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Fair enough, I've never been one to use recharge moves personally. Capturing Raquaza might be a bit of a challenge if unprepared for a recoil KO but I used my Gardevoir to 'special wall' them out of energy for that move before going for that catch.
As for the safari zone, I've been using the acro bike exactly as you've mentioned. I think I've cleared all of the originally available Pokemon there, as well as all of the starters (thank you for including those there!), I'll pop by after E4 to see what else I've missed
Should it be possible to encounter Magby on Mirage island along with the other 'baby pokemon'?
I've scoured through and so far have been able to find Elekid, Smoochum, Igglybuff, Cleffa, Togepi, Pichu, Azuril, Wynaut, but I can't seem to spot a Magby there.
Couple story related quirks, post E4 + Steven:
I'm unable to get the aurora ticket from the scientist at the space center. Their dialogue suggests that the ticket has already been given out but it hasn't
Should it be possible to encounter Magby on Mirage island along with the other 'baby pokemon'?
I've scoured through and so far have been able to find Elekid, Smoochum, Igglybuff, Cleffa, Togepi, Pichu, Azuril, Wynaut, but I can't seem to spot a Magby there.
Couple story related quirks, post E4 + Steven:
I'm unable to get the aurora ticket from the scientist at the space center. Their dialogue suggests that the ticket has already been given out but it hasn't
No worries at all - I can't imagine how much work this all must amount to. Thank you so much for the quick fix. I'll give this a shot after work and will let you know.
E: had a quick check now - aurora ticket is now available, thank you! I'm wondering if the Mewtwo encounter is conditional in some way (which would be super neat).
I had a random curiosity. When you modify the encounter tables to accommodate the extra Pokemon, are those changes automatically reflected in the Pokedex, or does that need to be addressed separately? I would have thought this information would be pulled dynamically since gen2 introduced roaming legendaries but I've no idea.
No worries at all - I can't imagine how much work this all must amount to. Thank you so much for the quick fix. I'll give this a shot after work and will let you know.
E: had a quick check now - aurora ticket is now available, thank you! I'm wondering if the Mewtwo encounter is conditional in some way (which would be super neat).
I had a random curiosity. When you modify the encounter tables to accommodate the extra Pokemon, are those changes automatically reflected in the Pokedex, or does that need to be addressed separately? I would have thought this information would be pulled dynamically since gen2 introduced roaming legendaries but I've no idea.
No cheats on my end; I don't even think they're supported by the emulator I'm using.
I'm kind of curious if some scripting went awry based on how I approached certain story events, though honestly I've no understanding of how any of this works.
I'll patch this fix in and will let you know.
E1: Yep, that patch worked perfectly, thank you!
E2: Pokedex complete 😄. Latios was such a pain but we got there in the end. Still have my master ball too. Time to build teams for the Battle Frontier.
No cheats on my end; I don't even think they're supported by the emulator I'm using.
I'm kind of curious if some scripting went awry based on how I approached certain story events, though honestly I've no understanding of how any of this works.
I'll patch this fix in and will let you know.
E1: Yep, that patch worked perfectly, thank you!
E2: Pokedex complete 😄. Latios was such a pain but we got there in the end. Still have my master ball too. Time to build teams for the Battle Frontier.
I'm actually adding in tutors for all the egg moves in the next version <3
As well as tutors for the TMs from gen 1, 2, and 4 plus the actual gen 4 tutors
I'm actually adding in tutors for all the egg moves in the next version <3
As well as tutors for the TMs from gen 1, 2, and 4 plus the actual gen 4 tutors
I just want to thank you for coming up with this enhanced base rom, making it an enjoyable experience for anyone playing or working on it.
Though, I have a few questions of my mine. First of all, is there an item patch? Right now, berries like Sitrus Berry will only heal 30 HP rather than 25% of a user's HP. The same also applies to pinch berries like Wiki Berry where much less HP is recovered. Since Emerald heavily features Doubles, updating items would be a nice way to turn this rom into an even more fun experience, especially in the Battle Zone. Updated items could also include stuff like Mystic Water (that boost Water moves by 20% rather than by 10%), which would make it easier to put an item on a Pokémon for battles in the Battle Zone. Furthermore, abilities like Gluttony would appreciate berries that are updated.
Secondly, I noticed you've included Pixilate in a patch, and the ability works as intended. Does that mean the Fairy type is already included somewhere and I just need to choose the correct number in the Pokémon type field in the Hex editor? (Like, every Pokémon has a number that represents a type in the Hex Editor.)
Third, is there any way for me to edit, for instance, moves? Say, in terms of power, type, accuracy, etc? I ask because in the Hex Editor, I can't seem to find it; only thing I found are aspects related to the contest.
