#dynamic 0x800000
#include stdmoves.rbh
#define SUPERNERD 0x3
#define RONNIE 0x5
#define PETREL 0xF
#org @main
lock
textcolor 0x0
spriteface SUPERNERD FACE_DOWN
msgbox @nerdtalk 0x6
applymovement 0xFF @playermove
waitmovement 0x0
spriteface SUPERNERD FACE_RIGHT
applymovement SUPERNERD @stepR
waitmovement 0x0
msgbox @nerdtalk2 0x6
pause 0x10
spriteface SUPERNERD FACE_UP
pause 0x10
msgbox @nerdtalk3 0x6
pause 0x20
spriteface SUPERNERD FACE_LEFT
pause 0x30
msgbox @nerdtalk4 0x6
pause 0x50
movesprite2 RONNIE 0xE 0xE
sound 0x9 // foot shuffle
showsprite RONNIE
pause 0x35
applymovement RONNIE @ronappear
waitmovement 0x0
checksound
sound 0x15 // exclamation
applymovement RONNIE @exclamation
spriteface 0xFF FACE_DOWN
spriteface SUPERNERD FACE_DOWN
waitmovement 0x0
applymovement RONNIE @ronapproach
waitmovement 0x0
msgbox @rontalk 0x6
pause 0x30
msgbox @rontalk2 0x2
applymovement 0xFF @moveawayRight
applymovement SUPERNERD @moveawayLeft
waitmovement 0x0
applymovement RONNIE @ronstep
waitmovement 0x0
sound 0x15 // exclamation
applymovement RONNIE @exclamation
waitmovement 0x0
sound 0xA
applymovement RONNIE @jump
waitmovement 0x0
sound 0xA
applymovement RONNIE @jump
waitmovement 0x0
pause 0x30
msgbox @rontalk3 0x6
sound 0x46
applymovement SUPERNERD @nerdscared
applymovement RONNIE @ronangry
spriteface RONNIE FACE_LEFT
msgbox @rontalk4 0x6
applymovement RONNIE @bothways
waitmovement 0x0
applymovement RONNIE @ronangry
waitmovement 0x0
msgbox @rontalk5 0x6
applymovement SUPERNERD @stepR
waitmovement 0x0
msgbox @nerdtalk5 0x6
pause 0x35
sound 0x9 // feet shuffle
checksound
movesprite2 PETREL 0xE 0xE
showsprite PETREL
pause 0x50
msgbox @pettalk 0x6
pause 0x30
applymovement PETREL @petappear
waitmovement 0x0
applymovement SUPERNERD @stepR
waitmovement 0x0
msgbox @nerdtalk6 0x6
applymovement PETREL @stepR
pause 0x25
spriteface PETREL FACE_RIGHT
pause 0x25
msgbox @pettalk2 0x6
applymovement PETREL @wandering
waitmovement 0x0
spriteface RONNIE FACE_RIGHT
pause 0x50
applymovement PETREL @stepU
waitmovement 0x0
msgbox @pettalk3 0x6
pause 0x30
spriteface PETREL FACE_LEFT
pause 0x30
msgbox @pettalk4 0x6
applymovement SUPERNERD @stepR
waitmovement 0x0
msgbox @nerdtalk7 0x6
pause 0x20
applymovement SUPERNERD @stepR
waitmovement 0x0
msgbox @nerdtalk8 0x6
spriteface PETREL FACE_RIGHT
applymovement PETREL @petwalk
waitmovement 0x0
msgbox @pettalk5 0x5
compare LASTRESULT 0x1
if 0x1 goto @script2
goto @*****slap
release
end
#org @*****slap
closeonkeypress
msgbox @ellipses 0x6
pause 0x12
sound 0x80// "throwing sound"
checksound
sound 0x7F // "Pound attack"
fadescreen 0x2
applymovement 0xFF @punched
waitmovement 0x0
applymovement PETREL @stepR
waitmovement 0x0
compare 0x8004 0x69
if 0x0 call @slap1
setvar 0x8004 0x69
if 0x1 call @slap2
compare LASTRESULT 0x0
if 0x1 goto @*****slap
goto @script2
end
#org @slap1
msgbox @angrypet1 0x5
return
#org @slap2
msgbox @angrypet2 0x5
return
#org @stepR
#raw 0x1C
#raw ONSPOT_R
#raw 0x1C
#raw 0xFE
#org @stepL
#raw 0x1C
#raw ONSPOT_L
#raw 0x1C
#raw 0xFE
#org @stepU
#raw 0x1C
#raw ONSPOT_U
#raw 0x1C
#raw 0xFE
#org @nerdtalk
= Did you see that kid? That was\ninsane!
#org @playermove
#raw STEP_U
#raw STEP_U
#raw STEP_R
#raw STEP_U
#raw STEP_U
#raw 0x2
#raw 0xFE
#org @nerdtalk2
= He beat me in half a heartbeat! He\ndidn't even say a word; just\lknocked me straight out! What the\lheck is going on here?! Has there\lbeen a sudden influx of super\lstrong little kid Trainers all of\la sudden? Did I miss this?
#org @nerdtalk3
= And the fossils, too. Oh,\ngoodness[.]
#org @nerdtalk4
= [.]\p([.]damn it, why did I even agree\nto keep doing these stupid odd\ljobs for Team Rocket? I knew\lI should have stayed at the Pewter\lMuseum. At least they gave me a\lsteady paycheck to rely on, for\lChrissakes[.])
