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This is the ini I used for A-Map 1.92.
https://pastebin.com/bk84neM1
Hope it can help someone else; this is really an excellent patch, thanks very much for sharing it!
So I found this post while looking for the same answer through google and here is the script for Firered:
writebytetooffset 0x08 0x20242D4
This will poison the first pokemon in your party.
Information taken from these two threads here...
!!!
Thank you so much for the response! Ahahaha, I didn't even think to check Bulbapedia, sorry!
Yes, your explanation makes perfect sense, thank you! And thank you again for writing this lovely piece of ASM (and all the other ASM work you've done and the FRLG icons, those were so neat)!
Hi Akame,
First off, thanks so much for all the work you've put into ASM research! It's really helped my own ROM hacking experience.
Second, I wanted to ask a question about the Natures Changing Routine you recently shared for Firered. I was wondering could you tell me (or link me to) the...
If you want a level script to run differently according to variable values, just put that in the script proper.
So you would have two variables, one 4055 (for the levelscript) and one 4056 (the thing you're calculating) all in one script:
setvar 0x4055 0x1 (<- this is the var for the...
Try this tutorial on level scripting:
https://www.pokecommunity.com/showthread.php?t=191500
For your specific issue, it sounds like you're not specifying a variable (which is declared as a flag in A-Map) and you need to click the level script button in the decompiler on XSE (it's to the right...
This reply is assuming you're binary hacking, not sure what to do if you're using the decomp but certain it's much more straightforward. So if you're using binary then the app Pokemon Game Editor has a function called the "Pokedex Data Editor" (second entry on the second row).
But PGE is...
Has anyone else met with this problem? So I took Pokemon_XY's customised givepokemon script from this thread here:
https://www.pokecommunity.com/showpost.php?p=8942634&postcount=739
And it overall works like a charm.
Except the level seems to be affected by something else? For example, in this...
I'm pretty new as well so apologies in advance if any information is wrong but, having encountered this error a lot in Advanced-Map, I want to share a workaround. It's not so much the "map" that has the problem so much as the "slot" (that is, 3.11). So if you want to make a map, use a...
I think ghoulslash solved this?
I'm too new to post links, but just look for thread ID#426221 in Research & Development.
Granted, the fix ups it to 29 other overworlds, but it's still an improvement from 15.
I was wondering if anyone else has encountered this issue when using Advanced Map.
So I currently have a map with four warps. All the warp tiles are set to 61 (or some variation thereof). When the map had three warps, all of the warps worked correctly. However, when I added on the fourth...
Does anyone know how to disable the location preview feature in Firered? Preferably using binary tools?
(I'm referring to the image of the location that's seen before entering the cave/tunnel/forest proper.)