I just want to thank you for coming up with this enhanced base rom, making it an enjoyable experience for anyone playing or working on it.
Though, I have a few questions of my mine. First of all, is there an item patch? Right now, berries like Sitrus Berry will only heal 30 HP rather than 25% of a user's HP. The same also applies to pinch berries like Wiki Berry where much less HP is recovered. Since Emerald heavily features Doubles, updating items would be a nice way to turn this rom into an even more fun experience, especially in the Battle Zone. Updated items could also include stuff like Mystic Water (that boost Water moves by 20% rather than by 10%), which would make it easier to put an item on a Pokémon for battles in the Battle Zone. Furthermore, abilities like Gluttony would appreciate berries that are updated.
Secondly, I noticed you've included Pixilate in a patch, and the ability works as intended. Does that mean the Fairy type is already included somewhere and I just need to choose the correct number in the Pokémon type field in the Hex editor? (Like, every Pokémon has a number that represents a type in the Hex Editor.)
Third, is there any way for me to edit, for instance, moves? Say, in terms of power, type, accuracy, etc? I ask because in the Hex Editor, I can't seem to find it; only thing I found are aspects related to the contest.
No the items are unchanged, don't know how to change stuff like that tbh. Would if I did
I did not include pixelate, I used a resource called the Battle Engine Upgrade by Dizzyegg to add in newer gen mechanics and abilities, so yes the ability and fairy type are present in the code, I did not include them actually in game.
As for editing Final, I have included an Editing Kit at the bottom of the original post with custom configuration files for PGE that you can use
Welcome to Pokemon Emerald Final, this started out as something for personal use, but I continue to improve it. The goal of this ROM hack is to make the ultimate enhanced vanilla Emerald
There is currently a bug that causes pokemon in boxes to become BAD EGGS, looking into it!
How to patch IPS files/Play the game
Spoiler:
To play this ROM hack, you'll need a clean Pokemon Emerald ROM (against the forum rules to share, search for it on your preferred search engine) and the Lunar IPS program provided in the links below.
First, you patch the main Emerald Final patch, which is in the root directory along with Lunar IPS, to do this simply open up Lunar IPS, then click "Apply IPS Patch" and double-click the "Pokemon Emerald Final v7.36.ips" file, then double-click your Pokemon Emerald ROM. This is all that is required to patch the game. However there are a selection of optional patches you may wish to apply, such as removing the Physical/Special Split or removing the Day-Night Cycle. To do this, simply open up Lunar IPS again and navigate to the Optional Patches folder and select the one you want. You may add in any of the optional patches or all of them, up to you! Once all the patches are applied, the game is ready to play.
To do this on Android using the My Boy! app is a little more tedious, so I suggest patching on your computer/laptop then transferring the ROM but it's doable entirely on your phone. First you rename the main Emerald Final patch to have the same name as the Pokemon Emerald ROM and have it in the same folder. Then in My Boy! long press the ROM and tap "Patch Game" and it will be ready to go! Unfortunately to add in optional patches will require you to rename them and patch them individually... One at a time. But it is entirely doable, the previous patch will have to be deleted or moved before renaming the next one, obviously.
To do this on iOS... I have no experience with so should someone provide a how-to, I will include it here!
CIA Injection Instructions:
Spoiler:
This pertains to anyone who wishes to play on a 3DS, 2DS, 3DSXL, or 2DSXL.
Requirements:
- A PC or Laptop that you can insert an SD card or Micro SD card into
(You can also buy an adapter for this)
- The "New Super Ultimate Injector for 3DS"
- A Homebrewed system
(There are dedicated websites and discords that explain how you can do this)
Steps:
- Patch your vanilla Emerald ROM with the latest version of Emerald Final
- Open the "New Super Ultimate Injector"(NSUI), and click on "File" at the top left
- Click on New and then click on "Game Boy Advance CIA"
- From this point on you can just drag and drop the Emerald Final GBA ROM file
- At the bottom right you'll see "ROM save type" in order to get DNS working, you'll need to change it from "Flash 1Mbit Macronix" to "Flash 1Mbit Macronix + RTC". This will allow the CIA to use the RTC from your 3DS for the DNS.
- Now look at the bottom left. Select "Edit content options". Open up the options for "Color config" and now select the preferred color filter. If you want it to look accurate to a GBA SP, I'd recommend the "Soft dark filter" option.
- Customize the CIA to your liking
- Click on "Project" and then "Export CIA"
- Put that CIA file into the SD or Micro-SD card where you want
- After Ejecting your SD card safely, put it back into your 3DS/2DS system and power it back on
- Open FBI and select SD, finding the CIA file
- Select it and then select "install and delete CIA"
- Close FBI once it's done installing and enjoy!!!
