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Why?
This project started when I decided that I dislike the vanilla FireRed art style enough to create a sprite replacement hack.
This idea eventually grew through feature creep into a total re-de-make that aims to bring Red & Blue to the GBA, complete with widescreen and menus that don't suck!
This project started when I decided that I dislike the vanilla FireRed art style enough to create a sprite replacement hack.
This idea eventually grew through feature creep into a total re-de-make that aims to bring Red & Blue to the GBA, complete with widescreen and menus that don't suck!
Why not play a colorization hack?
The tiny screen of the GBC makes me sad, your view is very limited and menus are necessarily cramped. I wanted widescreen,
I wanted the ability to connect to DS projects, I wanted good menus and full color.
The tiny screen of the GBC makes me sad, your view is very limited and menus are necessarily cramped. I wanted widescreen,
I wanted the ability to connect to DS projects, I wanted good menus and full color.
Is this yet another eternal beta?
The current version is playable all the way through Cerulean Cave. It's 99% done.
Too many projects promised greatness then died due to disinterest, showed amazing work and then fizzled out.
I decided to develop G1S in secret until it was ready for the general public to play.
The current version is playable all the way through Cerulean Cave. It's 99% done.
Too many projects promised greatness then died due to disinterest, showed amazing work and then fizzled out.
I decided to develop G1S in secret until it was ready for the general public to play.
What's changed?
Trainer parties, move stats, item prices and availability, learnsets, TMs, world layout, scripted events, dialogue, and more all match NTSC Red & Blue as closely
as I can manage. I have played through the original games and G1S side-by-side 3 times in order to match the experience as closely as possible.
Trainer parties, move stats, item prices and availability, learnsets, TMs, world layout, scripted events, dialogue, and more all match NTSC Red & Blue as closely
as I can manage. I have played through the original games and G1S side-by-side 3 times in order to match the experience as closely as possible.
Why the Progressing Hacks category?
Although the project is 99% done, there are still some very important changes to be made
and more testing to be done before declaring the project fully finished.
National Dex event and other post E4 events have not been completely erased/modified/verified.
Although the project is 99% done, there are still some very important changes to be made
and more testing to be done before declaring the project fully finished.
National Dex event and other post E4 events have not been completely erased/modified/verified.
LINKS & INFO (In need of a team member who can help with UI code!)
Known issues are tracked on GitLab as well as in a Notes.txt in the project files. If you wish to report an issue, please post on GitLab following the style in my example bug reports.
Patch files are available in the GitLab project, inside the PatchFiles directory.
Ensure your base ROM matches one of the hashes below. Rev0 patches are for FR/LG 1.0 while Rev1 patches are for FR/LG 1.1.
pokefirered sha1: 41cb23d8dccc8ebd7c649cd8fbb58eeace6e2fdc
pokefirered_rev1 sha1: dd5945db9b930750cb39d00c84da8571feebf417
pokeleafgreen sha1: 574fa542ffebb14be69902d1d36f1ec0a4afd71e
pokeleafgreen_rev1 sha1: 7862c67bdecbe21d1d69ce082ce34327e1c6ed5e
Multiplayer seems to work, but there is the chance that you become stuck or your save is corrupted if I missed something. Be aware that ALL link play is done at your own risk.
Thank you to CHAMBER, SOLOO993, BLUE EMERALD, LAKE, NESLUG, PIKACHU25 for the Pokemon party icon sprite sheet available through PRET tutorials, TheXaman for the wonderful Gen4-style party menu, Moylend for playing my project and reporting issues, Meister_anon and GriffinR for answering my questions on Discord!
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