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FL
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  • Woah woah. The only sprites that should be there are the ones with 'public' in them. The rest are not public. If you could remove them from the pack that'd be great.
    Not a problem! I've been meaning to play it myself but I haven't gotten to it yet. D:
    But yeah, Game Dev's just not as active as it used to be I guess.
    I actually de-crypted the game and I reduced lag by reducing the events needed to function the bridges and you can also slightly reduce the map size. (I reduced it to 200x200) also what about all that blank space? I'm sure you could crop the map's size down by atleast 20% by reducing the map's size. And finally there is 200+ events on the underground versus 58 (I think) events on the ocean map.
    Have you tried Blizz's Anti Lag (I know it's for his abs system but it works outside of it too.) But anyways, in the end I predicted you would say no. (Or at least for now.)
    Re-configuring the in-game trades improving the pokemon shop to have randomly generating pokemon daily and some other minor things

    EDIT: and of course other things such as mystery gift and GTS

    Also, the shop/trades will have the ability to choose from only an array of pokemon
    Hey FL. , when do you release the BW Pokemon pack with the Pokemon forms? :D And I recommend the lowercase name 'Bulbasaur' rather than 'BULBASAUR' (Not the Internal Name) :D Your pack is really something :D Keep up the good work :D
    Hey FL. how does this look? I have not checked out the indent thing yet but I will. Note that I may have used a bit of your scripts to help xD

    def pbHallOfFame
    if $game_switches[97]
    Call HallOfFame
    pbPlayBMG("
    pbAddSprite("partybase1",-200,yvalue,"Graphics/Pictures/HallOfFameBG",@viewport)
    @sprites["partybase1"].visible=true
    @partyAnimPhase=0
    end
    for i in 0...$Trainer.party.size
    @sprites["pokemon#{i}"]=PokemonSprite.new(@viewport)
    @sprites["pokemon#{i}"].setPokemonBitmap($Trainer.party)
    pbPositionPokemonSprite(@sprites["pokemon#{i}"],xpoint,ypoint)
    end
    @scene.partyAnimation
    else
    # You can change the time delay for double/Set Option here
    timedelay=64 # Set Option
    for i in 0...timedelay
    @scene.pbGraphicsUpdate
    end
    end
    Player=pbGetOwner(index)
    # You can change the time delay for double/Set Option here
    timedelay=64 # Set Option
    for i in 0...timedelay
    @scene.pbGraphicsUpdate
    end
    ai,que pena :/
    ...
    enfim,eu queria que vc me desse dicas de como criar um jogo de pokémon na plataforma de PG MAKER XP ... faz um tempinho que aprendi umas coisinhas...e faz muitooo tempo que tenho vontade de criar um.
    Vc estaria apto a me ajudar?...nao sei por onde começar :/
    Pretty much the lay out :) I figured I missed something and I am gonna try again now that I can read it a bit easier. It makes it just a bit easier for others who struggle as well. Everything is the same all the scripts and stuff. I don't know how to script so I could not figure what the problem is.
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