Also in the next update will be a new title screen ^^
Images by me, hopefully CNG will put the Pokémon slideshow back in, on the bottom screen (I left a big empty space just for that).
Would be nice to be able to resize the screen as well since the resolution is of course meant for the smaller screen and not 2x.
Edit: You should add in a switch for whenever you face a direction, so if you face left then switch 'Left' turns on, if you race right then switch 'Left' turns off and 'Right' turns on.
This could be useful for things like sliding on ice, or going up stairs.
You can easily make stairs look like you're actually going up by making it do a map scroll, however you have to set the entire movement path yourself and it wouldn't be very nice if you have then sitting around everywhere, just a nuisance.
You could put the script onto the middle of stairs and then use a conditional branch to make it move your camera or down, left or right.
It's really just a nice way to make the system seem a bit more 3D, because that Mode7 thing is cool and all, but it doesn't really make it 3D - especially tiles which will just appear flat unless you make them a script instead of tile.
Edit2: There's a really easy fix to make the camera center correctly on the player, I noticed it wasn't centered whenever I entered the Pokemon Center ;\
ok well I was using the starter kit v1.5 and I saw that if you had a map size of 20 x 15 the character would be way off the map so I opened the scripts and did so math to center it and heres how to fix the error or what ever you call it.
Go to Game_Player*
find:
max_x = ($game_map.width - 20) * 128
max_y = ($game_map.height - 15) * 128
and replace it with:
max_x = ($game_map.width - 15) * 128
max_y = ($game_map.height - 10) * 128
I found that out because with the screen size of 480 by 320 it only shows 15 blocks across and 10 down and if the screen size was 640 by 480 there was 20 blocks across and 15 down. ok so hope this helps :D