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[ASM & Hex] Problem with ASM Custom 'givepokemon' Script

  • 14
    Posts
    3
    Years
    • Seen Jul 29, 2021
    Has anyone else met with this problem? So I took Pokemon_XY's customised givepokemon script from this thread here:
    https://www.pokecommunity.com/showpost.php?p=8942634&postcount=739

    And it overall works like a charm.

    Except the level seems to be affected by something else? For example, in this line of code:
    setvar 0x40ff 0x1 //custom move trigger
    setvar 0x8000 0x19A //species
    setvar 0x8001 0x28 //level
    setvar 0x8002 0x8F //item
    setvar 0x8003 0x1 //moves

    8001 should set the level. When I set it to 2, I get a pokemon that was MET at level 2 but is ACTUALLY level 53.

    Does anyone know what could be triggering this disparity and how to get rid of it?
     
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