumber Orb on the Level 8 Galarian Meowth and bypass fighting it.
    D) Yes, use the Slumber Orb on the Level 8 Galarian Meowth and attack it.
    E) Yes, use the Slumber Orb on the Kantonian Meowth.
    F) Yes, use the Slumber Orb on the Kantonian Meowth and attack it.
    G) No, don't use it now. - 2 votes

    5) Do we heal after dealing with the Galarian Meowths?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions. - 1 vote
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 1 vote

    I think I'll join in on the heal through option A) in the event of traps on our way out of the room.

    6) The Kanto Meowth won't attack us unless we pick up the Lob Orb it wants to pick up. Do we fight the Kanto Meowth?
    A) Yes, offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Yes, balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Yes, defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
    D) No, don't fight the Kanto Meowth. - 2 votes

    7) Do we talk to the Alolan Meowth to find out how to recruit it?
    A) Yes, talk to the Alolan Meowth. - 2 votes
    B) No, don't talk to the Alolan Meowth.

    8) What do we do with the items in the room?
    A) Pick up all currently accessible items.
    B) Pick up only the Oran Berry.
    C) Pick up the Oran Berry and the Cheri Berry.
    D) Pick up the Oran Berry, Cheri Berry and Berry Juice.
    E) Pick up only the Lob Orb.
    F) Pick up the Lob Orb and Totter Orb.
    G) Pick up the Oran Berry, Cheri Berry, Berry Juice & Lob Orb.
    H) Pick up the Oran Berry, Cheri Berry, Berry Juice & Totter Orb. - 1 vote
    I) Pick up the Oran Berry and Lob Orb
    J) Pick up the Oran Berry and Totter Orb.
    K) Pick up the Oran Berry and Berry Juice.
    L) Pick up the Lob Orb, Berry Juice and Cheri Berry.
    M) Pick up the Lob Orb and Berry Juice.
    N) Pick up the Lob Orb and Cheri Berry.
    O) Pick up only the Totter Orb.
    P) Pick up the Totter Orb and Cheri Berry.
    Q) Pick up the Totter Orb and Berry Juice. - 1 vote
    R) Pick up the Berry Juice and Cheri Berry.

    Tied. I think I'll join Q. The shorter path will mean less tiles stepped on to potentially set off a trap on.
    We could always end up returning here after healing at the Hot Spring anyway.


    9) Which exit do we take?
    A) Take the Southern Exit. - 2 votes
    B) Go back to the previous room and take the Eastern exit.
    C) Go back three rooms and take the upper Eastern exit.
    D) Go back three rooms and take the Northern exit.
    E) Go back to the merchant stand and take the Northern exit.


    Spoiler:


    We eat an Oran Berry to heal Mouflon, but don't eat the Leppa Berry. We keep Mouflon in the lead and fight the Galarian Meowths Balanced.
    We don't use the Slumber Orb in this room and drink the Berry Juice to heal after fighting the Galarian Meowths.
    We don't fight the Kanto Meowth and talk to the Alolan Meowth. We pick up only the Totter Orb and Berry Juice.
    We take the Southern Exit.

    The path we take is as follows:

    Pokemon Dungeon Escape


    Stepped on a Gust trap on the way to the exit. Mouflon was flung to the West and into a wall. Mouflon took 5 damage.
    Stepped on a Poison trap on the way to the exit. Mouflon is now poisoned.
    Rolled some mean traps this week. Avoided half of them with the path we took, but still.

    Outside of battle poison deals 1 HP damage for every tile we step on, however it can't faint our Pokemon and will leave them at 1HP.
    We would've lived just barely with 1 HP on Mouflon if we hadn't healed after fighting the Galarian Meowths.


    The dialogue with the Alolan Meowth:
    Spoiler:


    The fights against the Galarian Meowths:
    Spoiler:


    During the fights both Mouflon and Barboach have leveled up once.


    Team Roundabout:
    Spoiler:


    Inventory:
    Spoiler:


    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:








    Pokemon Dungeon Escape - Act 1 - Chapter 10

    We arrive in the Southern room. The Snubbull will prefer to avoid a fight if possible and won't attack unless we attack them. They however don't intend to move from where they are standing and one of them is blocking the path to the hot spring and has to be fought or put to sleep to get past.

    The room to our West is the big room we've already explored a section of. There are still 2 hostile Normal type Pokemon, 5 hostile Water type Pokemon and 3 hostile Bug type Pokemon left. The Northern room we just came from still has the Kanto Meowth we skipped fighting left as a hostile Pokemon. The Eastern Room has 3 hostile Flying types and 2 hostile Rock types.

    Pokemon Dungeon Escape


    1-1) Mouflon is currently poisoned. Do we cure ourselves from being poisoned?
    A) Yes, eat a Pecha Berry.
    B) Yes, eat a Lum Berry.
    C) No, don't cure the Poison.

    1-2) Mouflon is at 22/31 HP. Do we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) Don't heal up.

    2) Mouflon is in the lead. Do we want to swap our lead for this room?
    A) No, keep Mouflon in the lead.
    B) Yes, switch to Barboach.

    We don't have to fight either of the Snubbul depending on our actions in this room. The Snubbull furthest away from us has to be fought or put to sleep to access the Hot Spring area, the other one doesn't have to be fought at all.

    3) Do we fight either of the Snubbull and if so how? If the result of this vote conflicts with vote 4), vote 4)'s result will be prioritized.
    A) Fight both Snubbull. Fight offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Fight only the closest Snubbull. Fight offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    C) Fight only the furthest Snubbull. Fight offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    D) Fight both Snubbull. Fight balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    E) Fight only the closest Snubbull. Fight balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    F) Fight only the furthest Snubbull. Fight balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    G) Fight both Snubbull. Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
    H) Fight only the closest Snubbull. Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
    I) Fight only the furthest Snubbull. Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
    J) Don't fight either of the Snubbull.

    Fighting the Snubbull that's blocking our way can be bypassed with the Slumber Orb. If we bypass it we'll need to deal it with again if we ever return here to heal though.

