The protagonist
Our protagonist's main defining feature is that he hasn't really found his place in the world. He's never shown a particular talent in anything, been popular nor was he accepted to college and has never even managed to land a job until now. So naturally, he has low self-esteem and feels tremendous guilt for being a burden on his mother who adores him regardless. One of the key aspects of the story is him finally getting his life together. I like this approach to storytelling, I always favored stories where we follow the adventures of an underdog until he finally picks himself up and succeds.
The setting and atmosphere
You spend the vast majority of your playtime in Artemisia, the city, which the story is centered around. The difference between the living standards of the rich and the poor is one of the main focuspoint of the story, or rather the suffering of the lowerclass. The people are starving, don't even have access to clean water and generally live a miserable life. I think the whole concept was handled quite well. The literally hundreds of NPCs that you can talk to all have unique dialogue and give you different examples of the city's harshness. Some of them directly states that they barely scrape by but on others, you see the effects of starvation and hoplesness differently. They are either hostile, mocking you for no reason or show signs of madness.
On top of all this, the main character's boss is a colossal jerk who treats everyone like trash and doesn't even pay our hero properly for his well done work. However, the boss is not the only one who likes to take it out on our guy. As I wrote earlier, some of the city's residents and also different kinds of villains, minor or greater, like to insult and belittle him. So he has to take a lot and yet he keeps on going because he has to.
The constant reminder of both the populace's suffering and the not so ideal working conditons of our protagonist create a dark, gritty atmosphere that I am a fan of. It reminds me of another one of my favorite fan games, Reborn. Artemisia and Reborn city both share the same vibe, both citites were once thought to be beautiful, shining beacons of light but now they are shadows of their former selves. However, the awful living conditions in the city and the social strife is explored more deeply in this game. So, it's a dark story and yet it also heavily implies that our hero must never give up, no matter how bad it might seem, which I feel is a nice little touch of optimism to balance out the dark tone.
Pokémon
The main focus of this pokemon fan game is not actually pokémon. It sounds weird, right? Well, it doesn't feel like it. Pokémon merely assist people in achiving their goals which don't necessarily center around pokémon. It feels more natural to me, like how it might be in real life. The main character doesn't battle because he wants the be the very best, but because he has to in order to get to where he needs to be, to do his job. Those residents who have pokémon don't train because they want to become champions, they do it because they think they have a chance to escape poverty and get to the upper districts.
In other games, there's usually a huge variety of pokémon you can catch, you can pick and choose your team, but not in this one. In Postscriptum you don't get a lot of pokémon, in fact, I've only got 7 so far. It may sound strange as well, but I enjoyed that I haven't got a lot of options. It makes you appreciate your team even more, because pokémon feel like rare, hidden treasures instead of easily replace objects.
Lastly, both a pre- and a post-evolution have been created for your starter to make him feel more complete, which is a nice addition to the game.
Music
I liked the music in this game. I think it's varied enough and fits well with the game's atmosphere mentioned above.
Things that I'd change
There are only minor things that bother me, but I thought I'd mention them anyway to keep the review fair.
Firstly, I think the pacing could be a bit different at certain points of the story. What I mean by that is that the game involves a lot of running around, backtracing and talking to others, which are all fine by me. However, sometimes it can get a little too much. If there were to be one or two battles during such parts, it would make a difference in my opinion.
An other thing is that - since there are no pokémon centers in the city, only certain NPCs that heal your party - the game might need more places where you can heal your pokémon. It's not a huge deal, because if you black out, your party gets healed anyway and you don't lose any money, because you probably didn't have a single dollar anyway. So, the reason why I've decided to mention this, is just that there was an area in the game where I had to continue losing battles in order to heal my party, because the only medic was behind enemy trainers.
Overall, I've come to love this game very much. It's got good storytelling, interesting characters and was just so different from the other pokemon games, but in a good way. It's obvious that a lot of time was spent making this and it shows. It's incredibly detailed and well thought out. I look forward to playing the next episode when it comes out.