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[Script] Setting up HM overworld effects without teaching it to a Pokemon in pokeemerald

  • 45
    Posts
    6
    Years
    • Seen Jun 1, 2024
    could somebody help me with this? it's pretty much the one feature i want to put into emerald.

    ideally it would be like:
    check for badges, if you have the badges needed you can use those hms so long as you have it in your bag
     
  • 11
    Posts
    5
    Years
    This thread explains how to implement HM field world effects to require having an item rather than a Pokemon knowing the HM move. That will let you use the field effect by interacting with the related object on the field. The only issue I could see is if you want to also allow using the item from the menu to activate the field effect, as presumably you'd still want the HMs to teach moves.
     
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