    4) Do we use the Slumber Orb in this room and if so do we bypass/ignore fighting the Pokemon or attack it?
    A) Yes, use the Slumber Orb on the closest Snubbull and attack it.
    B) Yes, use the Slumber Orb on the furthest Snubbull and bypass fighting it.
    C) Yes, use the Slumber Orb on the furthest Snubbull and attack it.
    D) No, don't use it now.

    We now have a Totter Orb. The Totter Orb can be thrown at an enemy to confuse them. It can't be used to bypass fighting an enemy, but it does allow us start a fight with that enemy with it being confused.

    5) Do we use the Totter Orb in this room?
    A) Yes, use the Totter Orb on the closest Snubbull.
    B) Yes, use the Totter Orb on the furthest Snubbull.
    C) No, don't use it now.

    We can heal at the Hot Spring if we get past the Snubbull furthest from us. Healing at the Hot Spring will restore HP, PP, any statuses as well as reset our stat changes.

    6) Do we heal at the Hot Spring?
    A) Yes, heal up at the Hot Spring.
    B) No, don't heal heal up at the Host Spring.

    There is a Smoliv with a Quest for us near the Hot Spring.

    7) Talk to the Smoliv and accept their quest? The quest will involve escorting it to the merchant stand.
    A) Talk to the Smoliv and accept it's quest.
    B) Talk to the Smoliv and refuse it's quest.
    C) Don't talk to the Smoliv and leave the quest for later.

    8) What do we do with the items in this room?
    A) Pick up all items.
    B) Pick up only the shards.
    C) Pick up only the berries.
    D) Pick up only the Cell Battery
    E) Pick up only the Soft Sand.
    F) Pick up the Cell Battery and Soft Sand.
    G) Pick up the Cell Battery, Soft Sand and the shards.
    H) Pick up the Cell Battery, Soft Sand and the berries.
    I) Pick up the Cell Battery and the shards.
    J) Pick up the Cell Battery and the berries.
    K) Pick up the Soft sand and the shards.
    L) Pick up the Soft Sand and the berries.
    M) Pick up the Soft Sand, the berries and the shards.

    9) Which exit do we take?
    A) Take the Western Exit into the Large Room.
    B) Go back through the Northern Room and then East toward the room with 5 Ground types and 2 Normal types.
    C) Take the Eastern Exit.





     

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    24,856
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    1-1) A) Yes, eat a Pecha Berry. Chews through hitpoints really quickly.

    1-2) D) Don't heal up. Still doing okay at 22/31.

    2) A) No, keep Mouflon in the lead. Better than Barboach's -2 Defense.

    3) C) Fight only the furthest Snubbull. Fight offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. Ends combat too quickly to care about Growl.

    4) D) No, don't use it now. Not the worst time. Feels confident enough in taking down one Snubbull, though.

    5) C) No, don't use it now. Handles a Snubbull fine...hopefully.

    6) A) Yes, heal up at the Hot Spring. Questions why you would not.

    7) C) Don't talk to the Smoliv and leave the quest for later. Wants to explore nearby stuff first. Grabs Smoliv on the trip back. (Probably makes no difference for Smoliv to tag along for all the adventures too, though.)

    8) A) Pick up all items. Undeterred by traps.

    9) C) Take the Eastern Exit. Prefers to circle back to the merchant area via the water route. Tackles the eastern part first.
     
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  • Pokemon Dungeon Escape - Act 1 - Chapter 10



    The voting results are as follows:

    1-1) Mouflon is currently poisoned. Do we cure ourselves from being poisoned?
    A) Yes, eat a Pecha Berry. - 2 votes
    B) Yes, eat a Lum Berry.
    C) No, don't cure the Poison.

    1-2) Mouflon is at 22/31 HP. Do we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) Don't heal up. - 2 votes

    2) Mouflon is in the lead. Do we want to swap our lead for this room?
    A) No, keep Mouflon in the lead. - 2 votes
    B) Yes, switch to Barboach.

    3) Do we fight either of the Snubbull and if so how? If the result of this vote conflicts with vote 4), vote 4)'s result will be prioritized.
    A) Fight both Snubbull. Fight offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 1 vote
    B) Fight only the closest Snubbull. Fight offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    C) Fight only the furthest Snubbull. Fight offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 1 vote
    D) Fight both Snubbull. Fight balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    E) Fight only the closest Snubbull. Fight balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    F) Fight only the furthest Snubbull. Fight balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    G) Fight both Snubbull. Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
    H) Fight only the closest Snubbull. Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
    I) Fight only the furthest Snubbull. Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.
    J) Don't fight either of the Snubbull.

    Tied. hmmm.... one level lower than Mouflon and if I join in on the Totter Orb vote we can potentially have an easier fight against one of them. I'll join A) - Fight both.

    4) Do we use the Slumber Orb in this room and if so do we bypass/ignore fighting the Pokemon or attack it?
    A) Yes, use the Slumber Orb on the closest Snubbull and attack it.
    B) Yes, use the Slumber Orb on the furthest Snubbull and bypass fighting it.
    C) Yes, use the Slumber Orb on the furthest Snubbull and attack it.
    D) No, don't use it now. - 2 votes

    5) Do we use the Totter Orb in this room?
    A) Yes, use the Totter Orb on the closest Snubbull.
    B) Yes, use the Totter Orb on the furthest Snubbull. -1 votes
    C) No, don't use it now. - 1 votes

    Tied. Joining B in the hopes it makes the fight against the second Snubbull favorable enough for us.

    6) Do we heal at the Hot Spring?
    A) Yes, heal up at the Hot Spring. - 2 votes
    B) No, don't heal heal up at the Host Spring.

    7) Talk to the Smoliv and accept their quest? The quest will involve escorting it to the merchant stand.
    A) Talk to the Smoliv and accept it's quest. - 1 vote
    B) Talk to the Smoliv and refuse it's quest.
    C) Don't talk to the Smoliv and leave the quest for later. - 1 vote

    Tied. Hmm.... will probably return here for healing sooner or later so we could leave it for later. It's not like we have to directly head back to the merchant stand though.
    Is there any reason not to have it tag along though? I'll join A I guess.