Frequently asked questions
Spoiler:
Q: Does this hack have Fairy Type?
A: No, and no plans to add it.
Q: Can I use this as a ROM base?
A: Absolutely, just credit me and let me know what you've made because I would love to see it! Plus you'll need the Editing Kit at the bottom of this post.
Q: How did you add [insert feature here]
A: Happy to help but please ask this in the form of a personal message not a post on this.
Q: Can you make this feature optional?
A: If it's something that you can convince me on, sure! Just give me a good reason.
Q: Can you make a patch that has only a certain feature or two to add to my ROM?
A: If it is something easy, sure! But again please ask this in a message not a public post here.
Q: Found a bug!
A: That is always appreciated, but please look to be sure its not one already known about!
Q: How do I catch/evolve this pokemon?
A: Literally every pokemon's location and evolution methods are listed in the README, as well as there being a chart detailing the encounter chances in every cave, patch of grass, or water source as well as the required fishing rod!
Q: Is (insert pokemon here) really where the README says?
A: I can assure you, with absolute certainty, beyond a shadow of a doubt, that the Wild Encounter List is completely 100% accurate. If it says they're there, then they are definitely there...
About this Version:
This version has been a long time in the works and I am thrilled to finally have it ready to release! v7.4 now has two variants to it, Deluxe and Legacy. Deluxe uses the Battle Engine Upgrade v1 by DizzyEgg which includes newer generation mechanics, moves, abilities and such, whereas Legacy does not. I decided to split Final like this so that the Legacy Variant will have 100% vanilla compatibility like previous versions. Deluxe also includes gen four evolutions like Leafeon and Froslass, Legacy and Deluxe are otherwise the same in terms of gameplay besides a few differences in the available optional patches.
NOTE: Only use the optional patches for the variant you opted to use! They are not mutually compatible.
About Compatibility:
As always, Emerald Final is compatible with Vanilla saves, however the Deluxe Variant's saves cannot be imported back into Legacy or a Vanilla ROM unless all new generation moves are deleted. This also means Vanilla link compatibility exists so long as no new moves are involved in the trade / battle.
Saves will transfer between both versions of Deluxe no problem, and from legacy or vanilla into Deluxe.
New This Version:
Wild encounters balances
Legendary encounters
Wild Hold Items updated
Changed Trade while holding item Evos to Levelup while holding item for lore reasons (OPTIONAL, on by default)
PP Ups for sale at Vitamin merchants
All Vitamins (Protien, Carbos, etc) now give 63 EVs each and can go up to 252 (four total to reach 252)
All Secret Base items purchaseable after E4
Six IV Perfectors instead of one (Steven must be beaten) also with option for IV 30 for Hidden Power and 0 in Speed for Gyro Ball type setups
EV Resetter in Frontier (BP Shop building) and Slateport Effort Ribbon giver
Happiness Maxer in Frontier (BP Shop building)
Pokemon Gender Switcher in Slateport (Pokemon Fan Club)
Auto Levelers in Gyms and Frontier (level 100 available after beating Steven, Petalburg NPC now always present)
Smeargle now breeds like Ditto for Egg Move passing
XD Only moves added to learnsets (example: Baton Pass on Spearow)
DNS Updated to work on more emulators/hardware
Added guaranteed evolution options for Wumple, Moon Stone to Cascoon, Sun Stone to Silcoon.
Added easier option for evolution to Feebas (Water Stone)
Beginner's kit in Littleroot, activate the lone sign below May's house, Cycling Road blocked until entering Mauville to avoid sequence breaking
Added stairs to allow quick access to Lavaridge, blocked until Mt Chimney event is finished
Expanded starter choice - Same type starters from Johto + Kanto, plus Pikachu and Eevee because of the Anime / Let's Go, as well as Ditto and Smeargle as a nod to Youtuber Pikasprey
Pokemon Box only moves available after talking to Lanette in her house (gamecube in player house, put appropriate pokemon in front)
Pickup Table changes, including Heart Scales
Game Corner now sells Porygon for 6,000 coins
Devon Corp front desk sells Up-Grades for Porygon evolution after obtaining the Coin Case
Lavaridge Medicine shop has incenses (I hate one off items)
Devon Scope can be used to view EV/IVs
Fallarbor Shop no longer sells Heart Scales
Move Relearners in second floor of Pokecenters, charges $1,000 per use
Frontier Tutors in old Move Relearner's house in Fallarbor, take payment in Heart Scales
Hoenn fossil pokemon purchaseable after reviving both fossils (mostly just for realism, how do others get Armaldo?)
