Update 9: Lavos
Active Global Rules
- Towards the new future - You have to put a Fairy-type Pokémon (or Pokémon that turns into a Fairy-type in later gens) on your team until the end of the game. It has to use Explosion or any of its variants (or if it can't learn any, then it has to use the strongest attack it currently knows) in each Gym Battle. It's not affected by any other rule.
Active Personal Rules
- The future is now, old man! - All of your Pokémon must learn all new moves via level-up (or HMs if strictly needed to progress).
- Back to square one - Consider the number of badges you own: subtract 3 from that number, then consider all the areas of the game that are accessible to you if you still were at that number of badges. You can only use Pokémon you can find in those areas, or their evolutions.
- The Big Bang - You must use Explosion or its variations at least once during each segment's final battle (if you have no way to have a Pokémon of yours learn these moves, you can ignore this rule).
- Let the past burn - If you used Fire-type Pokémon in any of the previous segments, you have to beat the next segment with a team made just out of Grass-types. Otherwise, your team can only consist of up to 4 Pokémon.
- Fast thinking - You must complete your battle's final segment in a maximum of 5 turns per enemy Pokémon you will have to fight. If you don't manage to do this you can try again as many times as you want.
- Item consequences - If you used any healing item during any previous Gym Battle, you can't use any item in this segment. Otherwise, you have to drop half of your healing items.
Siiiiiighs. Used a Paralyze Heal during the Surge fight. (Was forced to use Raticate without Dig and Pidgeotto.) Never used any other items during a gym battle. Removes all healing items from the table, including between Elite Four fights.
Hates this rule less than the Nuzlocke one, at least. Hurts more than it during the Elite Four. Grinds without stressing out, at least.
First order of business: complete the final team. Cannot bring dead weight. Considered a few: Magneton (great typing + Gyarados killer), Aerodactyl (several move types and good stats), and Electabuzz (better damage and Speed than Magneton). Chose Electabuzz. Was quite good in a Ruby playthrough. (Incidentally used Magneton in Fire Red at its release.)
Debated between two good Electabuzzes. Chose the one with better Defenses (+Defense nature and 30 Def IVs) over better Speed (+Speed nature and 0 Def IVs). Named it "Crono" :t125:. Rather fitting for the final boss segment.
Asked about Item Consequences. Fortunately allows things like Pokeballs. Can also heal Turret :t036:. Gives it some kind of niche.
Grinded everyone up to 50. Kept EVs in mind while training. Fought a Starmie/Seadra duo and a Seadra/Tentacruel trainer south of Pallet Town with Crono :t125: and Djinn :t065:. Beat up a Primeape/Machoke duo with Turret :t036: and Rubble :t076:, as well as a Hitmonlee/Hitmonchan trainer in Sevii Islands. Yielded comparable experience to ye olde Ninetales/Rapidash duo.
The pre-test for the team: Lavos. Fared okay. Failed to one-shot Charizard :t006: by a fair margin with Thunderpunch. Will make sure to have Thunderbolt ready for it.
Did not like how Victory Road went. Missed a few one-shots (on neutral effective attacks). Took a critical Take Down from Arcanine too. Did not help to be at three party members either (with Lapras for Surf help as the fourth).
Reached Indigo Plateau. Cleaned up the other Victory Road trainers with Rubble :t076: getting what experience it could. Collect four Rare Candies across the playthrough. Made Turret :t036:, the only one eligible to use items on, fat and happy.
Strategy checklist time:
- Hyper Beam/Focus Punch something with Turret :t036: against Lavos.
- Blow up with Rubble :t076: on Lavos.
- Four party members only.
- Five turns per enemy Pokemon.
- No healing during battle OR between battles (exception: Turret :t036:).
Current team:
- Turret :t036:. Level 55. Hyper Beam, Focus Punch, Strength, and Brick Break. Can only use those first two moves, practically.
- Rubble :t076:. Level 52. Earthquake, Rollout, Defense Curl, Selfdestruct. Must explode on the final match. Means restarting if it dies before that.
- Djinn :t065:. Level 53. Psychic, Psybeam, Reflect, and Calm Mind. Would have liked to use TMs on it. Should have kept Recover.
- Crono :t125:. Level 54. Thunderbolt, Thunderpunch, Swift, and Light Screen.
Will be save stating between fights with zero remorse.
First up: Lorelei. Strategy: Crono :t125: for everything except Jynx. Uses Turret :t036: for that.
...And 5 turns. Almost spaced on that. A very ominous start. Attempt 2.
5 turns on Jynx. Dot dot dot dot dot dot dot dot dot. Two Hyper Beam misses, frozen, falling asleep twice...why? Just why?
Attempt 3. Went better than Attempt 2 (Amenesia from Slowbro, so no damage on Crono). (Did not write it down.) Picks back up at Jynx.
Turn whatever: Turret :t036:: Hyper Beam (100%) / Jynx: Fainted.
See? Just needed to hit once.
Ended with full health on everyone. Easy save state on that one.
Bruno strategy: Use Rubble :t076: for the Onixes and Djinn :t065: for the Fighting-types.
...Yeah, no. Restarting this one. Why is Psybeam not killing?
- Attempt 2. Earthquake crit by Onix.
- Attempt 3. Switch in Turret :t036: for the second Onix. Hyper Beamed it. Took five turns for Turret :t036: to go down, though.
- Attempt 4. Missed the one-shot on the first Onix (twice), but no damage to Rubble :t076:. Switch in Djinn :t065: for the second Onix. Burned it (and the rest of Bruno's team) down in one Psychic each. 6 Psychics left, but zero damage to everyone still.