    8) What do we do with the items in this room?
    A) Pick up all items. - 2 votes
    B) Pick up only the shards.
    C) Pick up only the berries.
    D) Pick up only the Cell Battery
    E) Pick up only the Soft Sand.
    F) Pick up the Cell Battery and Soft Sand.
    G) Pick up the Cell Battery, Soft Sand and the shards.
    H) Pick up the Cell Battery, Soft Sand and the berries.
    I) Pick up the Cell Battery and the shards.
    J) Pick up the Cell Battery and the berries.
    K) Pick up the Soft sand and the shards.
    L) Pick up the Soft Sand and the berries.
    M) Pick up the Soft Sand, the berries and the shards.

    9) Which exit do we take?
    A) Take the Western Exit into the Large Room.
    B) Go back through the Northern Room and then East toward the room with 5 Ground types and 2 Normal types.
    C) Take the Eastern Exit. - 2 votes


    Spoiler:


    We eat a Pecha Berry to cure Mouflon's poisoning, but don't heal up. We keep Mouflon in the lead and fight both Snubbull offensively.
    We don't use the Slumber Orb in this room, but do use the Totter Orb on the furthest Snubbull. We heal up at the Hot Spring and talk to the Smoliv to accept it's quest.
    We pick up all items in the room and take the Eastern Exit.


    The path we take is as follows:

    Pokemon Dungeon Escape


    We stepped on a Seal Trap. Mouflon's Thunder Wave was sealed and can't be used until we visit a Hot Spring... which is later in this room lol

    The fights against the Snubbull:
    Spoiler:


    During the fights Mouflon has leveled up once.

    The dialogue with the Smoliv:
    Spoiler:

    Trapbust Orb: Destroys all traps in the current room.

    Team Roundabout:
    Spoiler:


    Inventory:
    Spoiler:


    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:








    Pokemon Dungeon Escape - Act 1 - Chapter 11

    We arrive in the Eastern room. The Rolycoly and Rookidee will come to attack us. The Noibat will only attack us if we attack it or get close to it by grabbing the Rawst Berry or the nearby Brushoff Orb.
    The Eastern exit takes us to a room with 7 hostile poison types and 2 hostile Bug types.

    Pokemon Dungeon Escape


    1) We've Picked up a Soft Sand and a Cell Battery. Should someone hold them?
    A) Have Mouflon hold the Soft Sand.
    B) Have Mouflon hold the Cell Battery.
    C) Have Barboach swap it's Mystic Water for the Soft Sand.
    D) Have Barboach swap it's Mystic Water for the Cell Battery.
    E) Have Mouflon hold the Soft Sand and Barboach swap it's Mystic Water for the Cell Battery.
    F) Have Mouflon hold the Cell Battery and Barboach swap it's Mystic Water for the Soft Sand.
    G) Don't equip either for now.

    2) Mouflon has reached level 11 and wants to learn Cotton Spore, but already knows 4 moves. Forget a move to learn Cotton Spore?
    A) Yes, forget Tackle.
    B) Yes, forget Growl
    C) Yes, forget Thunder Wave.
    D) Yes, forget Thunder Shock.
    E) No, don't learn Cotton Spore.

    3) Mouflon is in the lead. Do we want to swap our lead for this room?
    A) No, keep Mouflon in the lead.
    B) Yes, switch to Barboach.

    4-1) How do we fight the enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    4-2) The Noibat will only attack us if we attack it or get close to it by grabbing the Rawst Berry or the nearby Brushoff Orb. Do we fight the Noibat?
    A) Yes, fight the Noibat.
    B) No, don't fight the Noibat.

    5) Do we use the Slumber Orb in this room and if so do we bypass/ignore fighting the Pokemon or attack it?
    A) Yes, use the Slumber Orb on the closest Rookidee and attack it.
    B) Yes, use the Slumber Orb on the closest Rookidee and bypass fighting it.
    C) Yes, use the Slumber Orb on the furthest Rookidee and attack it.
    D) Yes, use the Slumber Orb on the furthest Rookidee and bypass fighting it.
    E) Yes, use the Slumber Orb on the closest Rolycoly and attack it.
    F) Yes, use the Slumber Orb on the closest Rolycoly and bypass fighting it.
    G) Yes, use the Slumber Orb on the furthest Rolycoly and attack it.
    H) Yes, use the Slumber Orb on the furthest Rolycoly and bypass fighting it.
    I) Yes, use the Slumber Orb on the Noibat and attack it.
    J) No, don't use it now.

    6) We can heal after defeating 3 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    7) What do we do with the items in this room?
    A) Pick up all items.
    B) Pick up only the shards.
    C) Pick up only the berries and Berry Juice.
    D) Pick up only the Black Glasses.
    E) Pick up only the Orbs.
    F) Pick up the shards, berries and Berry Juice.
    G) Pick up the Black Glasses, berries and Berry Juice.
    H) Pick up the Orbs, berries and Berry Juice.
    I) Pick up the shards, berries and Berry Juice and Black Glasses.
    J) Pick up the orbs, berries and Berry Juice and Black Glasses.
    K) Pick up the Black Glasses and the shards.
    L) Pick up the Black Glasses and the orbs.
    M) Pick up the orbs and shards.

    Blowback Orb: Knocks the targeted foe back into the wall behind them and they take 5 damage.
    Brushoff Orb: Warps targeted foe to a different room in the same Act.


    8) Which exit do we take?
    A) Go back West and then go West into the Large Room.
    B) Go back West and then through the Northern Room and then East toward the room with 5 Ground types and 2 Normal types.
    C) Take the Eastern Exit.





     

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    24,856
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    Forgot to heal up Barboach. Says 17/26 hitpoints right now.

    1) C) Have Barboach swap it's Mystic Water for the Soft Sand. Helps versus the Poison types next room. Will not get Water Pulse for a while.

    2) E) No, don't learn Cotton Spore. Places zero value on Speed drops.