Can skip Wally catching tutorial and Pokenav match call with Mr Stone
Unwanted eggs can be deleted in Verdanturf rather than having to hatch them
Harbor mail in Trick House instead of Orange Mail (to trade for the Coin Case, some forget to buy one in Slateport)
XD Tutors added: Nightmare in Rustboro Trainer School, Selfdestruct in Jagged Pass, Refresh in Lavaridge, Sky Attack in Fortree, and Heal Bell on Mt Pyre Summit
Features included:
Spoiler:
National Pokedex enabled from the start
All 386 Pokemon are available through catching/breeding and in-game events, all event items available at Lilycove mart
Trade evolutions changed to stones or levelup (all evolution stones available at Lilycove mart)
HM moves are eraseable [Thanks to JPAN and kleenexfeu]
TMs are reusable
Running allowed indoors
Both the Mach and Acro bikes are available to purchase at the Mauville Pokemart (I hate switching between them)
Reusable Move Tutors
Catching Pokemon gives experience [Thanks to Logan and DoesntKnowHowToPlay]
EVs are capped at 252 [Thanks to Touched and Artemis64]
The in-game time can now be changed (activated next to Shoal Cave to allow easier access to both tides) this doesn't affect the Day/Night cycle because it is tied to your system time [thanks to Chaos Rush]
The entire Safari Zone is open from the start and it provides you with the PokeBlock case
The fishing system is now much easier to deal with, hitting 'A' too early or too late won't lose the pokemon on the hook and you only ever get one "Oh! A bite!" message (Thanks to DizzyEgg)
Mirage Island spawns after The Elite Four (thanks to igorfs10)
The summary screen now has stats affected by natures color coded (Red for increased stat, Blue for decreased stat) [Thanks to DizzyEgg]
Rare berries now purchaseable (PokeBlock ingredients in the Contest Hall, battle oriented berries in The Battle Frontier mart)
Altering Cave is now an EV Training area, just interact with the signs inside the cave to initiate battles with high EV yield pokemon (no more random encounters inside) There is also an NPC to heal your pokemon and show EV/IVs inside the cave.
Flash now lights up the whole screen [Thanks to MWisBest]
Black and White's repel system (asks you if you want to use another when one expires) [thanks to Chacha Dinosaur]
Ability Switcher in the Daycare [thanks to Chacha Dinosaur]
NPC in the Daycare who will show your party's EVs and IVs [thanks to jiangzhengwenjzw]
Maximum money is 9,999,999 [thanks to Chacha Dinosaur]
Berries ask to be watered when planted and replanted after picking (thanks to igorfs10)
Auto turn around after healing at a Pokecenter (got the idea from Crystal Clear)
Changes to learnsets to include not only FR/LG exclusive moves, but also prior evolution moves (it always made no sense to me how Shiftry and Ludicolo lose access to their movepool almost entirely) this includes a few instances of baby Pokemon being able to be taught by move tutor but not their evolved form, they now can use the tutors like the pre-evolution
IV Perfector in Devon Corp (the scientist on the second floor at the bottom left desk) Steven must be defeated before he will work
Nature switching at the Battle Frontier
NPC that can set your Pokemon's level to 50 at the Battle Frontier
Birch no longer ASKS you to go see his kid after being saved, autofire B with aplomb (as I usually do for the beginning)
Obtain the Exp. Share upon delivering the letter rather than having to backtrack
HM moves are usable without being taught, simply acquire the requisite badge
Steven can be re-battled
Optional Features Enabled by Default:
Physical/Special Split with icons (thanks to DoesntKnowHowToPlay)
Visual day/night cycle for the overworld (thanks to prime-dialga)
Game fully de-capitalized [thanks to Le pug]
Optional Features Disabled by Default:
Kanto or Johto starters
Updating move stats (accuracy, power, pp) to either 5th or 6th gen
Update to Rough Skin
Later gen style overworld poison (survive at 1 hp when walking)
Moemon Sprites
Lucky Egg experience modifier upped to 2.5x
Gen VI Exp System
Remove darkness from caves so Flash becomes irrelevant
Disabled Bike Music
Alternate choices for the Free Egg in Lavaridge (Togepi, Tyrogue)
Planned Features:
Spoiler:
Safari Zone time re-upper and ball seller
Shiny Charm
Additional Tutors
Programs used:
Spoiler:
Lunar IPS
Advancemap
XSE
Pokemon Game Editor (PGE)
Universal Pokemon Randomizer
HxD
Free Space Finder
THUMB Editor and Assembler
devkit
Python
HexManiacAdvance (HMA)
Hello again! Thank you for the response. I tried using the Gen 6 Exp. Share patch with the Universal Randomizer but after battles I can't gain any Exp..Also,(I'm not sure if its because of the Moveset patch) when I started a New Game my starter and the Zigzagoon doesn't have any moves thus only uses Struggle. Maybe I should try experimenting on all the Legacy patches. Thank you for your hard work!