You mean like attacks, stats and such?
Lol, I'm sorry I didn't add that...I'm..a tiny bit hesitant to state them because they're a bit odd..
Haxorus -
Nature: Impish (252 Attack, 252 Special Defense, + Defense)
Ability: Mold Breaker
Item: Leftovers
Attacks: Aqua tail, Brick Break, Earthquake, Dragon Tail.
Hippowdon -
Nature: Impish (252 Attack, 252 Special Defense, + Defense)
Ability: Sand Stream
Item: Smooth Rock
Attacks: Earthquake, Ice Fang, Fire Fang, Toxic
Empoleon -
Nature: Bold (252 Special Attack, 252 Special Defense, + Defense)
Ability: Torrent
Item: Zoom Lens
Attacks: Blizzard, Scald, Flash Cannon, Hidden Power (Grass)
Umbreon -
Nature: Brave (252 Defense, 252 Special Defense, + Attack)
Ability: Synchronize
Item: Zoom Lens
Attacks: Toxic, Taunt, Last Resort, Sucker Punch
Dusknoir -
Nature: Adamant (252 Defense, 252 Special Defense, + Attack)
Ability: Pressure
Item: Muscle Band
Attacks: Earthquake, Ice Punch, Fire Punch, Thunder Punch
...I know, some are odd, lol..
Hmm, mmkay..Why do you recommend Arcanine?
This looks like a UU team to me. This rate is assuming Gen VI.
Haxorus shouldn't be using an Impish nature; this wastes away its good offensive presence:
-Dragon Dance/Swords Dance
-Outrage/Dragon Claw
-Earthquake
-Poison Jab/Swords Dance
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Life Orb/Lum Berry
Ability: Mold Breaker
Smooth Rock should only be used on a dedicated sand team, which this team isn't. Hippowdon also needs Slack Off so it doesn't get worn down too fast. Smooth Rock should only be used if Sand Rush Stoutland is on the team:
-Stealth Rock
-Earthquake
-Rock Slide/Toxic/Whirlwind
-Slack Off
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Empoleon should have a more supporting role on the team and it's better off as specially defensive, since its Special Defense is better, plus its resistances often come from the special end:
-Stealth Rock
-Scald
-Defog/Toxic/Protect
-Roar
Nature: Calm
EVs: 252 HP/4 SAtk/252 SDef
Item: Leftovers
Ability: Torrent
Last Resort is a terrible move to use; it requires you to use all your other moves at least once and you might be forced to switch before that happens, making the move highly situational. Sure, you
could use Fake Out + Last Resort on stuff like Ambipom, but that tends to get walled badly by Ghosts. Just bringing up an example here. Umbreon also has no offensive presence whatsoever, so Foul Play is its main source of damage. You're also wasting away its good defensive capabilities:
-Wish
-Protect
-Foul Play
-Toxic/Heal Bell
Nature: Calm
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Synchronize
There are better bulky Ghosts out there than Dusknoir. This is because Dusknoir doesn't have a strong Ghost STAB and other Ghosts have better utility, like Doublade, who has better physical bulk (not counting Eviolite) and better offensive moves to utilize, Sableye, (it's not that bulky sure, but it can use its support options better, thanks to Prankster) Trevenant (which has excellent healing options to sustain itself) and Super Size Gourgiest, for similar reasons to Trevenant:
Doublade:
-Swords Dance
-Gyro Ball
-Shadow Sneak
-Sacred Sword
Nature: Brave
EVs: 240 HP/252 Atk/16 SDef
Item: Eviolite
or
-Rest
-Sleep Talk
-Shadow Claw/Sacred Sword
-Gyro Ball/Toxic
Nature: Relaxed
EVs: 240 HP/252 Def/16 SDef
Item: Eviolite
Sableye:
-Taunt
-Will-o-Wisp
-Recover
-Foul Play/Knock Off
Nature: Calm/Careful
EVs: 252 HP/4 Def/252 SDef
Item: Leftovers
Ability: Prankster
Trevenant:
-Substitute
-Leech Seed
-Will-o-Wisp
-Phantom Force/Horn Leech
Nature: Careful
EVs: 252 HP/4 Def/252 SDef
Item: Sitrus Berry
Ability: Harvest
or
-Will-o-Wisp
-Leech Seed
-Shadow Claw/Horn Leech
-Rest
Nature: Careful
EVs: 252 HP/4 Atk/252 SDef
Item: Leftovers/Lum Berry
Ability: Natural Cure/Harvest
Super Size Gourgeist:
-Will-o-Wisp
-Leech Seed
-Protect/Pain Split
-Seed Bomb
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Frisk
Arcanine is most likely there to help against the Grass Pokemon this team tends to struggle with:
-Flare Blitz
-Extreme Speed/Roar
-Will-o-Wisp/Toxic
-Morning Sun
Nature: Impish
EVs: 248 HP/8 Atk/252 Def
Item: Leftovers
Ability: Intimidate
or
-Flare Blitz
-Extreme Speed
-Close Combat
-Wild Charge/Crunch
Nature: Adamant
EVs: 252 Atk/4 SDef/252 Spe
Item: Life Orb
Ability: Intimidate/Flash Fire