    3) A) No, keep Mouflon in the lead. Favors Mouflon for two fights and Barboach for the other two. Opts to keep Barboach healthy for the Poison types in the next room.

    4-1) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. Gives less time for Rolycoly to Smokescreen Mouflon (or Barboach) into uselessness.

    4-2) A) Yes, fight the Noibat. Sees nothing too scary on Noibat. Might confuse or be annoying with Double Team, but no stat drops. Yields nothing particularly good besides experience, on the other hand.

    5) J) No, don't use it now. Handles everything well enough...kinda.

    6) B) Yes, Eat an Oran Berry. Heals up to 100 HP. Will not get permanent status conditions from these opponents. Is not bothered by the overheal. Will not reach 50 hitpoints on Moufflon until level 17 (as Flaaffy). Prefers saving the Berry Juice for the inevitable damage + Poison in the next room.

    7) A) Pick up all items.

    8) C) Take the Eastern Exit. Constantly returns to the Hot Spring for any booboo in a video game. Presses on for time in a forum setting.

    Sidenote: Just now wondered about IVs. Zeroes across the board, for anyone wondering.
     
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  • Forgot to heal up Barboach. Says 17/26 hitpoints right now.

    Fixed it. One of these days I'll make an update where I don't forget something... xD
    Tbf there's a lot to keep track of for me.

    Sidenote: Just now wondered about IVs. Zeroes across the board, for anyone wondering.

    I'm not that familiar with IV's tbh and have just left them at 0 for each stat for both our own as well as opposing Pokemon for the time being.
    Due to Bottle Caps I've just never bothered with them as I'd just use the bottle caps to max the IV's instead =P
    I never even looked at IV's and EV's before SwSh.

    Idk what values would be normal/realistic for a Pokemon of a certain species. I tried using an IV calculator just now, but it just gives me errors when I try to fill it in.
    Implementing Bottle Caps would be easy enough though. I just wouldn't know what values to put the IV's at initially, though I could just arbitrarily pick some numbers and try to guess what would be realistic.

    So yeah I opted to not implement IV's for the time being. If people want it implemented I'll give it a try though.
     
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    No worries on IVs. Already tracks a lot. Hardly considers them a major mechanic. Only checked them out to see how soon 50 hitpoints would happen.
     
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  • Pokemon Dungeon Escape - Act 1 - Chapter 11



    The voting results are as follows:

    1) We've Picked up a Soft Sand and a Cell Battery. Should someone hold them?
    A) Have Mouflon hold the Soft Sand.
    B) Have Mouflon hold the Cell Battery. - 1 vote
    C) Have Barboach swap it's Mystic Water for the Soft Sand. - 1 vote
    D) Have Barboach swap it's Mystic Water for the Cell Battery.
    E) Have Mouflon hold the Soft Sand and Barboach swap it's Mystic Water for the Cell Battery.
    F) Have Mouflon hold the Cell Battery and Barboach swap it's Mystic Water for the Soft Sand.
    G) Don't equip either for now.

    Tied. hmm... I'll join C. Seems more useful to me.

    2) Mouflon has reached level 11 and wants to learn Cotton Spore, but already knows 4 moves. Forget a move to learn Cotton Spore?
    A) Yes, forget Tackle.
    B) Yes, forget Growl
    C) Yes, forget Thunder Wave.
    D) Yes, forget Thunder Shock.
    E) No, don't learn Cotton Spore. - 2 votes

    3) Mouflon is in the lead. Do we want to swap our lead for this room?
    A) No, keep Mouflon in the lead. - 2 votes
    B) Yes, switch to Barboach.

    4-1) How do we fight the enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    4-2) The Noibat will only attack us if we attack it or get close to it by grabbing the Rawst Berry or the nearby Brushoff Orb. Do we fight the Noibat?
    A) Yes, fight the Noibat. - 1 vote
    B) No, don't fight the Noibat. - 1 vote

    Tied. Nearly got Mouflon killed by joining in on fight both Snubbull last week... doesn't really look like Noibat can do much to us other than be annoying though and we most likely get a heal before fighting it with the other Pokemon coming for us. I'll join A) and if we nearly die again I'll switch to joining the more careful option next time rofl.

    5) Do we use the Slumber Orb in this room and if so do we bypass/ignore fighting the Pokemon or attack it?
    A) Yes, use the Slumber Orb on the closest Rookidee and attack it.
    B) Yes, use the Slumber Orb on the closest Rookidee and bypass fighting it.
    C) Yes, use the Slumber Orb on the furthest Rookidee and attack it.
    D) Yes, use the Slumber Orb on the furthest Rookidee and bypass fighting it.
    E) Yes, use the Slumber Orb on the closest Rolycoly and attack it.
    F) Yes, use the Slumber Orb on the closest Rolycoly and bypass fighting it.
    G) Yes, use the Slumber Orb on the furthest Rolycoly and attack it.
    H) Yes, use the Slumber Orb on the furthest Rolycoly and bypass fighting it.
    I) Yes, use the Slumber Orb on the Noibat and attack it.
    J) No, don't use it now. - 2 votes

    6) We can heal after defeating 3 opponents. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions. - 1 vote
    B) Yes, Eat an Oran Berry. Heals up to 100 HP. - 1 vote
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    Tied. We have more Oran berries in inventory, but the Berry Juice will be replenished if I join in on Pick up all items below... which I might as well at this point.
    I'll join A) I guess. Bit of a coin flip for me tbh.


    7) What do we do with the items in this room?
    A) Pick up all items. - 1 vote
    B) Pick up only the shards.
    C) Pick up only the berries and Berry Juice.
    D) Pick up only the Black Glasses.
    E) Pick up only the Orbs.
    F) Pick up the shards, berries and Berry Juice.
    G) Pick up the Black Glasses, berries and Berry Juice.
    H) Pick up the Orbs, berries and Berry Juice.
    I) Pick up the shards, berries and Berry Juice and Black Glasses.
    J) Pick up the orbs, berries and Berry Juice and Black Glasses.
    K) Pick up the Black Glasses and the shards. - 1 vote
    L) Pick up the Black Glasses and the orbs.
    M) Pick up the orbs and shards.

