I've been told about Stencyl many months ago, and I'm still looking forward to it.
I mean, honestly, not everyone can be a programmer, just like not everyone can be an artist or a writer. I've tried programming, for YEARS. I don't think my grades ever gone above a C, and if I had a B as a final grade, it was a fluke. I just am not a computational person, no matter how you slice it. I have a lot of thought out, planned ideas (years in the making, design documents, everything) but it's still the coding that gets me, and I don't even pretend help is going to come my way (if I let the lack of help stop me, I'd never get anywhere in life), but I still appreciate it a lot when it does come.
That's why I enjoy the idea of Stencyl, perhaps I can dust off a few of those old ideas I had spent years working on to get the off the ground. If it really is for the program language dyslexic, it'll be right up my alley for sure.
THAT all being said, I'll still learn code for the sake of the game projects I am currently working on, because I still want to see them done, and determination is my greatest asset (and perhaps at times my biggest folly, in that I don't really know when to quit). So if it takes me another 5 years to learn a language to a usable degree, fair enough.
Currently, I was just recommended to Sphere for an RPG I'm working on. Fortunately, I know a small bit of Javascript considering the classes I took. Being mostly on the graphics side of things, I couldn't make use of RMXP because I'd need 8 direction pixel movement (easy enough find a source script), an most importantly, no limits set on the sprites (meaning I did not have to have four sprites per direction, if even a direction at all). Some characters only move in 3 frames, some 5 or more. And let's not even talk about cutscenes which would require a lot of sprites (being an animation major, I tend to make a whole lot of inbetween motion sprites, now you can't work with that with the default 4 sprite limit).
Sphere, so far, has given me the most flexability design wise short of Game Maker. Just in virtue of that, and the complete flexability (considering some sample games I've seen), on top of not being unfamiliar with JS, I'm going to see where that takes me. I'll still keep a lookout for Stencyl, though.