Saved stated.
Strategy for Agatha: Djinn :t065: start to finish. Try to get away with Psybeam for something?
Turn 1: Djinn :t065:: Psybeam (100%) / Gengar: Fainted
(Level up.)
Turn 2: Djinn :t065:: Psychic (100%) / Golbat: Fainted
(Arbok's Intimidate)
Turn 3: Djinn :t065:: Psybeam (90%) / Arbok: Sludge Bomb (60/139)
Turn 4: Arbok: Full Restore (heal to full) / Djinn :t065:: Psybeam (99%, confused)
Turn 5: Djinn :t065:: Psybeam (critical, the rest)
Turn 6: Djinn :t065:: Psychic (100%) / Gengar: Fainted
Turn 7: Djinn :t065:: Psybeam (100%) / Haunter: Fainted
Ouch. Paid 79 health for one more Psychic. Had really comparable defenses to the leading Gengar (although two more levels). Thought it would one-shot too. Will keep this battle in mind, given how bad Lance will be.
And now for a bad time: Lance. Uh...maybe Focus Punch a Dragonair? Leads with Crono :t125:, at any rate.
Hit five turns on Dragonite. Might try Rollout. Attempt 2.
Outsped, unsurprisingly. Ends the battle, due to Rubble :t076: being needed for the final fight. Hoped for the first Dragonair to use Safeguard.
Attempt 3: Tried to use Light Screen. Nope. Fell off before Dragonite.
Attempt 4: Sent in Turret :t036: versus the first Dragonair. Focused Punched it down thanks to Cute Charm stopping two attacks. Picks it up at the second Dragonair.
Tooooo much damage for Rubble :t076:.
Attempt 5: Turret :t036:: for Dragonair 1, Rubble :t076: for Dragonair #2. Returns back at Dragonite.
Ow. Could be worse...? Save state in. A team status update:
- Turret :t036:. Level 55. Full health (because items). Restored its Hyper Beam PP too.
- Rubble :t076:. Level 52. 103/155 health. 6 Earthquakes left.
- Djinn :t065:. Level 55. 62/141 health. 3 Psychics left (+ 15 Psybeams).
- Crono :t125:. Level 56. 55/156 health. 10 Thunderbolts left (+ some Thunderpunches).
Strategy for Lavos: Hyper Beam Alakazam. Blow up on Exeggutor. Try to close it out with Crono :t125: and Djinn :t065:. Does not really know what to do about Rhydon. Psychic? ...Focus Punch? May go bad right from Pidgeot too. Really lacks the damage.
Turn 1: Crono :t125:: Thunderbolt (99%) / Pidgeot: Aerial Ace (33/156)
Turn 2: Pidgeot: Full Restore (heal to full) / Crono :t125:: Thunderbolt (95%)
Turn 3: Crono :t125:: Thunderbolt (the rest)
(Switch in Djinn :065:)
Turn 4: Djinn :t065:: Psychic (70%) / Rhydon: Rock Tomb (0/141)
Turn 5: Rubble :t076:: Earthquake (the rest)
(Level up. Learn Explosion.)
Turn 6: Rubble :t076:: Explosion (100%) / Exeggutor: Fainted
Turn 7: Alakazam: Reflect / Turret :t036:: Hyper Beam (60%)
Turn 8: Alakazam: Psychic (107/186) / Turret :t036:: Recharging
Turn 9: Alakazam: Psychic (18/186) / Turret :t036:: Hyper Beam (the rest)
(Switch to Crono :t125:. Gyarados's Intimidate.)
Turn 10: Crono :t125:: Thunderbolt (100%) / Gyarados: Fainted
Turn 11: Crono :t125:: Thunderbolt (80%) / Charizard: Slash (0/156)
(Enemy Reflect down. Charizard's Sitrus Berry.)
Turn 12: Turret :t036:: Full Restore (heal to full) / Charizard: Slash (150/186) (Turret's :t036: Cute Charm)
Turn 13: Charizard: Immobilized / Turret :t036:: Hyper Beam (the rest)
(Level up.)
Whew. First attempt for Lavos. Screenshotted the Hall of Fame screens, as well as before using the Turn 12 item.
Was quite a challenge, but also far too much grinding. A quick team recap:
- Brock: :t001::t016:
- Misty: :t056::t056::t074: (unusable Geodude)
- Surge: :t020::t017:
- Erika: :t017::t020::t057::t057::t002:
- Koga: :t018::t020::t036::t076::t057::t012:
- Sabrina: :t076::t036::t085::t094: (different Golem and Clefable)
- Blaine: :t076::t036::t058::t057: (unleveled Growlithe)
- Giovanni: :t065::t057::t076::t036:
- Lavos: :t036::t125::t065::t076:
Was not required to change all of them. Could have chosen not to level Scarab :t012:, for example, or grab those 40 challenge points by sacrificing the Sabrina team. Often leveled up Pokemon from level 10 and under, though. Held true for: :t036::t036::t065::t076::t001::t012::t020::t057::t057:. Technically :t018: too (Caught one in before Brock. Switched it out for a level 15 wild one (+2 levels over the trained one)). Maxed out Rubble's :t076: Speed EVs from grinding so much.
Moral of the story: Do not play Fire Red with an unstable team. Hoped Fire Red would fix Yellow's problems via the VS Seeker, Sevii Islands, and other changes. (Has not played base game Fire Red since around its release.) Hated the final grind in Yellow with a stable team. Helped with the VS Seeker, certainly. Left everything else untouched.
Just one team thought: Cannot believe Turret :t036: was actually useful.