    Tied. Already joined in on Fight the Noibat, might as well grab everything then. I'll join A).

    8) Which exit do we take?
    A) Go back West and then go West into the Large Room.
    B) Go back West and then through the Northern Room and then East toward the room with 5 Ground types and 2 Normal types.
    C) Take the Eastern Exit. - 2 votes


    Spoiler:


    Barboach swaps it's Mystic Water for the Soft Sand and Mouflon doesn't learn Cotton Spore. We keep Mouflon in the lead and fight the enemies in this room Offensively and do fight the Noibat. We don't use the Slumber Orb in this room and drink a Berry Juice after defeating 3 opponents.
    We pick up all items in the room and take the Eastern Exit.

    The path we take is as follows:

    Pokemon Dungeon Escape


    Stepped on a Mud Trap. Mouflon's Attack was harsly lowered.
    Stepped on a Sticky Trap. The Slumber Orb became sticky and can't be used until it is cleaned.
    Stepped on a Gust Trap. Mouflon was flung into a wall and took 5 damage.
    Stepped on a Spin Trap. Mouflon became confused.

    The fights:
    Spoiler:


    Mouflon and Barboach have both leveled up once from the fights.

    Team Roundabout:
    Spoiler:


    Inventory:
    Spoiler:


    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:








    Pokemon Dungeon Escape - Act 1 - Chapter 12

    We arrive in the Eastern room. The Pokemon in the room are in the midst of a fight. The Grimer are hostile and will attack us once they defeat their opponents.
    The Roserade and Budew aren't hostile towards us and the Roserade is asking for our help.

    Pokemon Dungeon Escape


    The upper Western room, above where we cave from, has 3 hostile Dark types. The left-Northern room has 1 hostile Fighting type and 3 hostile Fire types. The right-Northern room has 3 hostile Water types and 2 hostile Normal types. The upper-Eastern room has 3 hostile Grass types and 2 hostile Fairy types. The lower-Eastern and right-Southern exits lead to the same room with 5 hostile Psychic types and 5 hostile Ghost types, but enter at different spots. The left-Southern room has 5 hostile Ground types.

    The Surskit in the pond can't leave the pond and can be completely avoided.

    Pokemon Dungeon Escape


    1) We've Picked up a Black Glasses. Should someone hold them?
    A) Have Mouflon hold the Black Glasses.
    B) Have Barboach hold the Black Glasses.
    C) Don't equip the Black Glasses for now.

    2) Mouflon is at 7/35 HP and currently Confused. Do we heal up and/or cure the confusion?
    A) Yes, eat a Persim Berry to cure the confusion.
    B) Yes, eat a Lum Berry to cure the confusion.
    C) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    D) Yes, Eat an Oran Berry. Heals up to 100 HP.
    E) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    F) Yes, eat a Persim Berry to cure the confusion and an Oran Berry to heal.
    G) Yes, eat a Lum Berry to cure the confusion and a Oran Berry to heal.
    H) Yes, eat a Persim Berry to cure the confusion and a Sitrus Berry to heal.
    I) Yes, eat a Lum Berry to cure the confusion and a Sitrus Berry to heal.
    J) No, neither heal up nor cure the confusion.

    3) Mouflon is in the lead. Do we want to swap our lead for this room?
    A) No, keep Mouflon in the lead.
    B) Yes, switch to Barboach.

    The Grimer will turn their attention to us once they've defeated the Budew. We won't be able to avoid all of them even if we don't start the attack against them. For every Grimer defeated before that point, it will free up a Budew who will help their siblings keep a Grimer at bay. The only way to save all the Budew is by taking the imitative and attacking all the Grimer.
    Helping the Roserade and her Budew will also earn us 30 Team Reputation.

    4-1) Do we assist the Roserade's Budew in defeating the Grimer?
    A) Yes, help the Budew defeat the Grimer and attack them all.
    B) No, leave the Budew to their fate and wait for the Grimer to attack us before attacking any of them.

    In addition to the reward mentioned by Roserade for helping out, helping her out will also allow us to talk to her about recruiting her for the merchant stand as per Torterra's request. If we didn't help her Budew defeat the Grimer she will be defeated by the Muk and can't be talked to.

    4-2) If we helped Roserade save her Budew. How do we talk to her ?
    A) Accept the reward for helping her Budew and don't mention the merchant stand Guard position at all (If chosen we can't pick Roserade as a guard anymore later on).
    B) Accept the reward for helping her Budew and mention that Torterra is looking for a Guard for the merchant stand, but that you haven't decided yet who it will be (Keeps Roserade as a guard candidate).
    C) Accept the reward for helping her Budew and mention that Torterra is looking for a Guard for the merchant stand and tell her to head for the merchant stand (Choose Roserade as the guard and forfeit the bonus quest rewards for talking to all 3 candidates before choosing one).

    5-1) How do we fight the enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    The Surskit in the pond can't leave the pond and can be completely avoided.

    5-2) Do we fight the Surskit?
    A) Yes, fight both Surskit.
    B) Yes, fight only the left Surskit.
    C) Yes, fight only the right Surskit.
    D) No, don't fight the Surskit.

    Blowback Orb: Knocks the targeted foe back into the wall behind them and they take 5 damage.
    Brushoff Orb: Warps targeted foe to somewhere else in the same Act.
    The Grimer have been numbered in cyan on the image to ease these two question.

    6-1) Do we use the Blowback in this room?
    A) Yes, use the Blowback Orb on Grimer #1.
    B) Yes, use the Blowback Orb on Grimer #2.
    C) Yes, use the Blowback Orb on Grimer #3.
    D) Yes, use the Blowback Orb on Grimer #4.
    E) Yes, use the Blowback Orb on Grimer #5.
    F) Yes, use the Blowback Orb on Grimer #6.
    G) Yes, use the Blowback Orb on Grimer #7.
    H) Yes, use the Blowback Orb on the left Surskit.
    I) Yes, use the Blowback Orb on the right Surskit.
    J) No, don't use it now.

