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Shiny Quagsire
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  • Ok. I think that I won't change the users aettings. But of cource there is still yet another problem. I need an easy to use audio API that doesn't require all these setting up. Since I am useing OpenGL, I use a normal C++ compiler, so if I use the API, it has to be staight foward:

    Code:
    001 #include <GL/glut.h>

    PS. It looks like this is an interesting method for writing code...
    I am taking a very wide turn. I am no longer trying to create an application with Visual Studio. I am now making my own API using OpenGL. But of cource there are downsides. I need to find an API that allows me to check and edit settings of a computer, eg. if the computer is set to a low resolution, my application will have to automatically change it to the highest posible resolution and then change it back if a user exits the application. You are the expert so I hope you will be able to help me out!
    Thsnk you for this. This should be helpful. I am going to read this tonight and see if I can make any sense out of this disassembly.
    I, very unfortunetly, do not have a Drop Box account myself. Do you think you can email me the complete assembly in a PDF or something. That would be very helpful.

    So if I use visual studio, will I be able to put stuff on the screen, like a button or something? I need a compiler that directly supports the ability to make use of a graphic API, visually (like Visual Basic), and that uses C or C++ code (downside of VB).
    Yow dude! I've heard that you made the R/S/E Choose Starter for FireRed... Can you help me on how to implement that event/scene on my hack? I just made scripts and storyboards for my hack and that style of choosing starter is what I need more than picking balls. XD Just help me out ok? Thanks. :)
    But if I want to create a fully-functional tool, I have to use a visual tool, right? I looked at the source code for MEH and I saw that everything is hard coded. I definitely don't want to hard code a tool, I want to use a nice GUI. I looked at what VB is like, but its hard to get stuff done, for example, to write single pixels on to the screen like you did for displaying maps. What do you recommend?

    [extra]

    What is IDA Pro and why does it have code for Pokemon FireRed, and can you send me the code?
    Hmm, I see.
    I'm no expert at this sorry haha.
    But I do notice that the hooks jump to both 800001 and 800021
    which I think is where I'm getting confused, the first one is too big to fit in hopecho at 800021.
    I suppose I'm just inserting the echos in the wrong places
    sorry to bother you again, but where should I place the callasm to execute the code? So far every offset I've tried results in a freeze.
    For the follow-me ASM is it possible to run a check on whether or not the player is attempting to walk on a tile with the behavior byte of [38-3B] "ledge jumps" and execute a script accordingly? Something that would allow the follower to express a fear of heights while dodging the bugs.

    Although, I suppose if that were possible a rough fix could already have been made by doing something like that.

    Anyways if that is at all possible and you have the time to help I would really like to know where I might insert something like it in the ASM.

    thanks,
    ~hidden~
    the Java code is just like c++, an awfully lot like c++ code. So how do I get started with using Java? I wanna make my own hardcoded rom, so i gotta make my own tool.
    Yeah, I thought yours was probably cooler, but still, wonder how this passed by without being noticed.
    Just wondering if you could reupload the link for your ASM tutorial with HackMew's assembler... I cannot find the file anywhere and your link is dead. Thanks in advance ♪
    Hey, I dunno if you heard what happened with the hack(check thread if not)

    So, I'm debating starting over or continuing The Leola Project.

    Either decision made, I would like to know your thoughts and whether you're on board, deary.

    Please let me know! <3
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