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Recent content by mamamama

  1. M

    Code: ASM Resource Thread

    1. Are 0x14/0x15 supposed to be the index-numbers of the evolved or the un-evolved Pokemon? (ie Snorunt or Frosslass?) 2. I can't compile with Pokemon above 255 (FF). Is there a way around this? Thanks!
  2. M

    Adding new evolution methods [FR]

    A simple request: I read earlier that this is supposed to be easy, but my ASM skills are none. Could someone create a routine that evolves a Pokemon holding an item at ANY level and ANY time of the day WITHOUT losing the item. This routine has been created for night-time and day-time...
  3. M

    Code: Ability Resource Thread

    Prankster, Gale Wing etc.:The routine still wont compile for me. Thumb closes down too fast for me to have a look, but there seems to be two lines that creates the failure. Overcoat: Works fine in Hail and Sandstorm. However, it doesn't stop Stun Spore/Effect Spore etc. from working (1st...
  4. M

    Code: Ability Resource Thread

    1. I tried to implement this but the routine does not compile. I have tried changing the line mov r10, r1 to mov r0, r1, but it does not help (I also noticed it is written as just mov 10, r1 in the routine). Is it possible that there are any more typos? 2. I suppose the "Move Data" is supposed...
  5. M

    Code: Ability Resource Thread

    Small bug: Toxic Boost boosts when my Pokemon is poisoned, but not when it is badly poisoned. EDIT: Solved other glitches, self-inflicted
  6. M

    Code: Ability Resource Thread

    Thanks! Wonder Skin compiles now, but the game freezes when I try to use Spore on a Pokemon with this ability. It seems to be related to the 01 48 00 47 00 00 XX+1 XX XX 08 bytes. Have you made any changes to them? The Snow Cloak fix doesn't seem to contain the checks for future and current...
  7. M

    Code: Ability Resource Thread

    I am unable to compile Wonder Skin and the 2nd Snow Cloak routine. Kleenex has posted a Snow Cloak no hail damage routine but I want the no hail damage for Overcoat etc. that was posted. Is there a fix for this? Thanks for all the hard work you put in!
  8. M

    Code: Move Resource Thread

    I've noticed that the bytes originally at 69918 are moved to 69920 after applying the Physical/Special split patch. I just want to double confirm that the Psyshock effect is applied after this patch so the first byte you alter at 69918 is changing 10 and not 3F
  9. M

    Code: Move Resource Thread

    Move Effect Venom Drench [/SPOILER]
  10. M

    Code: Move Resource Thread

    Would implementing the speed-system for Quick Guard require new implementations of Gyro Ball/Electro Ball (the routines made by Mr. DollSteak)? Or can they still work alongside one another?
  11. M

    Emerald hack: Pokemon Emerald Omega

    DOWNLOAD http://www.mediafire.com/download/88a1ojo2kbetpwu/Emerald_Omega.zip For some reason I cant update OP. Would be great if an Admin could help me out.
  12. M

    Code: Move Resource Thread

    I've just changed it to type #14, which is one of the contest types. It does not make it consistent with Gen V in which the Pokemon turns into Normal type, but it does make the ??? usable for anyone who wants to use it.
  13. M

    Code: Ability Resource Thread

    Just noticed that Keen Eye should also be added as an ability that has changed effect since Gen III. Also, in the OP it says that Oblivious is updated but I can't find the update for it. The link leads to Leaf Guard/Aroma Veil etc.
  14. M

    Emerald hack: Pokemon Emerald Omega

    NPCs do have slightly better moves than the player to compensate for the fact that they do not switch/are not as smart as a human being. However, they do not have the best moves until the end of the game at which point the player also has access to said moves. No NPC in this game uses items...
  15. M

    Code: Move Resource Thread

    For Emerald: Credits to KDS for his original script. Soak: First insert this string: (it says, "[the target] transformed into the Water type!") Next, insert this script: Note: In the official gen VI games, if a Pokemon is already pure water, the animation will still play and the move...
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