    6-2) Do we use the Brushoff Orb in this room?
    A) Yes, use the Brushoff Orb on Grimer #1.
    B) Yes, use the Brushoff Orb on Grimer #2.
    C) Yes, use the Brushoff Orb on Grimer #3.
    D) Yes, use the Brushoff Orb on Grimer #4.
    E) Yes, use the Brushoff Orb on Grimer #5.
    F) Yes, use the Brushoff Orb on Grimer #6.
    G) Yes, use the Brushoff Orb on Grimer #7.
    H) Yes, use the Brushoff Orb on the left Surskit.
    I) Yes, use the Brushoff Orb on the right Surskit.
    J) No, don't use it now.

    7-1) We can heal after defeating 4 Grimer. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    7-2) We can also heal after defeating all 7 Grimer, mostly in case we want to fight the Surskit. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    8) What do we do with the items in this room?
    A) Pick up all items.
    B) Pick up only the shards.
    C) Pick up only the berries and Berry Juice.
    D) Pick up only the Blowback Orb.
    E) Pick up the shards, berries and Berry Juice.
    F) Pick up the shards and Blowback Orb.
    G) Pick up the Blowback Orb, berries and Berry Juice.

    9) Which exit do we take?
    A) Take the upper-Western exit.
    B) Take the left-Northern exit.
    C) Take the right-Northern exit.
    D) Take the upper-Eastern exit.
    E) Take the lower-Eastern exit.
    F) Take the right-southern exit.
    G) Take the left-Southern exit.
    H) Go back West all the way and into the watery Large Room.

    A return trip to the Hot Spring will be offered in the exit vote next week for anyone wondering. Currently intending to offer it once every 3 rooms explored, but will probably tweak that number up or down depending on the size of the rooms we explore.




     

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    1) C) Don't equip the Black Glasses for now. No Dark moves in the party.

    2) F) Yes, eat a Persim Berry to cure the confusion and an Oran Berry to heal. Not a terrible time for a Berry Juice. Opts to save it for Barboach later on. (Sees two in the room, but still.)

    3) B) Yes, switch to Barboach. Type advantage.

    4-1) A) Yes, help the Budew defeat the Grimer and attack them all. Came here to rumble.

    4-2) B) Accept the reward for helping her Budew and mention that Torterra is looking for a Guard for the merchant stand, but that you haven't decided yet who it will be (Keeps Roserade as a guard candidate). Might as well go for the best reward.

    5-1) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. Pondered whether to pick Balanced or Offensively. Takes more Mud-Slaps by going Balanced. May not use Rest well. Clears Poison (in a loooong battle) and heals off considerable Pound damage, on the other hand. Probably goes bad either way, honestly. (Sidenote: Thought Mud-Slap had 20 PP, not 10. Unfortunate.)

    5-2) D) No, don't fight the Surskit. Expects to be very hurt by the end. No.

    6-1) A) Yes, use the Blowback Orb on Grimer #1. Feels like a good time to burn items.

    6-2) B) Yes, use the Brushoff Orb on Grimer #2. One of the level 11s.

    7-1) A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions. For the likely Poison.

    7-2) D) No, don't heal up. Retreats to the Hot Spring after this.

    8) A) Pick up all items. Learned nothing from Moufflon getting dumped on last room.

    9) F) Take the right-southern exit. Scouts the room, mainly. Does not plan to fight anything. Hopes to see a Gold Ribbon. Will likely skip the room, if not.
     
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  • Pokemon Dungeon Escape - Act 1 - Chapter 12



    Posting roughly half a day early as I'll be away from home during the morning tomorrow during the normal posting timeslot.

    The voting results are as follows:

    1) We've Picked up a Black Glasses. Should someone hold them?
    A) Have Mouflon hold the Black Glasses.
    B) Have Barboach hold the Black Glasses.
    C) Don't equip the Black Glasses for now. - 2 votes

    2) Mouflon is at 7/35 HP and currently Confused. Do we heal up and/or cure the confusion?
    A) Yes, eat a Persim Berry to cure the confusion.
    B) Yes, eat a Lum Berry to cure the confusion.
    C) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions. - 1 vote
    D) Yes, Eat an Oran Berry. Heals up to 100 HP.
    E) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    F) Yes, eat a Persim Berry to cure the confusion and an Oran Berry to heal. - 1 vote
    G) Yes, eat a Lum Berry to cure the confusion and a Oran Berry to heal.
    H) Yes, eat a Persim Berry to cure the confusion and a Sitrus Berry to heal.
    I) Yes, eat a Lum Berry to cure the confusion and a Sitrus Berry to heal.
    J) No, neither heal up nor cure the confusion.

    Tied. I'll join C for the Berry Juice.

    3) Mouflon is in the lead. Do we want to swap our lead for this room?
    A) No, keep Mouflon in the lead.
    B) Yes, switch to Barboach. - 2 votes

    4-1) Do we assist the Roserade's Budew in defeating the Grimer?
    A) Yes, help the Budew defeat the Grimer and attack them all. - 2 votes
    B) No, leave the Budew to their fate and wait for the Grimer to attack us before attacking any of them.

    4-2) If we helped Roserade save her Budew. How do we talk to her ?
    A) Accept the reward for helping her Budew and don't mention the merchant stand Guard position at all (If chosen we can't pick Roserade as a guard anymore later on).
    B) Accept the reward for helping her Budew and mention that Torterra is looking for a Guard for the merchant stand, but that you haven't decided yet who it will be (Keeps Roserade as a guard candidate). - 2 votes
    C) Accept the reward for helping her Budew and mention that Torterra is looking for a Guard for the merchant stand and tell her to head for the merchant stand (Choose Roserade as the guard and forfeit the bonus quest rewards for talking to all 3 candidates before choosing one).

