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Your suggestions for Essentials

30
Posts
13
Years
    • Seen Jan 28, 2024
    Has battling/trading online via Triple Triads been suggested yet? If not, then I suggest it.

    I would prefer if it is compatible with Essentials v15 as well.
     

    BrainWave

    A new idea sprouts
    230
    Posts
    18
    Years
  • Can you expand basic attack animations such that it can be set to be used for a group of attacks? For example, one animation will automatically be used for, say, all Dragon-type moves. By having animations that can be seen to be done by a specific group of moves, we can lessen the load of having to make every animations for how-many individual moves.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    Can you expand basic attack animations such that it can be set to be used for a group of attacks? For example, one animation will automatically be used for, say, all Dragon-type moves. By having animations that can be seen to be done by a specific group of moves, we can lessen the load of having to make every animations for how-many individual moves.
    That's already the case - they're split up by type. Version 18 will divide these groups further. The animations themselves won't necessarily be provided.
     

    WolfPP

    Spriter/ Pixel Artist
    1,309
    Posts
    5
    Years
  • I suggest to make a code inside 'def pbCryFile(pokemon,form=0)' to recognize when pokémon has a female form (IDK about Pyroar and Meowstic but Indeedee from gen 8 has a different cry to each gender);

    Also, make a code like 'def pbTrainerHeadFile(type)' to show Roaming Pokémon icons (like we have in HGSS. If you do, can you code to recognize other forms? Example: we have galarian forms for Articuno, Zapdos and Moltres. That way, the icon needs to recognize 144 and 144_1):
    pokegear-johto.png
     

    Attachments

    • 876Cry.ogg
      15 KB
    • 876Cryf.ogg
      16.7 KB

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    I suggest to make a code inside 'def pbCryFile(pokemon,form=0)' to recognize when pokémon has a female form (IDK about Pyroar and Meowstic but Indeedee from gen 8 has a different cry to each gender);
    That's what forms are for.
     
    429
    Posts
    4
    Years
  • A lot of sound effects and music tracks in the standard Pokemon Essentials download have weird audio problems. Some are too quiet, and some are too loud. Some aren't even from Pokemon. Will this ever be fixed?
     
    286
    Posts
    5
    Years
    • Seen today
    Something sort of small that I would really like to see is the ability to cancel a switch in a double battle, meaning if the first Pokemon is set to switch out, when the option goes to the second one, clicking cancel will allow you to go back and reselect the first Pokemon's move. Right now, you can't go back to reselect the first Pokemon's choice. I have no idea why this isn't a thing already as I've seen most games implement this on their own and it's a part of the official games.
     
    658
    Posts
    7
    Years
  • Sir please include Z moves, Gigantamax and Dynamax

    1. Gen 7 move/item/ability effects

    Conversely, I'm ignoring Z-Moves. They're stupid anyway, and I can spend my time on better things instead.

    Regards!

    I think Maruno has made it pretty clear he doesn't want to add Z-Moves. So there's no point in asking

    And Gen 8 can be found here and Dynamax can be found here. They are fairly new so don't expect them to be in the next update.
     
    50
    Posts
    4
    Years
    • Seen Oct 17, 2023
    I do not know if it will be on, but it would be nice if some map was an example of the new mechanics of 2vs3,1vs3 ...

    Another thing that would not be bad is to put the corresponding sprites directly, if the codes of 7 and 6 are set, it would save some work in looking for them
     
    658
    Posts
    7
    Years
  • I do not know if it will be on, but it would be nice if some map was an example of the new mechanics of 2vs3,1vs3 ...

    Another thing that would not be bad is to put the corresponding sprites directly, if the codes of 7 and 6 are set, it would save some work in looking for them

    This is all gonna be in the Wiki later.
     
    429
    Posts
    4
    Years
  • How about some Sample Pokemon?

    A few easily-removed Fakemon to show things that could easily be possible in the Pokemon Essentials engine, when it comes to game-changing moves/abilities.
     
    429
    Posts
    4
    Years
  • In Pokemon games, the B button can be used to advance menus just like the A button, even during battles. But in Pokemon Essentials, only pressing A during battles will advance to the next text box. When will this be fixed?
     
    43
    Posts
    4
    Years
    • He/Him
    • Seen Nov 11, 2023
    Hi, so I saw the GitHub Respiratory & I'd say the 4 forks (Reborn AI, Gen 8, MKXP, & optimizing code) cover the majority of what one would want for Essentials v19.

    I'd like to offer 4 more suggestions for Essentials:

    1) (from Sun/Moon) When catching a Pokemon while your party is full, after the Pokedex updates, you can choose to swap out a Pokemon in your party to add the newly caught Pokemon. Like what this script does: https://reliccastle.com/resources/176/

    2) Upon changing the terrain (Electric/Misty/Psychic/Grassy), the battle background changes to match the newly set terrain, & after the terrain ends, the battle background reverts to what it was at the start of battle. (New battle backgrounds for the 4 terrains can be made by copying some of the ripped HGSS/DPP backgrounds & shifting the hue/saturation)

    3) setbattlerule("randomlead") an option to randomize the party order of an opposing trainer, instead of leading with the first defined Pokemon in trainers.txt every time.

    4) (from HGSS & Gen 5) New optional field(s) in trainers.txt "ace= true, 'dialogue', 'music.ogg' " that when set to true, the opponent trainer won't send out the last defined Pokemon until all other Pokemon have been KO'ed. "dialogue" and "music.ogg" are optional parameters that allow for the opponent trainer to make a speech (Gen 4+) & a change in music upon sending out the ace (Gen 5)
    - If both suggestions 3 & 4 are implemented & set to true, the ace will still go last
     
    277
    Posts
    15
    Years
  • Oricorio's form is set to random 1 in 4 chance, but should it not be set per terrain tag (different colored flowers) or at the very least based on map?

    Code:
    MultipleForms.register(:ORICORIO,{
      "getFormOnCreation" => proc { |pkmn|
        next 1 if terrain==PBTerrain::FlowerYellow   # Pom-Pom Style
        next 2 if terrain==PBTerrain::FlowerPink     # Pa'u Style
        next 3 if terrain==PBTerrain::FlowerPurple   # Sensu Style
        next 0                                       # Baile Style
      },
    })
     
    429
    Posts
    4
    Years
  • Pokemon Renegade Platinum semi-randomizes the Elite Four teams. Every time you battle an Elite Four member, you don't know which of their four possible teams each one will use against you.

    Is it possible to add a similar randomization function to certain Trainers?
     
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