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Recent content by irreverently2nd

  1. irreverently2nd

    Patch: BW/B2W2 Music Patch for all versions! (Gen 3)

    This is the ini I used for A-Map 1.92. https://pastebin.com/bk84neM1 Hope it can help someone else; this is really an excellent patch, thanks very much for sharing it!
  2. irreverently2nd

    [Script] Script that inflicts a status condition to a Pokemon in party

    So I found this post while looking for the same answer through google and here is the script for Firered: writebytetooffset 0x08 0x20242D4 This will poison the first pokemon in your party. Information taken from these two threads here...
  3. irreverently2nd

    !!! Thank you so much for the response! Ahahaha, I didn't even think to check Bulbapedia...

    !!! Thank you so much for the response! Ahahaha, I didn't even think to check Bulbapedia, sorry! Yes, your explanation makes perfect sense, thank you! And thank you again for writing this lovely piece of ASM (and all the other ASM work you've done and the FRLG icons, those were so neat)!
  4. irreverently2nd

    Hi Akame, First off, thanks so much for all the work you've put into ASM research! It's really...

    Hi Akame, First off, thanks so much for all the work you've put into ASM research! It's really helped my own ROM hacking experience. Second, I wanted to ask a question about the Natures Changing Routine you recently shared for Firered. I was wondering could you tell me (or link me to) the...
  5. irreverently2nd

    [Script✓] [AdvanceMap/XSE] Map/level scripts not running when they use the same variable with different value.

    If you want a level script to run differently according to variable values, just put that in the script proper. So you would have two variables, one 4055 (for the levelscript) and one 4056 (the thing you're calculating) all in one script: setvar 0x4055 0x1 (<- this is the var for the...
  6. irreverently2nd

    [Script✓] Instant Script Activation Troubles

    Try this tutorial on level scripting: https://www.pokecommunity.com/showthread.php?t=191500 For your specific issue, it sounds like you're not specifying a variable (which is declared as a flag in A-Map) and you need to click the level script button in the decompiler on XSE (it's to the right...
  7. irreverently2nd

    Edit Regional Pokedex Size

    This reply is assuming you're binary hacking, not sure what to do if you're using the decomp but certain it's much more straightforward. So if you're using binary then the app Pokemon Game Editor has a function called the "Pokedex Data Editor" (second entry on the second row). But PGE is...
  8. irreverently2nd

    Edit Regional Pokedex Size

    Do you intend to remove the pokemon from the game or just remove their entries from the dex?
  9. irreverently2nd

    [ASM & Hex] Problem with ASM Custom 'givepokemon' Script

    Has anyone else met with this problem? So I took Pokemon_XY's customised givepokemon script from this thread here: https://www.pokecommunity.com/showpost.php?p=8942634&postcount=739 And it overall works like a charm. Except the level seems to be affected by something else? For example, in this...
  10. irreverently2nd

    [Other✓] Help me, please! "Access Violation Error" / PKM FIRE RED - GBA

    I'm pretty new as well so apologies in advance if any information is wrong but, having encountered this error a lot in Advanced-Map, I want to share a workaround. It's not so much the "map" that has the problem so much as the "slot" (that is, 3.11). So if you want to make a map, use a...
  11. irreverently2nd

    Graphics: [GEN 3 OW]R/S/E overworlds to FR/LG style conversions and etc.

    Thank you so much for taking the time to do this! They're all fantastic! Especially appreciate seeing the Frontier Brains in FRLG's artstyle~
  12. irreverently2nd

    [Map] Restriction on max number of overworld sprites showing on map

    I think ghoulslash solved this? I'm too new to post links, but just look for thread ID#426221 in Research & Development. Granted, the fix ups it to 29 other overworlds, but it's still an improvement from 15.
  13. irreverently2nd

    [Map] Issue with Advanced Map Warp

    I was wondering if anyone else has encountered this issue when using Advanced Map. So I currently have a map with four warps. All the warp tiles are set to 61 (or some variation thereof). When the map had three warps, all of the warps worked correctly. However, when I added on the fourth...
  14. irreverently2nd

    Disabling Location Preview in Firered

    Thank you so much, it worked like a charm!!
  15. irreverently2nd

    Disabling Location Preview in Firered

    Does anyone know how to disable the location preview feature in Firered? Preferably using binary tools? (I'm referring to the image of the location that's seen before entering the cave/tunnel/forest proper.)
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