    5-1) How do we fight the enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. - 2 votes
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    5-2) Do we fight the Surskit?
    A) Yes, fight both Surskit.
    B) Yes, fight only the left Surskit.
    C) Yes, fight only the right Surskit.
    D) No, don't fight the Surskit. - 2 votes

    6-1) Do we use the Blowback Orb in this room?
    A) Yes, use the Blowback Orb on Grimer #1. - 1 vote
    B) Yes, use the Blowback Orb on Grimer #2.
    C) Yes, use the Blowback Orb on Grimer #3.
    D) Yes, use the Blowback Orb on Grimer #4.
    E) Yes, use the Blowback Orb on Grimer #5.
    F) Yes, use the Blowback Orb on Grimer #6.
    G) Yes, use the Blowback Orb on Grimer #7.
    H) Yes, use the Blowback Orb on the left Surskit.
    I) Yes, use the Blowback Orb on the right Surskit.
    J) No, don't use it now. - 1 vote

    Tied. There's a new Blowback Orb in this room so we might as well use it. I'll join A.

    6-2) Do we use the Brushoff Orb in this room?
    A) Yes, use the Brushoff Orb on Grimer #1.
    B) Yes, use the Brushoff Orb on Grimer #2. - 1 vote
    C) Yes, use the Brushoff Orb on Grimer #3.
    D) Yes, use the Brushoff Orb on Grimer #4.
    E) Yes, use the Brushoff Orb on Grimer #5.
    F) Yes, use the Brushoff Orb on Grimer #6.
    G) Yes, use the Brushoff Orb on Grimer #7.
    H) Yes, use the Brushoff Orb on the left Surskit.
    I) Yes, use the Brushoff Orb on the right Surskit.
    J) No, don't use it now. - 1 vote

    Tied. Could be useful here. Might be better to hang onto it though. I'll join J.

    7-1) We can heal after defeating 4 Grimer. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions. - 1 vote
    B) Yes, Eat an Oran Berry. Heals up to 100 HP. - 1 vote
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    Tied. I'll join B as our Oran berries are more plentiful.

    7-2) We can also heal after defeating all 7 Grimer, mostly in case we want to fight the Surskit. Should we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up. - 2 votes

    8) What do we do with the items in this room?
    A) Pick up all items. - 2 votes
    B) Pick up only the shards.
    C) Pick up only the berries and Berry Juice.
    D) Pick up only the Blowback Orb.
    E) Pick up the shards, berries and Berry Juice.
    F) Pick up the shards and Blowback Orb.
    G) Pick up the Blowback Orb, berries and Berry Juice.

    9) Which exit do we take?
    A) Take the upper-Western exit.
    B) Take the left-Northern exit.
    C) Take the right-Northern exit.
    D) Take the upper-Eastern exit.
    E) Take the lower-Eastern exit.
    F) Take the right-southern exit. - 1 vote
    G) Take the left-Southern exit. - 1 vote
    H) Go back West all the way and into the watery Large Room.

    Tied. I'll join G. I'd prefer to have a Dark type before doing that other room.

    Spoiler:


    We do not equip the Black Glasses now and drink a Berry Juice to heal up and cure the confusion.
    We switch to Barboach and help the Budew defeat the Grimer to help out Roserade. We'll accept Roserade's reward and mention that Torterra is looking for a Guard for the merchant stand, but that we haven't decided yet who it will be to keep her as a guard candidate.
    We fight the Grimer Offensively and don't fight the Surskit. We use the Blowback Orb on the Grimer marked #1, but don't use the Brushoff Orb.
    We eat an Oran Berry after defeating 4 Grimer, but don't heal after defeating all 7 Grimer. We pick up all items in the room and take the left-Southern exit.

    The path we take is as follows:

    Pokemon Dungeon Escape


    Stepped on a Seal Trap. Barboach's Snore was sealed and can't be used until we visit a hot spring.
    Stepped on a Trip Trap. Barboach's dropped it's Soft Sand, picks it up and puts it back in the bag.
    Stepped on a Sticky Trap. The Cell Battery became sticky and can't be equipped until it's cleansed.
    Stepped on a Slow Trap. Barboach's Speed fell drastically (3 stages).

    The fights:
    Spoiler:


    Barboach leveled up twice and Mouflon leveled up once during the fights.

    The dialogue with Roserade:
    Spoiler:


    Team Roundabout:
    Spoiler:


    Expanded the inventory by adding a Pocket for shards and a pocket for Quest Items. Felt weird to me to have the currency amongst the normal items and I'd rather prevent not being able to pick up a Quest item due to our inventory being full =P

    Inventory:
    Spoiler:


    Quests:
    Spoiler:

    Reputation:
    Spoiler:

    Dungeon Map:
    Spoiler:








    Pokemon Dungeon Escape - Act 1 - Chapter 13

    We arrive in the left-Southern room. The room to our South has 4 hostile Electric types and 3 hostile Fighting types. The Western Room doesn't have any Pokemon that are immediately hostile to use, but we can faintly hear Pokemon voices bickering over something.

    Pokemon Dungeon Escape


    1-1) Barboach is at 1/32 HP and currently Poisoned. Do we heal up and/or cure the Poison?
    A) Yes, eat a Pecha Berry to cure the poison.
    B) Yes, eat a Lum Berry to cure the poison.
    C) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    D) Yes, Eat an Oran Berry. Heals up to 100 HP.
    E) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    F) Yes, eat a Pecha Berry to cure the poison and an Oran Berry to heal.
    G) Yes, eat a Lum Berry to cure the poison and a Oran Berry to heal.
    H) Yes, eat a Percha Berry to cure the poison and a Sitrus Berry to heal.
    I) Yes, eat a Lum Berry to cure the poison and a Sitrus Berry to heal.
    J) No, neither heal up nor cure the poison.

    1-2) Barboach is out of Mud-Slap PP and has 10 Water Gun PP left. Do we eat a Leppa Berry?
    A) Yes, eat a Leppa Berry to restore Water Gun's PP.
    B) Yes, eat a Leppa Berry to restore Mud-Slap's PP.
    C) No, don't eat a Leppa Berry now.

    2-1) A Trip Trap forcefully unequipped Barboach's Soft Sand. Should Barboach equip a hold item?
    A) Yes, equip the Mystic Water.
    B) Yes, equip the Soft Sand.
    C) Yes, equip equip the Black Glasses.
    D) Yes, equip an Oran Berry.
    E) Yes, equip a Lum Berry.
    F) No, don't equip a hold item now.