#org @ronappear
#raw STEP_U
#raw STEP_U
#raw 0xFE
#org @exclamation
#raw 0x62
#raw 0x1C
#raw 0x1C
#raw 0x1C
#raw 0x1C
#raw 0xFE
#org @ronapproach
#raw STEP_U2
#raw STEP_U2
#raw STEP_U2
#raw 0x1C
#raw 0x1B
#raw 0x2
#raw 0x1C
#raw 0x1C
#raw 0x1
#raw 0x1C
#raw 0x1B
#raw 0xFE
#org @rontalk
= Ronnie: Guys, guys! You're never\ngoing to believe this: There's\lanother crazy strong little kid\lTrainer walking around somewhere\lin the cave! They say this one's\lgot a Charmeleon, and that he's a\llot stronger, even, than the\lspiky-haired twer--
#org @rontalk2
= Hang on[.]\n\c\h08ó.\c\h08ó.\c\h08ó.\c\h08ó\pNaw, don't tell me[.] no, it can't\nbe..!
#org @moveawayRight
#raw STEP_R2
#raw 0x2
#raw 0xFE
#org @moveawayLeft
#raw STEP_L2
#raw 0x3
#raw 0xFE
#org @ronstep
#raw STEP_U2
#raw 0xFE
#org @jump
#raw 0x53
#raw 0xFE
#org @rontalk3
= [.]\c\h08ó\c\h08ó\pWhat[.]\c\h08ó\\c\h08ó\ndid you guys[.]\c\h08ó\c\h08ó
#org @rontalk4
= DO?!
#org @ronangry
#raw STEP_L2
#raw 0xFE
#org @nerdscared
#raw STEP_L2
#raw 0x3
#raw 0xFE
#org @bothways
#raw 0x1C
#raw 0x7
#raw 0x1C
#raw 0x1A
#raw 0x6
#raw 0x1C
#raw 0x1A
#raw 0xFE
#org @rontalk5
= Where are my God damn fossils,\nhuh?! I swear to God[.] I leave you\ltwo alone for two seconds and you\lgo and mess up this whole thing\lfor me, don't you!
#org @nerdtalk5
= W-well, listen: we both tried to\nfend him off, but he was just way\ltoo strong[.] He just kind of\lshrugged us off and ran away with\lboth the fossils. There was\lnothing we could do, I swear!
#org @pettalk
= Petrel: Both fossils, did you say?
#org @petappear
#raw STEP_U
#raw STEP_U
#raw STEP_U
#raw STEP_U
#raw STEP_U
#raw 0x2
#raw 0xFE
#org @nerdtalk6
= Er[.] y-yes, sir, that's correct.
#org @pettalk2
= Well, then.
#org @wandering
#raw STEP_U
#raw STEP_U
#raw 0xFE
#org @pettalk3
= (Jesus Archeus Christ. This is\ngonna go over well with Boss[.])
#org @pettalk4
= The kid. I suppose you got a\ngood look at him. Did you see\lwhat kind of Pokémon he used,\lwhat kind of clothes he was\lwearing-- noticed any\ldistinguishing characteristics?
#org @nerdtalk7
= Y-yes, sir; or, that is, only just\nbarely. He had me on the ground in\lno time at all, and then he just\lran right off!
#org @petwalk
#raw STEP_D
#raw FACE_R
#raw 0xFE
#org @nerdtalk8
= Th-this pink-haired grunt here\nfought him too, though-- I don't\lknow if maybe he fared any\lbetter[.]
#org @pettalk5
= Petrel: You. What's your name,\ngrunt?\p[.]\p[player]?\nThat's right, I remember now. You\lfought this kid trainer just now,\ldid you? And you remember what he\llooked like; what Pokémon he used?
#org @punched
#raw 0x3C
#raw 0x3C
#raw STEP_L2
#raw STEP_L2
#raw 0xFE
#org @ellipses
= Petrel: [.]
#org @angrypet1
= God, if there is anything I hate\nmore than a puny grunt, it's a\llying grunt. Let me ask you again,\lbuddy, and this time I suggest you\lthink your answer just a little\lmore through before you give it:\lDo you remember what the kid\lTrainer looked like?!
#org @angrypet2
= I've got all day, pal. Anytime you\nfeel like cooperating, just give\lme a shout.\p[.]\pNow tell me: Do you remember what\nthe kid Trainer you just fought\llooks like?!
#org @pettalk6
= Good. At least one of you darn\ngrunts proved to be of some use\ltoday.
#org @pettalk7
= We'll have to investigate this\nmatter further. We can't have\llittle kids running around beating\lthe crap out of an entire squad of\lus and running away-- that'll\lspell the doom for Team Rocket's\limage.
#org @pettalk7extra
= I imagine Boss will want a word\nwith you back at HQ.
#org @onestep
#raw STEP_U
#raw 0xFE
#org @pettalk8
= Now, as regards your mission[.]
#org @pettalk9
= Nothing more to be done here.\nYou're all dismissed. Report back\lto HQ as soon as possible.
#org @desperateron
= Ronnie: B-but what about me,\nPetrel? I found the fossils for\lyou, didn't I?
#org @pettalk10
= Petrel: Yes, and a fat lot of good\nit did us too, eh? I'll hear no\lmore of it, grunt. Do as you're\ltold, now.
#org @petleave
#raw STEP_D
#raw STEP_D
#raw STEP_D
#raw STEP_D
#raw STEP_D
#raw STEP_D
#raw STEP_D
#raw 0xFE
#org @ronfinalwalk
#raw STEP_R
#raw STEP_R
#raw 0xFE
#org @ronfinaltalk
= Ronnie: Stupid little\npurple-bearded jerk[.] I'll show\lhim some day[.]
#org @nerdfinalwalk
#raw STEP_R
#raw STEP_R
#raw STEP_R
#raw 0xFE
#org @nerdfinaltalk
= Why do I even bother..?