So I was wondering, how many of you all take breaks during your game development process, and what kind of breaks? Have you taken long hiatus's from your game, or have you ever quit just to come back and start working on it again?
The game I'm working on right now, I started in late 2008/early 2009. This is back when Pokemon Essentials was way less advanced than it is now. But somewhere around mid 2009 I stopped working on it, not by intention but I just lost motivation for it I guess.
Over the course of the next 4 years or so, I really didn't touch it much except once in a blue moon I considered taking the project back up, but never got back to it. However, about 4 months ago I decided to take the game back up and start getting serious about it. I have made a lot of progress on my game (made a lot more maps, updated graphics and scripts, improved the storyline, etc.). My region isn't fully completed yet, but I hope to have it at least close to done by Christmas.
It kind of made me wonder what other peoples breaks are like, has anyone else stopped working on their game for as long as I did and then decide to come back to it? Or have people just quit and given up on their games? I remember this forum used to be a lot more active back in the 2008-2009 era. It makes me think a lot of people have quit and given up on their games (which is sad, I remember so many great games that will now go unfinished).
The only finished games made with Pokemon Essentials that I know of are Pokemon Island, Pokemon Raptor EX, and Pokemon Zeta/Omicron(these games aren't fully completed but thought they would be worth mentioning). I feel that if more people started working together and resurrecting their old projects, we could finish more games. If we just took maps from some of the incomplete games and put them into one game, we could probably have a really cool game with a big region.
So what do you all think of taking breaks/quitting on games during game development, and what types of experiences have you had?
The game I'm working on right now, I started in late 2008/early 2009. This is back when Pokemon Essentials was way less advanced than it is now. But somewhere around mid 2009 I stopped working on it, not by intention but I just lost motivation for it I guess.
Over the course of the next 4 years or so, I really didn't touch it much except once in a blue moon I considered taking the project back up, but never got back to it. However, about 4 months ago I decided to take the game back up and start getting serious about it. I have made a lot of progress on my game (made a lot more maps, updated graphics and scripts, improved the storyline, etc.). My region isn't fully completed yet, but I hope to have it at least close to done by Christmas.
It kind of made me wonder what other peoples breaks are like, has anyone else stopped working on their game for as long as I did and then decide to come back to it? Or have people just quit and given up on their games? I remember this forum used to be a lot more active back in the 2008-2009 era. It makes me think a lot of people have quit and given up on their games (which is sad, I remember so many great games that will now go unfinished).
The only finished games made with Pokemon Essentials that I know of are Pokemon Island, Pokemon Raptor EX, and Pokemon Zeta/Omicron(these games aren't fully completed but thought they would be worth mentioning). I feel that if more people started working together and resurrecting their old projects, we could finish more games. If we just took maps from some of the incomplete games and put them into one game, we could probably have a really cool game with a big region.
So what do you all think of taking breaks/quitting on games during game development, and what types of experiences have you had?