    2-2) Should Mouflon hold an item?
    A) Yes, equip the Mystic Water.
    B) Yes, equip the Soft Sand.
    C) Yes, equip equip the Black Glasses.
    D) Yes, equip an Oran Berry.
    E) Yes, equip a Lum Berry.
    F) No, don't equip a hold item now.

    3) Barboach is in the lead. Do we want to swap our lead for this room?
    A) No, keep Barboach in the lead.
    B) Yes, switch to Mouflon.

    The Paldean Woopers will all come attack us 1 by 1 if we cross the puddle in this room. We can attack the one outside of the puddle, South of us, without alerting the others.
    Taking the Western or Southern exit, or picking up any items aside from the Oran Berry and Green Shard will require crossing the puddle of water.

    4-1) Do we attack the lone Paldean Wooper directly South of us (first) ?
    A) Yes, attack the lone Paldean Wooper.
    B) No, don't attack the lone Paldean Wooper until the others are alerted.

    4-2) How do we fight the enemies in this room?
    A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible.
    B) Balanced; Uses both Attacking moves as well as non-attacking moves. Prioritizes super-effective attacks if possible. Uses attacking moves 66% of the time on average.
    C) Defensively. Only attacks once every 3 turns. Uses the other two turns for non-attacking moves.

    5) If we fight all the Wooper due to our exit choice or item pickup choice, we can heal after defeating 3 Wooper. Do we heal?
    A) Yes, drink a Berry Juice. Heals up to 50 HP and also heals any status conditions.
    B) Yes, Eat an Oran Berry. Heals up to 100 HP.
    C) Yes, Eat a Sitrus Berry. Heals up to 250 HP.
    D) No, don't heal up.

    The Wooper have been marked with Orange numbers on the image for the following two votes.

    6-1) Do we use the Blowback Orb in this room?
    A) Yes, use the Blowback Orb on Paldean Wooper #1.
    B) Yes, use the Blowback Orb on Paldean Wooper #2.
    C) Yes, use the Blowback Orb on Paldean Wooper #3.
    D) Yes, use the Blowback Orb on Paldean Wooper #4.
    E) Yes, use the Blowback Orb on Paldean Wooper #5.
    F) No, don't use it now.

    6-2) Do we use the Brushoff Orb in this room?
    A) Yes, use the Brushoff Orb on Paldean Wooper #1.
    B) Yes, use the Brushoff Orb on Paldean Wooper #2.
    C) Yes, use the Brushoff Orb on Paldean Wooper #3.
    D) Yes, use the Brushoff Orb on Paldean Wooper #4.
    E) Yes, use the Brushoff Orb on Paldean Wooper #5.
    F) No, don't use it now.

    7) What do we do with the items in this room?
    A) Pick up all items.
    B) Pick up only the Oran Berry and the Green Shard.
    C) Pick up only the berries and Berry Juice.
    D) Pick up only the Berry Juice.
    E) Pick up only the berries.
    F) Pick up only the shards.
    G) Pick up only the Berry Juice and the shards.

    8-1) Which exit do we take?
    A) Take the Southern exit.
    B) Take the Western exit.
    C) Go back to the previous room and take the upper-Western exit.
    D) Go back to the previous room and take the left-Northern exit.
    E) Go back to the previous room and take the right-Northern exit.
    F) Go back to the previous room and take the upper-Eastern exit.
    G) Go back to the previous room and take the lower-Eastern exit.
    H) Go back to the previous room and take the right-southern exit.
    I) Go back to the previous room and take the lower-Western exit and go back West all the way into the watery Large Room.

    8-2) Before we take an exit, but after navigating the room, we can head back to the hot spring to heal. Should we go heal at the hot spring?
    A) Yes, go heal at the hot spring.
    B) No, don't go heal at the hot spring.




     

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    Last edited:
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    Prefers to avoid this room (for now). Might deal with Water Absorb Paldean Woopers. Leaves only Barboach's Mud-Slap and Moufflon's Tackle, realistically. Between that, 10 PP on Mud-Slap, -2 Attack on Moufflon, and a low poison chance? Nah. With that in mind:

    1-1) J) No, neither heal up nor cure the poison. Intends to return to the Hot Spring without fighting. Why waste resources?

    1-2) C) No, don't eat a Leppa Berry now. See above.

    2-1) B) Yes, equip the Soft Sand. No reason not to equip something.

    2-2) F) No, don't equip a hold item now. Gains nothing much from those. Prefers manual healing, generally.

    3) A) No, keep Barboach in the lead. Kind of indifferent on this.

    4-1) B) No, don't attack the lone Wooper until the others are alerted. Chooses not to fight.

    4-2) A) Offensively; nothing but attacking moves and prioritizes super-effective attacks if possible. Shrugs.

    5) B) Yes, Eat an Oran Berry. Heals up to 100 HP. Likely needs it, in the event of combat.

    6-1) F) No, don't use it now.

    6-2) F) No, don't use it now.

    7) B) Pick up only the Oran Berry and the Green Shard. Sounds like a no-combat option.

    8-1) I) Go back to the previous room and take the lower-Western exit and go back West all the way into the watery Large Room. Looked back at the big water room. Contains two TMs. Cannot tell their types with certainty. Might be Electric and Fire? Maybe Ground (Bulldoze, perhaps)? Could be useful for putting these Paldean Woopers in their place.

    8-2) A) Yes, go heal at the hot spring. Duh.

    Hm. Were there any good TMs back in town? ...Not for this situation, no. (Rest, Sleep Talk, Light Screen, Reflect.)

    Considered the northern right-side room too for the enemy Water-types. Searches for the ribbon (the other good solution) while gaining good experience. Stands a decent chance of being beyond the Paldean Woopers too, unfortunately (the reason for the bickering in the other room).

    Self-reminder note: Ampharosite beyond a Rock Smash spot in Room 1. Unobtainable and currently useless, but worth remembering for later.
     
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