There are 20 for the regular categories, but for the Super categories there isn't a limit. However, after 50 Super battles you fight the Battle Chatelaine, and if you beat her you get a statue to commemorate it. So I guess 50 is the number to aim for.
Okay, let's give this a go. There's an explanation of the process here: https://www.serebii.net/games/hidden-power.shtml
You can see in the above link that if the formula outputs 13, then the Hidden Power type is Ice.
So we have to find all solutions of the equation
Floor(15 * (HP + 2Att + 4Def + 8Spe + 16SpA + 32SpD)/ 63) = 13
where HP takes values of 1 if the HP IV is odd and 0 if it is even, Att takes values of 1 if the Attack IV is odd and 0 if it is even, and so on.
The floor function takes the integer part of a number, so we can also write this as
13 < 15 * (HP + 2Att + 4Def + 8Spe + 16SpA + 32SpD)/ 63 < 14
Multiply by 63/3 = 21:
273 < 5HP + 10Att + 20Def + 40Spe + 80SpA + 160SpD < 294
Note that 5HP + 10Att + 20Def + 40Spe + 80SpA + 160SpD is a multiple of 5, so all solutions are of the form
5HP + 10Att + 20Def + 40Spe + 80SpA + 160SpD = 275 or 280 or 285 or 290
Or, dividing by 5:
HP + 2Att + 4Def + 8Spe + 16SpA + 32SpD = 55 or 56 or 57 or 58
Note that, because the required total is so high, the variable SpD MUST be 1. Therefore the Pokemon must have odd Special Defense IVs. So we can remove that part of the equation by subtracting 32:
HP + 2Att + 4Def + 8Spe + 16SpA = 23 or 24 or 25 or 26
Again, we can see that it is impossible to achieve such a high total unless SpA = 1. Therefore the Pokemon must have odd Special Attack IVs, and we remove that part of the equation:
HP + 2Att + 4Def + 8Spe = 7 or 8 or 9 or 10
Now we can see that it IS possible to have Spe = 0, but only if HP = Att = Def = 1. And if Spe = 1, then the possibilities are HP = 1, Att = 0, Def = 0 or HP = 0, Att = 1, Def = 0 or HP = 0, Att = 0, Def = 0.
We have therefore calculated all possibilities! Hooray! Let's summarise:
In order to achieve an Ice-type Hidden Power, the Pokemon's IVs must satisfy the following:
Either
HP odd
Attack odd
Defense odd
Special Attack odd
Special Defense odd
Speed even
Or
HP odd
Attack even
Defense even
Special Attack odd
Special Defense odd
Speed odd
Or
HP even
Attack odd
Defense even
Special Attack odd
Special Defense odd
Speed odd
Or
HP even
Attack even
Defense even
Special Attack odd
Special Defense odd
Speed odd
Of course, assuming you want the IVs in each stat to be as high as possible, just replace "odd" with "31" and "even" with "30".
I should make a thread with these calculations for all of the types.
Or us this: ;-) https://www.psypokes.com/dex/hp.php (Yeah, it's still the old one with power included, but the numbers from your examples that I typed in all come out as Ice so it still seems pretty accurate)
Question!
So I'm currently breeding two Elektross with 31/31/31/31/31/18 (HP ICE) and 31/31/31/31/31/14 (Also HP ICE) and I was wondering if the speed value could be randomly generated or does it still take from the parents?
There will always be at least one stat that is randomly generated (Destiny Knot guarantees that it's only one). So yes, the Speed value could be randomly generated.
Question!
So I'm currently breeding two Elektross with 31/31/31/31/31/18 (HP ICE) and 31/31/31/31/31/14 (Also HP ICE) and I was wondering if the speed value could be randomly generated or does it still take from the parents?
It appears that all items are removed. Why do you need to transfer all of your items though?It's one thing for pokebank to not allow trade from previous generation items, but when you can't do it on current games, that's actually a pretty big issue. Am I reading the issue wrong and you CAN trade items in the current gen just not from previous gens using pokebank or are ALL items removed unilaterally across the board? thanks!
To my knowledge, as long as the parents are of differing regions, it should work.Does the Masuda Method work if both parents are foreign?
Does it still work if both parents are from the same foreign region?
It appears that all items are removed. Why do you need to transfer all of your items though?
To my knowledge, as long as the parents are of differing regions, it should work.
Oh duh, I'm stupid. But yeah I would assume it's for the same reason they aren't allowing items from previous gens. For future use, they don't want 6th gen items to be transferred to like 7th gen. Anyways, I'm sure someone here can help you out (I can actually), so it shouldn't be too big of a problem.Biggest one being X esclusive megastones to my Pokemon Y Game so I can have ALL the mega evolutions in one game. Other being one of a kind items like Big Root (according to Serebii there's only 1 in a game, but there's at least 3 or 4 pokemon I want to use it) not to mention several other items that only (according to online FAQs) only appear once per game
There's this artist person in Kiloude City who says: "I really want to paint a girl wearing pastel colors, lace, ribbons, that kind of thing! I need to see a girl in a very feminine outfit for inspiration!"
Will she actually do something if I dress up that way, or am I just thinking something will happen when really nothing will happen?
The girl will give you a dress, and panda hat for boy. Just put on pink frilly dress.There's this artist person in Kiloude City who says: "I really want to paint a girl wearing pastel colors, lace, ribbons, that kind of thing! I need to see a girl in a very feminine outfit for inspiration!"
Will she actually do something if I dress up that way, or am I just thinking something will happen when really nothing will happen?
I have a question regarding the friend safari;
My original 3 safari pokemon for pokemon X were Pupitar, Barbaracle and Nosepass. I am now playing pokemon Y instead. Does this mean my safari pokemon will change or will they remain the same?
As long as it's the same 3DS, they should be the same, since friend codes are not for individual games anymore.