Sirfetch’d
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Status ailments can severely affect a Pokemon's ability to battle. Status moves are used to give yourself an advantage in battle such as giving yourself a chance to set up by putting the opponent to sleep, paralyzing the opponent to cut their speed to near useless levels and possibly preventing them from attacking, or even poisoning the opponent to slowly eat away their HP.
There are currently many types of status ailments:
There are also additional status moves such as: confusion, curse, infatuation, etc. that are not normally seen in competitive play.
There are currently many types of status ailments:
- Burn- A burn can be inflicted upon the opponent by the use of many fire moves or touching a Pokemon that has flame body. This is extremely detrimental to Physical Pokemon because it cuts their attack to 50% unless they have the Guts ability in which it raises attack by 50%. This also reduces your HP in battle by 1/8 of the maximum HP each turn.
- Sleep- Sleep can be inflicted by the use of moves such as Spore, Hypnosis, Sleep Powder, etc and currently lasts 1-3 turns randomly. Before Black and White however, this had a chance to last 5 turns. Sleep can be used to your advantage to set up, or used alongside moves like Dream Eater to inflict damage to the opponent.
- Freeze- Currently there are no instant freeze moves and the only way to inflict a freeze is to use ice attacks such as Ice Beam and Blizzard which have a slight chance to freeze the opponent. After a Pokemon is frozen it has a 20% chance to thaw out or is instantly thawed out if a fire attack is used. Ice typed Pokemon cannot be frozen. Until gen 2 Pokemon could not unfreeze without the aid of an external item, or being healed at a Pokemon Center.
- Paralysis- One of the most common ailments is paralysis. This status can easily be inflicted by use of Thunder Wave which is a highly distributed move. Paralysis cuts the Pokemon's speed to 25% unless the Pokemon has the ability, Quick Feet, in which it raises it by 50%. A Pokemon that is paralyzed may not be able to attack. This has a 25% chance of occurring.
- Poison- There are 2 types of poison status. There is regular poison and bad poison. Regular poison takes away 1/8 of the maximum HP each turn. Poison and Steel types are immune to this. Pokemon with the Poison Heal ability however, have HP slowly restored if inflicted with this status. Bad poison is somewhat different. Bad poison is inflicted by the use of Toxic, Poison Fang, or if the opponent steps on a double layer of Toxic Spikes. At first Bad Poison takes away 1/16 of maximum HP each turn, and then with each additional turn it adds 1/16 to the damage it takes away. For example, on the 3rd turn you will lose 3/16 of your maximum HP. This is the reason as to why Toxic is such a common move.
There are also additional status moves such as: confusion, curse, infatuation, etc. that are not normally seen in competitive play.
- How often do you use status moves?
- Which is your favorite status ailment to inflict?
- Is freeze broken?
- Is the distribution of Thunder Wave and Toxic too high?